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Game publisher Playtonic warns customers about scam regarding upcoming game Lil Gator

Playtonic, the publisher and developer of the popular platforming game Yooka-Laylee, issued a public warning about a new type of scam floating around.

People are sending out fake notices via email and social media looking for players to try a demo of an upcoming game that isn’t ready yet.

The publisher stressed that an open beta for the upcoming game Lil Gator, an adventure game about an alligator, is not planned, let alone ready for the general public.

Taking to Twitter to post an official update regarding the situation, Playtonic announced that while they were aiming to release Lil Gator for the Switch and PC later this year, there is no set-in-stone release date.

“It has come to our attention that someone is offering beta testing for Lil Gator Game,” the company posted.

“We can confirm this is a scam and not from Playtonic or Lil Gator Game. If we were offering this to our communities, we would announce it on our Twitter and not via any other channels.

“Please do NOT click the links provided in the scam message! If you receive any suspicious messages claiming to be from Playtonic please let us know,” Playtonic continued.

Anyone who has received an email from either developer MegaWobble or Playtonic regarding Lil Gator should disregard any links attached.

Lil Gator is an adventure game that follows a little gator, as players direct the gator to gather, craft, and explore an open world.

Taking place on what appears to be a deserted island, players will be able to enjoy an “adorable adventure” where they can “climb, swim, glide, and slide your way into the hearts of the many different characters you meet on your travels! ”

Scams and hacking attempts are nothing new to the world of game development. A hacking company recently subpoenaed Google, PayPal, and Valve to fight a legal battle against popular Destiny 2 developers Bungie.

The developer has started taking individuals to court, recently suing a streamer for ‘cheating’ in the popular space shooter.

Written by Junior Miyai on behalf of GLHF

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Technology

Microsoft Activision Blizzard deal: Mircosoft sold 50% less Xboxes than Sony’s Playstations

In the continuous back-and-forth between Sony and Microsoft over the upcoming $A100 billion Activision Blizzard merger, Microsoft recently stated that Sony sold over twice as many PlayStation units as Microsoft did with Xbox.

In January, Microsoft announced plans to acquire gaming developer Activision Blizzard – which would include acquiring games like Call of Duty, warcraft and Devil.

Sony is opposing the deal because of fears it would mean gamers desert PlayStation for Xbox to play Call of Duty.

While “console wars” are often childish arguments over which console is favoured, a real console war is brewing in the courts of Brazil.

Recently, the Brazilian Administrative Council for Economic Defense, or CADE, started hearings regarding the upcoming Activision Blizzard buyout by Microsoft.

Asking for amplifying information from competitors, Sony filed several objections, stating that they see no way to compete with Call of Dutywhich Microsoft would own as a result of the merger.

Microsoft fired back, stating that Sony pays developers to avoid publishing their games on the Xbox Game Pass platform and that Sony’s claims about being “unable to compete” ring hollow.

Thanks to GameLuster, additional information has been gleaned from the documents filed to counter Sony’s claims.

A translation of the documents read: “Sony has surpassed Microsoft in terms of console sales and install base, having sold more than twice as many Xbox in the last generation.”

Microsoft has avoided releasing sales information about the Xbox, starting back in 2015, claiming that they’d like to focus on aspects other than sales metrics.

Sony, on the other hand, recently released their sales metrics for the PlayStation 4, which confirmed that over 117 million sales of the popular console had been achieved.

Doing the maths, we can assume that Microsoft only sold around 60 million or fewer Xbox consoles during that time.

Just under 60 million is no small feat, granted, but it likely isn’t where Microsoft wanted the console to be.

Call of Duty is still planned to be sold on the PlayStation post-acquisition, with Microsoft making a point to state that it will honor all existing contracts.

Brazil is only the first country to begin hearings regarding the merger, with the United States, Europe and other regulatory bodies beginning their hearings soon.

It is expected that the fate of the massive Microsoft deal could be decided soon unless these hearings go south for the tech giant.

Written by Junior Miyai on behalf of GLHF.

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Technology

Black and Gold Nucleus locations on Astra

Tower of Fantasy’s summoning system hinges on a very simple set of tokens called Nuclei that you can find dotted all over the world. There are two different types of Nucleus Cache, Black and Gold, and they have their own set of tokens to spend on spinning them. There is also the exceptionally rare Red Nuclei, but they’re used for the specialty gacha. We have a full Tower of Fantasy currency guide if you need more information.

