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Technology

The top 10 worst movie tie-in video games ever

While definitely not as common as they used to be, movie tie-in video games are generally viewed as the absolute bottom of the barrel in terms of video game entertainment.

These are video games created often in short time frames, with limited development cycles, budgets, and anything else that you need in order to make a decent video game.

But, as with anything, some are worse than others.

So here, we have compiled the top 10 (in no particular order) worst of the worst, the rock bottom, the absolute dredge of them all for you to enjoy.

10. E. T. The Extra Terrestrial (1982, Atari)

While older than most people reading this, this game is often credited as having caused the video game market of 1983 to crash. The game itself was boring and bland, featuring awful graphics (even for its time) and repetitive tasks.

Rumor has it that Atari only gave developers five weeks to develop the game for the Christmas season, which would explain the lack of… well, gameplay in the video game. A huge number of these games were returned, Atari fell into bankruptcy, and, as the legend goes, the remainder of the stock was buried in a New Mexico landfill somewhere.

9. Tomorrow Never Dies (1999)

Remember golden eye 64? Remember how much fun it was to stay up late into the night with three of your best friends, getting mad at each other over picking Oddjob, or someone who grabbed the Golden Gun first? Those were good times. What if the next game released in the 007 franchise was worse in every conceivable way?

Tomorrow Never Dies did away with the first-person view, instead choosing a third-person view. The game only featured a story mode, lacking any multiplayer whatsoever. If they had named this game anything else, it probably would have been fine, but coming hot off the heels of the success that golden eye 64 was, it led many to see this as a downgrade in every way.

8. Marvel’s Avengers (2020)

Crystal Dynamics has done some good work in gaming, don’t get me wrong, but avengers fails in a lot of ways that don’t make sense. The launch of avengers had some serious game-breaking bugs tethered to it, and while most of them have been ironed out over its lifespan, one of the game’s core problems hasn’t been – how content dry and unrewarding it is to play.

The game has a decent story mode, but once you complete it, the only way to progress is to complete multiplayer missions, which are the same boring, repetitive missions that every other games-as-a-service game has. The multiplayer is not fun, and that’s the biggest advertising point of the game. Please just make another Legacy of Kain game, Crystal Dynamics.

7. Saw 2: Flesh and Blood (2010)

“Hey, what if we took a movie that was relatively unique in the horror genre for its interesting puzzles and turned it into a boring action video game?” said the developers of Saw 2: Flesh and Blood. I may be paraphrasing.

The puzzles are boring, the dialogue is boring, you’re having to repeat puzzles often because they do not explain how the puzzles work, and the majority of downtime in between puzzles are filled with quick-timed events. Low amounts of checkpoints means that you’re often having to redo several rooms multiple times.

6. Cat Woman (2004)

Not unlike the movie of the same name, cat woman did extremely poorly with critics and players alike.

Genuinely awful voice acting combined with seemingly malfunctioning camera controls and a mash-one-button-until-you-win combat style made this game an easy one to pass up.

5. Street Fighter: The Movie: The Game (1995)

In the games industry, there’s an unfortunate expectation that a video game made to tie in with a movie is gonna suck. So what happens when a movie is made based on a video game – that is then turned into a video game itself? It’s like an inception of bad video games.

This soulless shell of a game lacks even the most basic things that Street Fighter II had, namely its charm. Seeing Dhalsim stretch-punch or Ryu throw Hadoukens is timeless, but seeing digitized versions of the actors playing these characters doing the same is just painful.

4. James Cameron’s Avatar: The Game (2009)

Picture this: you’ve just seen Avatar in theaters, and it was a wondrous journey through what cinematic effects can look like in 2009. You can’t get over how cool the fight scenes were, how beautiful the landscapes were, or how intricate the sex-hair thing was. So you rush to your local store and immediately spy a copy of Avatar: The Game. Surely it must look just as good, right?

While the game does tackle events prior to the movie, expanding the lore of the world a bit, the graphics looked awful – I can think of a few late-gen PS2 games that looked nicer – the gameplay was bland and repetitive, made worse by the linear paths you have to walk in the game.

3. Evil Dead: Hail to the King

I cannot imagine watching Evil Dead 2having a wonderful time, and then picking this game up and trying to play through it. Hail to the King lacks pretty much everything that made Evil Dead 2 or Army of Darkness work, instead attempting to emulate some action-horror games that had come out before it.

Fixed camera angles are fine in some games, but the game has to be built around them for it to work. This game has problems with enemies swarming you, and you are unable to deal with them due to the camera perspectives.

2. Every Shrek Game That Isn’t Shrek SuperSlam

I don’t really have the energy to go into why all but one of the Shrek games are bad. In short, they’re poorly paced, have game-breaking bugs, are boring and feature repetitive gameplay. Instead, I want to focus on why SuperSlam is a great game.

SuperSlam is technically a bad game, in terms of gameplay and execution. It’s a broken platform/arena fighter, with several characters able to commit to ‘infinite’ combos that generally just make it unfun – in theory.

What makes it fun is that an entire competitive esports community has formed around the broken game, figuring out how the game works within how broken it is. To this day, tournaments are held online, with new players joining in to try to win.

