League of Legends – Michmutters
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League of Legends Is Adding Jungle Pets

Riot Games has another jungle shakeup planned for League of Legends’ next preseason period, and this time, it’s doing something completely new. An overview of some of the work-in-progress jungle changes shared this week confirmed that Riot intends to add pets to the jungle, pets that’ll help junglers clearing out the jungle itself while also empowering champions to some degree. Riot’s full plans have not been laid out, however, so we only know of teases so far to hint at what might happen.

The plentiful jungle changes were talked about first in a Lol Pls video focused on the next preseason period and a couple of upcoming champions. These pets stem from planned changes for the jungle items themselves which Riot said don’t currently offer a lot of excitement or readability when it comes to things like Red Smite. Riot wo n’t be returning to the days of Spirit of the Elder Lizard or Wriggle’s Lantern but he will instead try out a new strategy via these pets.

“These pets will help you do little things in the jungle like clearing or taking down epic monsters (think old Sated Devourer puppy),” a post on the league site accompanying the video said. “As you jungle, you slowly raise and feed your pet until they’ve grown up enough to be able to empower you.”

Two early images showed what sorts of things Riot is looking at, though the devs clarified that the concepts were very early in development and that things would look different when the idea was fully realized. One image shown below had a tiny wolf walking behind Mundo in the jungle while another showed how Riot used stand-in effects for the part where the pet empowered the player.

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“Our earliest prototype was a jungle wolf that followed you around and whenever you killed a camp, Ahri’s foxfire missiles shot into the wolf’s mouth,” the post explained. “At a certain point the wolf got really, really small (unlike our love of it) and attached to your head. Then a recolored version of (soon-to-be-outdated) Udyr’s Tiger Form glowed on you while Aatrox’s ult activation sound effect played repeatedly (and globally oops).”

As for what that buff does, Riot isn’t saying just yet, so we’ll have to wait until closer to the preseason period when that and more questions will be answered.

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Technology

Chemtech Drake is set to make its return along with League of Legends’ pre-season 2023

Chemtech Drake is arguably one of the most infamous dragon souls within League of Legends. The buff that it provided and the way in which it altered the entire map were so obnoxious that the developers themselves decided to just ban it across the board.

However, it seems that, along with pre-season 2023, the developers are finally ready to introduce Chemtech Drake back into the game. The changes that it is set to receive have been discussed in this article in detail.

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It is tough to predict how fans will react to the Chemtech Drake’s return, as it was quite an issue before. However, the changes to the dragon soul are likely to make it much more balanced this time around.


Chemtech soul will no longer revive champions within League of Legends

The previous version of Chemtech soul is often considered the strongest and most obnoxious in the list for a pretty valid reason. This is because, once the soul was obtained, it provided champions with a sort of ‘last stand’ type ability, where they would revive for a few seconds and were able to deal damage before dying shortly after.

As expected, these vital few seconds made a massive difference in fights as it prevented the team without the Chemtech soul from gaining any substantial gold lead. Besides that, once the Chemtech Drake took over the map, it created camouflage zones everywhere.

Put that chemtech drake back in the basement i’m so serious I can already feel it getting removed again within 2 weeks

This, in turn, made pink ward management a nightmare for players. With the developers failing to find a proper solution to this, they decided to remove it from the game for the time being.


Changes to Chemtech Drake in League of Legends

As it so happens, the developers seem to have found a solution to the issues mentioned earlier, as the new Chemtech Soul will no longer briefly revive champions. Instead, it will now provide additional damage as well as damage reduction when their health is low.

Along with this change, once the Chemtech Drake takes over the map, interactive plants will become mutated. This means that Scryer’s Bloom will now grant movement speed while chasing revealed enemies and Blast Cone will fling players further than before.

Hello @RiotPhroxzon, I’ve just seen the new LoL Pls video, the changes to communication & vision seem really cool, also pretty excited about chemtech drake coming back. I have to admit though, I’m pretty disappointed to here nothing about toplane and seeing jungle changed again.

For clarity, players will be able to travel from the blue buff to the mid lane by simply using the Blast Cone once the Chemtech Drake takes over.


Out of all these changes, the mutation aspect is definitely interesting. However, the increased damage and damage reduction can be problematic, especially if there is a champion like Tryndamere on the team.

Perhaps, this may be something that League of Legends developers will need to balance once the Chemtech Drake returns to Summoner’s Rift.