As you may expect, Black is more common than Gold, but you can still find plenty all over Astra if you know where to look. You can take a look at this pair of maps to see exactly where you can find all of them on Astra.

Tower of Fantasy Nucleus map 1

Tower of Fantasy Nucleus map 2

You can collect them primarily from interactable objects and locations in the world like Tar Pits or Kerosene Plants, but Gold nuclei are usually in much tougher locations like Strongholds. There are also different Caches you can find out in the world, Purple Caches indicate Black Nuclei, while Gold Caches will give you both Gold Nuclei and Dark Crystals.

Bare in mind that some locations will require time after activation before they yield any Nuclei, and we recommend keeping a fire weapon on hand to make the process go smoother. It’s also possible we’ve missed a few spots on this map, but what we’ve marked out should give you more than enough to get started.

Written by GLHF.

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Technology

Hacking company AimJunkies subpoenaed Google, PayPal, and Valve to prepare for legal battle with Bungie over Destiny 2

AimJunkies, a company that designs and sells ‘cheat software’, software that allows players to cheat in video games, is fighting back against destiny 2 developer Bungie. AimJunkies are fired off subpoenas towards Valve, Google and PayPal to gather information for their fight.

Last year, Bungie filed a lawsuit against AimJunkies, accusing the company of copyright and trademark infringement. AimJunkies countered, saying that “cheating isn’t against the law” and that the claims of copyright infringement lacked substance and proof.

In May, the courts agreed with AimJunkies on one count — Bungie failed to provide “sufficient evidence” for the copyright claim against the ‘destiny 2 Hacks’ sold by AimJunkies. Although the original case was dismissed, the courts did allow Bungie to file a new complaint to address the problems, which Bungie did almost immediately.

First spotted by TorrentFreak, the hackers are preparing for this new round of legal battles by subpoenaing Google, PayPal and Valve for information that will help them through the discovery process. From Valve, the hacker company aims to collect information about destiny 2 player counts dating back to 2017, as well as monthly sales numbers. The company plans to use this information to disprove the claim that AimJunkies is harming Bungie as a company.

“Bungie claims that we caused grievous harm to their game when in fact some of their most popular months of player counts and sales were during the time AimJunkies offered their software products. We believe and intend to gather actionable proof of that and disprove another one of their wild assertions,” Phoenix Digital, the original creators of the cheating software, stated.

Phoenix Digital went on to suggest that their programs are no different from officially-sanctioned programs, such as Valve’s Steam Overlay. Steam Overlay adds a toggleable window over the game to allow you to view your friends list and chat with other players.

Bungie is not taking legal threats lying down. A judge recently ordered a privacy app to release the names of racist Destiny 2 players, after the players allegedly sent in threats of harm and arson to private residences and phone numbers. After the rounds of harassment started pouring in — over a video game item, mind you — the destiny 2developer opened up about the harassment it faces even to this day.

Written by Junior Miyai on behalf of GLHF.

Read related topics:Google

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Unity employees concerned over US military contract

Unity, a game engine developer, recently announced that they had signed a multimillion contract with CACI International, a company partnered with the US government. CACI Internation supplies the United States with surveillance technology for its military branches and Customs and Border Protection (CBP.)

The three-year deal is Unity’s largest yet, with the company aiming to produce “digital simulation technology” for the United States, alongside aerial surveillance technology. “Through this relationship, Unity will help the government define human-machine interfaces or HMI for aerospace applications and beyond,” Marc Whitten, senior VP at Unity said in an earnings call. “These applications demand an interactive, robust user experience very much like games.”

In the written report, Unity called the partnership the “single largest digital twin solutions deal for Unity to date,” with the company aiming to use Unity’s 3D engine for “future systems design and simulation programs across the US Government.” Previously, Unity has partnered with the US Defense Department to create 3D visualizations of “plane runways attacked by live munitions,” according to Bloomberg.

This has caused some concern among employees at Unity, with many of them questioning why a video game company is shifting towards designing tools for war. Speaking to Waypoint last year about the US Defense Department contract, several Unity employees spoke out about the game development tools they designed being used by the military.