1. Aliens: Colonial Marines (2013)

This one is a pain for me, personally. Alien is such a cool series, with a lot of lore and a lot of good horror sequences – Alien: Isolation is arguably my favorite movie tie-in game because of how oppressive and well-done the horror in that game is. Enter Colonial Marines: a game with broken AI, to the point where Aliens will crab-walk right past you while they try to figure out their pathing, or get caught in level geometry because the developers couldn’t figure out hitbox collision. The graphics were extremely bland for their time, especially when you compare it to the alpha footage that leaked before release, which looked incredible.

What’s worse, however, is the vast number of promises that the developers gave prerelease that were simply not true. It was a giant mess from beginning to end, and Alien fans the world over were truly disappointed.

Written by Junior Miyai on behalf of GLHF.

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Categories
Business

Australian crypto platform Immutable sacks 17% of staff despite plans to ‘hire aggressively’

An Australian crypto company valued at $3.5 billion is facing a fierce backlash after sacking 17 per cent of its staff from its gaming division, while continuing to “hire aggressively” after raising $280 million in funding in March.

The crypto platform, which is an Australian unicorn called Immutable, could be hit with legal action as the union questioned the validity of the redundancies.

The union called Games Workers Australia has disputed the number of staff members that were fired claiming it was at least 30 roles, while Immutable has insisted just 18 workers were let go.

The staff came from the company’s flagship video game Gods Unchained and were advised of the redundancies 24 to 48 hours before being told to leave.

Staff were fired from roles including video effects artists, senior engineers and a marketing director and the process involved a 30-minute company wide meeting last Monday.

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‘devastating news’

Game Workers Australia, a branch of Professionals Australia, said it is supporting staff from Immutable Games Studio who received the “devastating” news that they would be made redundant.

“Based on information we have received, Game Workers Australia believes there are at least 30, but potentially more, job losses at Immutable,” said Professionals Australia CEO Jill McCabe.

“Immutable has provided varying reasons to their employees as to why the redundancies were necessary.

“While some employees were advised that the reason for their redundancy was due to individual performance metrics, others were advised the cause was due to an organizational restructuring or the non-alignment of their role to business goals.

“While staff were advised that they were able to request information about other roles in the company, their were given the impression that they would not be suitable for these roles.”

However, an Immutable spokesperson said the restructure was a “difficult choice” and was performed to meet business goals, while individual performance was not a reason for any redundancies.

They added individual staff were given the opportunity to respond to the redundancies and most were found unsuitable for redeployment to vacant roles.

Hiring 80 more roles

Concerns have been aired that Immutable is still hiring for similar roles that were made redundant such as product managers and engineers.

An Immutable spokesperson said the restructure impacted 6 per cent of the total number of employees at the company and it continued to “hire aggressively”.

“As we grow, the nature of the expertise the company needs is changing. We needed fewer artists, unity engineers and card designers and are hiring more tokenomics experts, blockchain engineers and crypto product managers,” they said.

“We have established new roles for Gods Unchained which we will be hiring for over the next six months; in total we will be hiring more new roles into Gods Unchained than were made redundant.

“Immutable is growing from 280 employees today to over 360 by the end of the year.”

The company started the year with just 120 employees and has already more than doubled, they added.

Game Workers Australia also claimed that Immutable provided no opportunity for employees to respond to the company’s intention to make them redundant and most of the redundancies were advised and executed within 24 to 48 hours.

“Sadly, the experience of game workers at Immutable is emblematic of the broader problems across Australia’s growing $3 billion games sector,” Ms McCabe said.

“While game workers are highly qualified and skilled, wages are unsustainably low, the hours are long, and unpaid overtime is common.

“Many people burn out of our industry and leave before even making it to five years.”

But the Immutable spokesperson defended its process and said the company “followed a fair and consistent process in relation to the restructure that is in line with legal obligations”.

Earlier this year, Immutable’s founders James, 30, and Robbie Ferguson, 25 were one of 13 new entrants that placed on the Australian Financial Review rich list with an estimated combined wealth of $1.01 billion.

Tech sector bloodbath

Immutable’s staff are the latest casualties in the tech sector, which has seen a spate of companies firing staff as conditions get tougher.

Australian healthcare start-up Eucalptys that provides treatments for obesity, acne and erectile dysfunction fired up to 20 per cent of staff after an investment firm pulled its funding at the last minute.

Debt collection start-up Indebted sacked 40 of its employees just before the end of the financial year, despite its valuation soaring to more than $200 million, with most of the redundancies made across sales and marketing.

Then there was Australian buy now, pay later provider Brighte, that offers money for home improvements and solar power, which let go of 15 per cent of its staff in June, with roles primarily based on corporate and new product development.

Another buy now, pay later provider with offices in Sydney called BizPay made 30 per cent of its redundant workforce blaming market conditions for the huge cut to staffing in May.

Earlier this year, a start-up focused on the solar sector called 5B Solar, which boasts backing from former prime minister Malcolm Turnbull, also sacked 25 per cent of its staff after completing a capital raise that would inject $30 million into the business

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