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Technology

League of Legends patch 12.15 is combating smurfs with the new ranked Duo queue changes

League of Legends patch 12.15 dropped yesterday, and a new set of changes have implemented a system that will work towards significantly reducing the number of smurfs in the game.

Like most competitive multiplayer games, the MOBA also sees its fair share of smurfs in ranked matchmaking, which ultimately hampers the game’s competitive integrity.

🛠 Patch 12.15 Notes 🛠⚡️ Energy based champions get a boost 🔧 Fine tuning Mastery Yi and Sivir 💪 Buffing up some engage supports⬇️ Nerfing Divine Sunderer and First Strike

High-rank players often do not shy away from making a smurf account to either help out a friend or just ruin the fun for another who has taken their ranked climb seriously.

This issue has been plaguing League of Legends for many seasons now, and with patch 12.15, Riot has implemented a solution that will look to combat a fair bit of the issue.

The developers have addressed the growing concerns with smurfs earlier on in Season 12, and with the new update, they will eliminate the ranked Duo queue for high-level players and primarily make it a Solo-queue only option.


League of Legends patch 12.15 will reduce the number of smurfs in the game

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League of Legends patch 12.15 wasn’t exactly a big one when it came to introduce champion balance updates. While one of the more significant changes was buffs to the energy champions, the patch, to an extent, dealt with fixing some of the issues with the title.

Riot introduced changes to the Duo queue system, which will now not let high-ranked players employ the system.

In the patch notes, the developers stated:

“Having a premade duo is a slight advantage, and while current Apex Tier (Masters, Grandmaster, and Challenger) players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.”

“The goal of this is to prevent climbing smurfs from being able to duo queue into Apex Tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change. Up until now these players could duo and reliably get into Apex Tier games, which isn’t fair when the people they’re playing against can’t duo. If this change works as expected, we’ll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.”

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From now on, League of Legends players will no longer be able to queue up for a ranked game with a friend if they are both of the Master rank or higher. The system will not take MMR into consideration and will ultimately look to reduce the number of smurfs that one gets to experience in ranked matchmaking today.

Riot Games have also mentioned that they have successfully tested this method back in patch 12.10 for both the Korea and NA servers, hence, with 12.15, they have officially made it live for all regions.


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Technology

Ezreal buffs, Nami nerfs, Shyvanna adjustments, and more

Teamfight Tactics patch 12.15 will be a rather small one, with Riot Games introducing minor changes to the League of Legends-based board game.

One of the biggest highlights of the update will be the Pool Party Eggs along with the buffs arriving for Ezreal, Kayne, and Twitch.

Teamfight Tactics 12.15 highlights (Image via Riot Games)
Teamfight Tactics 12.15 highlights (Image via Riot Games)

While Shyvanna will be receiving some adjustments this time around, Nami’s about to get hit with a few nerfs. Teamfight Tactics fans looking for a detailed description of the patch can look up Riot’s official website. However, for a brief overview, here are all the major highlights.


Teamfight Tactics 12.15 official notes

Pool Party Eggs in Teamfight Tactics 12.15 (Images via Riot Games)
Pool Party Eggs in Teamfight Tactics 12.15 (Images via Riot Games)

1) Pool Party Eggs

  • Players can now splash in style with five different Umbra variants (Lifeguard, Scuba Shark, Sunkissed, Fruity Smoothie, Little Shark) or the Mythic Summer Splash Ao Shin

2) Large Changes in Teamfight Tactics patch 12.15

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  • Cavalier bonus Armor & Magic Resistance: 35/65/95/125 >>> 35/60/85/110
  • Shimmerscale, Needlessly Big Gem living units needed per 1 gold: 3 >>> 2
  • Shimmerscale, Mogul’s Mail Health per stack: 5 >>> 8
  • Trainer 3 Nomsy Damage increase: +100% >>> +200%
  • Trainer Nomsy Fireball Damage: 100/130/160/200 >>> 85/110/140/175
  • Trainer 3 Nomsy’s Fireball Damage: 200/260/320/400 >>> 255/330/420/525

Units: Tier 1

  • Ezreal Mystic Shot Damage: 175/225/300 >>> 200/250/325
  • Senna Attack Damage: 55 >>> 50
  • Senna Last Embrace base magic Damage: 275/425/600 >>> 300/500/700