A drafted memo was leaked from Unity, which detailed instructions on how to address the issue, such as instructing managers to use the word “government” instead of “military”, or that nothing the company is doing “will be used in live warfighting. ” The memo went on to instruct employees to avoid mentioning “any projects that involve the use of simulated or virtual weapons or training to harm another person.”

While Unity attempted to downplay the involvement with the US military, an employee reached out to ask if the company could name any projects that did not involve the Department of Defense. Unity could only respond with a single project.

Unity has been in the news a lot recently, from their CEO calling developers ‘f*****g idiots’ for not monetizing their games, to Unity stock crashing after a merger with an advertising company.

Written by Junior Miyai on behalf of GLHF.

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Business

Elon Musk’s SpaceX Starlink internet proposal rejected

Elon Musk’s space company SpaceX recently had an internet proposal rejected by the Federal Communications Commission, a US government agency.

The rejection cited SpaceX’s failure to meet promised expectations.

The rejection denied SpaceX over $A1.25 billion in funding to offer broadband internet to rural areas via the SpaceX Starlink satellite system, and also canceled nearly $A1.5 billion in funding for LTD Broadband.

The FCC, in its rejection, stated that SpaceX “failed to demonstrate that the providers could deliver the promised service”.

First noticed by Slashgear, the FCC is currently administering proposals to allocate funds from the Rural Digital Opportunity Fund (or RDOF) to build infrastructure that would deliver affordable and high-speed internet to the many rural locations throughout the United States.

In order to meet the minimum threshold for the funding, SpaceX had to show that the internet services being offered could meet the 100 Mbps down, 20 Mbps up speeds — the absolute minimum to be considered ‘low-latency’.

Ookla, a company that provides analysis of internet access, including data transfer rate and latency, noted that SpaceX’s Starlink system was failing to meet these minimums regularly. Citing these results, FCC chairwoman Jessica Rosenworcel said: “[The government cannot] afford to subsidise ventures that are not delivering the promised speeds or are not likely to meet program requirements.”

She continued, stating that the agency avoids risky investments “that promise faster speeds than they can deliver” or “plans that are not realistic or that are predicated on aggressive assumptions and predictions.”

The rejected proposal would have had customers paying nearly $A850 upfront, with an additional $A160 monthly, something the FCC noted was not worth publicly subsidising. SpaceX isn’t out of the running quite yet, however, as the company can reapply for subsidies in the next round of RDOF funding.

Elon Musk has no shortage of problems outside of SpaceX as well. He currently is selling off a huge amount of stock amid legal fears of his potential buyout of Twitter.

While that’s happening, he’s also having a few problems with his family speaking to the press, asking his own father to ‘Please keep quiet,’ instead of speaking with reporters.

Written by Junior Miyai on behalf of GLHF.

Read related topics:Elon Musk

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The top 10 worst movie tie-in video games ever

While definitely not as common as they used to be, movie tie-in video games are generally viewed as the absolute bottom of the barrel in terms of video game entertainment.

These are video games created often in short time frames, with limited development cycles, budgets, and anything else that you need in order to make a decent video game.

But, as with anything, some are worse than others.

So here, we have compiled the top 10 (in no particular order) worst of the worst, the rock bottom, the absolute dredge of them all for you to enjoy.

10. E. T. The Extra Terrestrial (1982, Atari)

While older than most people reading this, this game is often credited as having caused the video game market of 1983 to crash. The game itself was boring and bland, featuring awful graphics (even for its time) and repetitive tasks.

Rumor has it that Atari only gave developers five weeks to develop the game for the Christmas season, which would explain the lack of… well, gameplay in the video game. A huge number of these games were returned, Atari fell into bankruptcy, and, as the legend goes, the remainder of the stock was buried in a New Mexico landfill somewhere.

9. Tomorrow Never Dies (1999)

Remember golden eye 64? Remember how much fun it was to stay up late into the night with three of your best friends, getting mad at each other over picking Oddjob, or someone who grabbed the Golden Gun first? Those were good times. What if the next game released in the 007 franchise was worse in every conceivable way?

Tomorrow Never Dies did away with the first-person view, instead choosing a third-person view. The game only featured a story mode, lacking any multiplayer whatsoever. If they had named this game anything else, it probably would have been fine, but coming hot off the heels of the success that golden eye 64 was, it led many to see this as a downgrade in every way.

8. Marvel’s Avengers (2020)

Crystal Dynamics has done some good work in gaming, don’t get me wrong, but avengers fails in a lot of ways that don’t make sense. The launch of avengers had some serious game-breaking bugs tethered to it, and while most of them have been ironed out over its lifespan, one of the game’s core problems hasn’t been – how content dry and unrewarding it is to play.

The game has a decent story mode, but once you complete it, the only way to progress is to complete multiplayer missions, which are the same boring, repetitive missions that every other games-as-a-service game has. The multiplayer is not fun, and that’s the biggest advertising point of the game. Please just make another Legacy of Kain game, Crystal Dynamics.

7. Saw 2: Flesh and Blood (2010)

“Hey, what if we took a movie that was relatively unique in the horror genre for its interesting puzzles and turned it into a boring action video game?” said the developers of Saw 2: Flesh and Blood. I may be paraphrasing.

The puzzles are boring, the dialogue is boring, you’re having to repeat puzzles often because they do not explain how the puzzles work, and the majority of downtime in between puzzles are filled with quick-timed events. Low amounts of checkpoints means that you’re often having to redo several rooms multiple times.

6. Cat Woman (2004)

Not unlike the movie of the same name, cat woman did extremely poorly with critics and players alike.

Genuinely awful voice acting combined with seemingly malfunctioning camera controls and a mash-one-button-until-you-win combat style made this game an easy one to pass up.

5. Street Fighter: The Movie: The Game (1995)

In the games industry, there’s an unfortunate expectation that a video game made to tie in with a movie is gonna suck. So what happens when a movie is made based on a video game – that is then turned into a video game itself? It’s like an inception of bad video games.

This soulless shell of a game lacks even the most basic things that Street Fighter II had, namely its charm. Seeing Dhalsim stretch-punch or Ryu throw Hadoukens is timeless, but seeing digitized versions of the actors playing these characters doing the same is just painful.

4. James Cameron’s Avatar: The Game (2009)

Picture this: you’ve just seen Avatar in theaters, and it was a wondrous journey through what cinematic effects can look like in 2009. You can’t get over how cool the fight scenes were, how beautiful the landscapes were, or how intricate the sex-hair thing was. So you rush to your local store and immediately spy a copy of Avatar: The Game. Surely it must look just as good, right?

While the game does tackle events prior to the movie, expanding the lore of the world a bit, the graphics looked awful – I can think of a few late-gen PS2 games that looked nicer – the gameplay was bland and repetitive, made worse by the linear paths you have to walk in the game.

3. Evil Dead: Hail to the King

I cannot imagine watching Evil Dead 2having a wonderful time, and then picking this game up and trying to play through it. Hail to the King lacks pretty much everything that made Evil Dead 2 or Army of Darkness work, instead attempting to emulate some action-horror games that had come out before it.

Fixed camera angles are fine in some games, but the game has to be built around them for it to work. This game has problems with enemies swarming you, and you are unable to deal with them due to the camera perspectives.

2. Every Shrek Game That Isn’t Shrek SuperSlam

I don’t really have the energy to go into why all but one of the Shrek games are bad. In short, they’re poorly paced, have game-breaking bugs, are boring and feature repetitive gameplay. Instead, I want to focus on why SuperSlam is a great game.

SuperSlam is technically a bad game, in terms of gameplay and execution. It’s a broken platform/arena fighter, with several characters able to commit to ‘infinite’ combos that generally just make it unfun – in theory.

What makes it fun is that an entire competitive esports community has formed around the broken game, figuring out how the game works within how broken it is. To this day, tournaments are held online, with new players joining in to try to win.

1. Aliens: Colonial Marines (2013)

This one is a pain for me, personally. Alien is such a cool series, with a lot of lore and a lot of good horror sequences – Alien: Isolation is arguably my favorite movie tie-in game because of how oppressive and well-done the horror in that game is. Enter Colonial Marines: a game with broken AI, to the point where Aliens will crab-walk right past you while they try to figure out their pathing, or get caught in level geometry because the developers couldn’t figure out hitbox collision. The graphics were extremely bland for their time, especially when you compare it to the alpha footage that leaked before release, which looked incredible.