Units: Tier 2

  • Kayn Health: 700 >>> 750
  • Kayn Attack Damage: 55 >>> 60
  • Nami Ebb and Flow Damage: 150/200/250 >>> 150/180/210
  • Nami Ebb and Flow Healing: 175/200/225 >>> 170/190/210
  • Twitch Attack Speed: 0.65 >>> 0.7

Units: Tier 3

  • Step two: Lee Sin… lots of him.
  • Step three: Dragonmancer Blessing on your boy.
  • Step four: Jeweled Gauntlet, Infinity Edge, Bloodthirster
  • Step five: Play the song. You know which one I’m talking about. (Hint in Augment section)
  • Lee Sin Attack Speed: 0.7 >>> 0.75
  • Lee Sin Dragon’s Rage Damage: 280/360/480 >>> 295/375/495

Units: Tier 4

  • Corki Big One Attack Damage ratio: 160/200/350% >>> 155/185/400%
  • Xayah Health: 700 >>> 750
  • Xayah Attack Speed: 0.7 >>> 0.75

Units: Tier 5

  • Shyvana’s Flame Breath now always targets the largest clump
  • Shyvana starting Mana nerf: 30/60 >>> 0/60

items

  • Ornn Item, Eternal Winter Attack Speed ​​Slow: 30% >>> 20%
  • Ornn Item, Rocket Propelled Fist Health: 400 >>> 350
  • Gargoyle Stoneplate Armor & Magic Resistance per enemy targeting holder: 18 >>> 16

augmentations

  • Eye of the Storm bonus Ability Power for unit at the center of the board: 40 >>> 45
  • Eye of the Storm bonus Ability Power post lightning strike Ability Power: 120 >>> 135
  • Intercosmic Gifts Orb chance to spawn a second Orb: 50% >>> 100%
  • Intercosmic Gifts Orb drop location shifted slightly higher to make it more noticeable
  • Stand United Attack Damage per active Trait: 2/3/4 >>> 1/2/3

3) Small changes in Teamfight Tactics patch 12.15

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traits

  • Jade percent max Health regeneration: 2/5/8/25% >>> 2/4/8/25%

Units: Tier 1

  • Karma: If Karma’s target dies while Inner Flame is in the air, the projectile will now explode where the target died
  • Karma Inner Flame Damage: 220/300/380 >>> 210/280/350
  • Sett Knuckle Down Attack Damage ratio: 170% >>> 160%

Units: Tier 2

  • Ashe Volley Damage: 125/175/225 >>> 125/175/250

Units: Tier 4

  • Daeja Windblast wave Damage: 300/400/1800 >>> 275/375/1800
  • Shi Oh Yu Jade Form Attack Damage ratio: 265/290/1000% >>> 250/275/1000%
  • Talon Shadow Assault target Stab base magic Damage: 120/200/700 >>> 120/200/1200

Units: Tier 5

  • Ao Shin Lightning Rain Damage: 210/400/2500 >>> 225/400/2500
  • Pyke Death From Below Execute max Health Threshold: 25/33/100% >>> 25/33/1%
  • Pyke Death From Below primary target Damage: 325/450/5000 >>> 325/450/15000
  • Pyke Death From Below secondary target(s) Damage: 150/250/5000 >>> 150/250/15000
  • Yasuo is now invulnerable when performing his execute animation

augmentations

  • Cluttered Mind can now only be offered on 2-1
  • Lategame Specialist: Players no longer have to pick up the gold granted by Lategame Specialist. The gold is now deposited directly into the player’s gold bank once they reach Level 9
  • Reckless Spending can no longer be offered on 2-1

4) Modes

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hyper-roll

  • Damage at round 10-1 has been increased to 30 to match the accelerated late-game damage of Standard and Double Up
  • Shimmerscale Goldmancer’s Staff Ability Power per gold: 3 >>> 4

5) Bug fixes

  • False crescendo: If Sona’s Ability target is hit by Zephyr, Sona will now pick the next farthest unit instead of waiting for that unit to land
  • Hit a skillshot would ya?: Thresh no longer occasionally fails to cast his Ability if he’s hit by Zephyr
  • Re-tempered Fate: Improved Bard’s accuracy while searching for the largest clump. This change only affects situations where Bard’s enemies were all isolated (all next to empty hexes)
  • Daeja will search in a wider line when searching for the most enemies in a line
  • Frostbite: Verdant Veil will no longer fail to prevent Frozen Heart’s Attack Speed ​​slow on Away boards
  • Star-up VFX indicators will now update more accurately for players with Pandora’s Bench
  • Sy’fen’s bite can no longer still be dodged in specific situations where he was CC’d after his charge while his target had dodge chance items

Players will be quickly introduced to these fixes once Teamfight Tactics patch 12.15 arrives.