What’s worse, however, is the vast number of promises that the developers gave prerelease that were simply not true. It was a giant mess from beginning to end, and Alien fans the world over were truly disappointed.

Written by Junior Miyai on behalf of GLHF.

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Tower of Fantasy: All currencies explained

If you’re playing a live-service game, odds are good that the game has multiple currencies, ranging from the free and farmable to the rare. In some cases, some currencies can only be obtained by spending money. Tower of Fantasy takes the idea of ​​multiple currencies to a whole new level, however. With over a dozen different currencies and resources, you might find yourself a little confused about what to spend where. We’ve got you covered — here’s our currency guide for Tower of Fantasy.

Gold – Tower of Fantasy

Gold is your most basic resource. It’s the game world’s lore currency, and lets you purchase items from NPCs, like cooking materials or weapon upgrade materials. Gold can be found just about anywhere and everywhere in Tower of Fantasy, but you’ll need a monumental amount of it to do what you want.

Nucleus (Red, Gold and Black Nucleus) – Tower of Fantasy

The three nucleus types are the most important currency in the game outside of Dark Crystals. These Nuclei are how you spin the gacha, otherwise known as the “Special Order” system. Gacha is a Japanese term referring to a game of chance where you insert money and get a random item.

Black Nuclei are used on the permanent banner, which contains up to SR rarity characters. You will most likely get upgrade materials instead, however. Gold Nuclei are used at the Gold permanent banner, and you can obtain SSR units from here (rarely.) Every 80 pulls will guarantee you an SSR unit, however.

Red Nuclei are the rarest kind, only obtainable from certain missions and via microtransaction purchases. You can spend these on limited-time banners, which have an increased chance to get you an SSR unit. Black and Gold Nuclei can be obtained via exploration in the game world.

We’ve got a map of all the Nucleus locations on the starting island, Astra for you to use.

Black Gold – Tower of Fantasy

When you spend Gold Nuclei on the Special Order gacha, you get Black Gold as a bonus. Black Gold is used to buy upgrade materials as well as copies of weapons you already own, which is necessary to fully unlock a weapons potential level.

Dark Crystal – Tower of Fantasy

As mentioned earlier, Dark Crystal is the most important currency in the game. Genshin Impact fans will be familiar with the concept — they’re basically equivalent to Primogems. You accumulate Dark Crystal by completing quests and achievements, and spend Dark Crystal by heading to the Store. You can buy Nuclei of any variety, but Red Nuclei is where you’ll get the most bang for your buck.

Proof of Purchase – Tower of Fantasy

Proof of Purchase is another gacha resource, used to pull the Matrix Gacha. Matrixes can be applied to weapons to imbue them with additional bonuses, and after 40 draws, you are guaranteed to get an SSR Matrix.

Base Chip – Tower of Fantasy

Base Chips are the Matrix counterpart to Black Gold. You gain Base Chips when you spend Proofs of Purchase. You can spend them in the Matrix Store.

Energy Crystal Dust – Tower of Fantasy

This currency is used in the Crystal Dust Store. Here, you will find gifts for your characters that earn you “awakening points.” These points unlock avatars, traits, and other bonuses with specific characters. You can also find additional equipment in the store to spend your Points on. You obtain Energy Crystal Dust by completing activities that cost Vitality.

Vitality – Tower of Fantasy

Vitality is similar to Resin from Genshin Impact. You have 180 Vitality per day to spend, and you can spend it by doing special solo dungeons or multiplayer activities. These missions provide you with special item rewards, including the Energy Crystal Dust mentioned above.

Activity – Tower of Fantasy

Weekly, players have a free “mini-battle pass” that rewards you with items for playing the game normally. You gain points for completing tasks, and when you accumulate enough points you gain rewards. Rewards include Merit XP, which is your Battle Pass, as well as Dark Crystals.

Merit – Tower of Fantasy

There are technically two Merit currencies — the exp you gain for your Battle Pass, and the Merit Points you gain for participating in guild missions. Merit Points from the Crew (that’s your guild) can be spent on the Crew Shop to buy items.

Support Points, Return Support Points – Tower of Fantasy

If you group with a new or returning player, you will earn Support and Return Support points, which can be spent to buy limited numbers of nuclei and collectable themes and titles.

Training Points – Tower of Fantasy

Training points are acquired when you complete training missions scattered throughout the world. This can be completing time attack races to win a shootout on the football pitch. You can spend Training Points in the Points Store, to by gifts and weapon materials.

Tanium – Tower of Fantasy

Tanium is the premium currency of Tower of Fantasy, and is only obtained by spending real money on the game. You can exchange Tanium for Daily Supplies, which include Dark Crystals, Nuclei and other daily resources.

Written by Junior Miyai on behalf of GLHF.

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Technology

Tower of Fantasy – All Black and Gold Nucleus locations on Astra

Tower of Fantasy has a unique summoning system, in that you can find tokens (or Nuclei) to summon simply by exploring the world. There are two types of Nuclei—Black and Gold. Black Nucleus allows you to spin the Black Nucleus Cache, while Gold Nucleus allow you to spin the Gold Nucleus Cache gachas. Red Nucleus are very rare indeed, but allow you to spin the specialty gacha.

Black Nucleus is a lot more common to come across than Gold, and Gold is more common than Red — it’s not possible to find Red Nucleus out in the overworld. Black and Gold, however, can be found by simply exploring the land. Astra, your starting island, is chock full of locations to find these Nuclei. Here are all of the Black and Gold Nucleus locations on Astra for Tower of Fantasy.

We’ve broken the starting island up into two halves. Each star marks a Nucleus location. It’s random if you will get Black or Gold from interactable locations, such as Tar Pits or Kerosene Plants. However, there are set Gold Nucleus spawns, typically in the middle of Strongholds or hidden in tough-to-reach locations.

You can also gather Nuclei from Caches scattered around the island, so always make a trip if you see one in the distance. Purple Caches (or Type 1) will grant Black Nucleus, while Gold Caches (or Type 2) will grant Gold Nucleus, in addition to some Dark Crystal as well. 1500 Dark Crystal gets you 10 spins on the Red Nucleus Gacha, so make sure you save up for that.

We recommend always carrying a flame weapon with you, such as the starting bow you receive, to more rapidly gather from certain locations. Keep in mind that some locations require time to pass before they will activate, so it’s impossible to gather everything from the get-go. Furthermore, this map isn’t comprehensive — with so many locations, it’s possible we missed a few.

Written by Junior Miyai on behalf of GLHF.

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Sony paying developers to avoid rivals, claims Microsoft during Activision Blizzard merger hearings

In response to Sony’s comments about the Microsoft and Activision Blizzard merger, Microsoft sent in a 27-page rebuttal to a Brazilian court, claiming that Sony pays developers “blocking rights” to prevent them from publishing their game on Xbox Game Pass and other competitive services .

Microsoft appears to have not taken kindly to Sony’s remarks about there being no way to compete with Call of Duty. First spotted by Eurogamer, Microsoft filed a huge rebuttal squarely aimed at their rival, addressing almost every point Sony has brought up in the hearing so far.

Sony originally remarked that it objected to the merger because Call of Duty has “no rival”, “an essential game” that “influences users’ console choice.” Sony also pointed out that despite arguably bad years for the mega-franchise, Call of Duty still outperforms most other games by large margins due to brand loyalty.

Microsoft’s objections, filed in Brazil’s Administrative Council for Economic Defense (CADE), attempted to counter these claims. Microsoft states that the company was able to grow Game Pass without Call of Duty, claiming that the series might not be as “essential” as Sony claims. They also restored their intent to keep Call of Duty multi-platform.

Regarding the exclusivity comment, Microsoft stated that “the use of exclusive arrangements has been at the heart of Sony’s strategy to strengthen its presence in the gaming industry,” and that the arguments are “incoherent”. PlayStation commands a larger market share of digital sales — and Microsoft claims that Sony is paying developers to keep them away from Xbox Game Pass “and other competing subscription services.”

Microsoft wraps up by stating that Sony isn’t afraid that the merger will hamper its ability to compete, but instead that the Game Pass model will threaten Sony’s market leadership “forged from a device-centric strategy and focused on exclusivity.”

Brazil is only one of the first countries to undergo the scrutinization necessary for the Microsoft and Activision Blizzard merger — expect to hear more from both companies as other countries start to ramp up their investigations.

Written by Junior Miyai on behalf of GLHF.

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