Edited by Sijo Samuel Paul

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Technology

S1 Zeus: “I played very poorly. I’m incredibly mad at myself… I got greedy for POG votes, which led to misplays.”

On day 40 of the 2022 LCK Summer split, T1 defeated Nongshim RedForce 2-1 and secured a spot in round 2 of the playoffs. Despite NS showing fight in game 2, there was no upset in the series.

After the match, Choi “Zeus” Woo-je joined Inven to talk about his disappointment in his performance that day.

Zeus was brutally honest on his self-feedback:

“I played very poorly. I’m incredibly mad at myself. The Camille pick in game 1 was not only bad, but also played poorly on her. By taking Press the Attack on Renekton in game 2, I tried to pressure the enemy in lane very hard, but I couldn’t do that at all. I even died helplessly to a gank. In game 3, everything aligned for me to carry, but I couldn’t do that as well.

I actually practiced a lot of Renekton recently. I should’ve played better when he hit his power spike, but I didn’t. I couldn’t play as well as I could have. My opponents also played well, but there were things that were definitely disappointing on our end.”

On Renekton’s item build, Zeus commented,

“There’s a player on the Challenger solo queue ladder that takes Press the Attack and builds Blade of the Ruined King [BorK] into Prowler’s Claw. If that Renekton gets fed, then his damage output is insane. He can just delete the enemy bot laner, so I took reference from how he plays. I thought I could build the same way in game 2, but looking back, it may not have been so good. To be honest, the item build wasn’t the issue; the plays were. Ever since last year, I always seem to perform poorly on Renekton, so it’s a bit of a sore thumb in my career.”

However, there were some good things to take from the series for Zeus, as he added Renekton and Zac in the champions played during the Summer split. He tied with Kim “Canna” Chang-dong with 13 champions in first place.

“The fact that I had a chance to play the champions that I couldn’t on stage is a good experience in itself. There are so many champions that can be played in the top lane. The more champions I play, the more options I’ll have in the future, so I’m proactively trying to play different options in the top lane.

Zac is a very good champion when there are these prolonged, ‘wet noodle’ fights. Not only did my opponent first pick Ornn, Zac also seemed like the best option in that scenario. I practiced him quite a bit in solo queue recently, and he was really good. So I decided to try him tonight.”

On his performance on Zac in game 3, he also added,

“When there was that lane swap, I died trying to interrupt Kalista’s recall. That was when Ornn got ahead because he farmed a lot of waves. I thought that the damage was irreparable, so I decided to rotate bot lane to get our bot duo ahead. However, because of that, I fell behind in levels; I had to level E to get good engage angles, but due to such, I couldn’t find good jump angles. So I just jumped in whenever I saw potential angles.”

T1 has two matches remaining in the regular split, against Liiv SANDBOX and DWG KIA. On the matchups, I have commented,

“I think it’s more important for us to regain our form, rather than to focus on the opponents’ game plan. I recently received a lot of POG votes, so I got greedy, which led to my misplays. I’m reflecting on it, and I’ll make sure to put my team’s victory over my personal performance.”

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Categories
Technology

League of Legends player discovers fake Q animation for Space Groove Blitzcrank, calls it “pay-to-win abuse”

League of Legends might be having a bit of an issue with its competitive health as a player seems to have discovered a game-breaking exploit on one of Blitzcrank’s skins.

The cosmetic in question is the Space Groove skin. A Blitzcrank player has found an exploit where it has a fake Q animation, and opponents seem to be getting “juked” because of it.

Blitzcrank’s Q is one of the most powerful support abilities in the game, and grabbing the intended champion with it can easily turn the tides in his favor.

The ability also grants him a fair bit of lane presence and pressure. Hence, during the early stages of the game, players are quite weary of the grab and seek to avoid it at all costs.

However, as seen in a recent Reddit post, the Space Groove Blitzcrank seems to have a game-breaking exploit. The player is able to fake the animation with it, making the opponent juke the ability and waste resources like mana and Flash in the process.


Is Space Groove Blitzcrank a “pay-to-win” cosmetic in League of Legends?

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Over the years, the League of Legends community has found many cosmetic exploits that made this particular skin have a “pay-to-win” gimmick built into it, even though it was not something Riot Games intended.

One such notorious skin was another Blitzcrank cosmetic called iBlitz, whose Q grab animation was visually one of the hardest to deal with.

In the case of Space Groove, however, the player was able to fake the animation start-up itself by using the Ctrl-4 hotkey to perform the action. The animation showed him stretching his left hand, while the Q ability made him stretch his right.

To a player who is unaware, the fake would look like Blitzcrank is actually going to use the grab ability, making them juke it as soon as they see the animation begin.

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In the Reddit upload, one can clearly see how the Blitzcrank player was able to get a flash out of the enemy Ezreal by continuously faking the Q animation.

Many in the post have called out Riot Games, telling them that players’ ability to exploit the Space Groove skin like this hampers the competitive integrity of the game.

Animation fakes should not be allowed in a title like League of Legends, and it seems the exploit just makes the skin a “pay-to-win” cosmetic. Hopefully, Riot Games will be looking to add a fix to this issue in future updates.


Edited by Rachel Syiemlieh

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Technology

GEN Chovy: “It’s absolutely frustrating to lose…For me, it just fueled my drive to win.”

On day 34 of the 2022 LCK Summer split, Gen.G defeated T1 2-0 in the second match of the day. Not only was Gen.G’s match victory over T1 their first time this season, they even managed to do it with a pentakill scored by their bot laner, Park “Ruler” Jae-hyuk.

Prior to this match, Gen.G’s mid laner, Jeong “Chovy” Ji-hoon, pledged that he’d sing at a karaoke room that’s in T1’s headquarters. After his victory tonight, he joined the LCK press room to talk about his victory, his pledge, and more


How do you feel to finally beat T1, and to do so in a clean 2-0 fashion?

The win/loss record against T1 was abysmal; I’m glad that we won tonight at a very important time.

Tonight’s victory was the first time you beat T1 this season.

As the current rendition of Gen.G, we lost to T1 quite a bit. Because they beat us quite often, I did get intimidated in the past, but I had this feeling that we were going to win tonight. We came back from when we were behind to win game 1, and Ruler even got a pentakill in game 2, so it feels more meaningful.

Why did you feel you were going to win tonight?

I thought we didn’t have a particular reason on why we’d lose. Our recent performance has been stellar so far, so I played with the mindset that we were going to win tonight.

How was Gen.G able to come back from such a deficit in game 1?

Doran’s Akali did die quite a bit, but he died after gaining quite a bit of an advantage from minion waves, so the damage was minimal, and the gap didn’t increase.

T1 played a very fast tempo game tonight. How did the team respond?

A key characteristic of playing Twisted Fate + Nocturne is to focus on one side of the map. When that happens, champions allocated in other lanes can gain a lot of advantages, and if you can maintain that state for a long time, you can gain a lot of advantages in levels and in gold. Doran did end up dying, but since TF + Nocturne slowly falls off towards the late game, we felt that the game was winnable.

What was the turning point for game 1?

Things went very smoothly for us when we were securing our fourth dragon. That’s when we felt the game was winnable.

What did you think about Doran’s dance after the victory?

It was hilarious. I didn’t think he’d actually do it.

T1’s bot laner, Gumayusi, said that he’d also dance if T1 wins. What were your thoughts when you heard about it?

I didn’t think too much about it. As for my own pledge, I have no plans to carry it out right away. I’ll do it when the right opportunity presents itself.

“dancing machine”

You personally have a negative win rate against Lee “Faker” Sang-hyeok. Did it affect your gameplay at all?

League of Legends is a 5 vs 5 team game. The reason behind my bad win rate against Faker is because I lost a lot to the team he’s part of. Because Faker’s such a great player, I might get overshadowed by his talent. That’s why I have to play even more meticulously, even if it meant I didn’t individually stand out. I focused on how my team would win.

It’s hard to shake off the feeling of defeat, because it’s absolutely frustrating to lose. However, I think how you use those emotions in your next match is more important. For me, I think that the feeling of defeat just fueled my drive to win.

Gen.G’s most likely to finish 1st place in the regular split. How do you feel about your remaining matches?

A lot of people did say that we’ll finish first place if we beat T1. That’s when you’re most susceptible to complacency. I’ll make sure to stay focused until the end to win.

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