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Elden Ring Player Proves Faith Builds Rule With One Shot Kills

matthew "Your Average Gamer" Farnkopf is just standing around while Elden Ring's final boss, the Elden Beast, collapses behind their faith/lightning-based Tarnished.

Elden Ring‘s faith stat is pretty flexible to build around, particularly because developer FromSoftware baked so many incantations and spells into the game. Still, it tends to see very little use at high levels, as YouTuber Your Average Gamer put it in an email to Kotaku DotCom, folks claim it’s not as good as other in-game stats like the health-defining vigor. In an effort to prove the masses wrong, Your Average Gamer took their ardent belief in faith and put it to the test. Not only did they take on the hardest difficulty possible, they also absolutely demolished a variety of bosses, including ones like Radagon and the Elden Beast, in a single attack. It’s nuts!

Matthew “Your Average Gamer” Farnkopf is a YouTuber dedicated to putting together “crazy Elden Ring builds.” they’ve got a video on destroying Malenia in 90 seconds, another breaking down the effectiveness of Godrick the Grafted’s Great Axeand a different one on the ultimate status effect build. In short, Matt has spent a lot of time with Elden Ring since it dropped on February 25. And yet, it’s still remarkable they were able to find a one-shot build powerful enough to take out two of the game’s hardest bosses, Radagon of the Golden Order and the Elden Beastwith an assortment of equipment and incantations on New Game Plus Seven, the highest difficulty option Elden Ring currently has to offer. Every round of new game plus retains all your gear and stats while increasing the overall damage output and health pool of the enemies around you, meaning Your Average Gamer’s run is some seriously gnarly shit.

FromSoftware

It looks like Matt’s just throwing things to be throwing things during the fight, but there’s actually an order to the madness. as they explained in a short video detailing what they’ve dubbed the “ultimate PvE build,” Matt first casts the Howl of Shabriri and Golden Vow incantations for some initial status effects, like madness buildup for attack power and attack negation, respectively. They then poison themselves to increase their intelligence stat and temporarily boost lightning attack damage, the latter is especially important when paired with the sole attack spell Ancient Dragons’ Lightning Strikea late-game ability you find in the labyrinthine legacy dungeon Crumbling Farum Azula. After a quick buffing session, Matt turns to their gear for even more buffs—the Gravel Stone Seal to up the damage of Dragon Cult/lightning-related incantations, the Jellyfish Shield for 20% increased damage for 30 secondsand the Kindred of Rot’s Exultation Talisman to raise attack power by 20% for 20 seconds when there’s poisoning or rot nearbyamong others—before entering the battle arena to show the final bosses what’s up.

It was curtains once Matt stepped in front of Radagon. They cast the Ancient Dragons’ Lightning Strike, a multi-hitting attack that sends down several bolts of lightning to strike in a determined area, and watched as the hammer-wielding god’s health bar melted away in seconds. The same thing happened to the colossal Elden Beast, and y’all, I’m gagging RN.

ReadMore: Elden Ring Fans Rejoice As Dreaded Bloodhound Step Nerfed In Enormous Gameplay Update

matt canopy Kotaku over email that they wanted to dispel the myth permeating the game’s community that “faith [builds aren’t] nearly as good as magic.” It took them “nearly 20 hours of trial and error” to find the right combination of gear and incantations to do the necessary damage to slay Radagon and the Elden Beast in one shot, and the results were stunning.

“I was primarily inspired to prove that something that many said couldn’t be done could actually be done…even on the hardest difficulty,” Matt said. “When I pulled this off on Journey Three, that gave me hope that it was technically possible. Once again to prove how powerful faith can be!”

Matt, to put it plainly, loves faith. It’s one of their favorite stats to construct characters around, and a central theme to the game overall. Still, getting things just right to accomplish this feat was quite the headache, something that forced them to “quit two separate times” because of how time-consuming it was becoming. Regardless of the frustrations, Matt said they were “glad [to have] stuck it out” in the end.

“So I’m physically disabled,” Matt said. “I have ongoing day-to-day stomach issues that can get/have gotten severe at times. I had just gotten over a flare-up of Colitis that I had to go to the ER for. After failing so many times throughout several hours, I found myself possibly going back into another flare-up. So I relaxed, calmed myself down, and spaced out my time. From then on I set hours I would do it and took the pressure entirely off myself. The moment I said ‘Okay, if someone else does it that’s fine,’ I was able to relax. Shortly after, I was able to achieve it anyway!”

FromSoftware

Doing a one-shot kill in Elden Ring is impressive but not entirely new. there was one Redditor back in April who killed the notorious Tree Sentinel in one hit and another speedrunner that created a glass-cannon build to bonk bosses with a single swing of their hammer in May. While it may not be that fresh, slaying FromSoftware’s infamously challenging enemies in one hit is still a cool sight to see. I wish I were patient enough to do this.

While Matt’s Beaten Elden Ring several times now, he’s not done with the game. They’re hoping FromSoftware adds new content in the form of “very challenging bosses, much like Dark Souls 3‘s DLC” or “another late game spike that would test us yet again.” Until then, Matt is trekking through the Lands Between once more looking for new builds to experiment with.

“I’ve retired the lightning build/character,” Matt said. “He’s kind of a legacy to me now. I’m starting a new build fresh, and I’m going to focus on exploring and the next cool build I can come up with. Elden Ring is a fantastic game, and the community is amazing! And remember ‘Seek Lightning!’”

It’s worth noting that while FromSoftware dropped patch 1.06 for the game, Matt said their ultimate PvE build is still effective against the game’s bosses. If you want to try out Matt’s full build for yourself, here you go:

  • Gravel Stone Seal or Golden Order Seal
  • Jellyfish Shield
  • Mushroom Crown
  • Fetid Pots
  • Neutralizing Boluses
  • Blood Sword for Health Damage
  • Godfrey Icon
  • Lightning Scorpion Charm
  • Kindred of Roy’s Exultation
  • Red-Feathered Branchsword
  • Ancient Prayer book (for the incantation)
  • Lightning-Shrouding Cracked Tear
  • Intelligence-knot Crystal Tear
  • Howl of Shabriri Incantation
  • Golden Vow Incantation

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Anti-Apex Legends #NoApexAugust Campaign Fails Spectacularly

A pirate shrugs in Apex Legends.

screenshot: EA

It’s not a universal maxim, but in many cases, there’s no surer sign a game is alive and well than when waves of players start calling it a “dead game.” The most recent example is apex legendswhich just set an all-time player count record amid a coordinated—I use that word generously—social media campaign urging players to fall off the game for a month.

apex legendsa free-to-play first-person shooter some people still call Why Aren’t You Titanfall 3?, launched three years ago amid the industry’s battle royale boom. Though it initially seemed experimental, a fun if ephemeral multiplayer pitstop between developer Respawn’s blockbusters (like titan fall and Jedi: Fallen Order), Apex quickly adopted a seasonal model. It’s been riding the live service train ever since and is now on its 14th season. This brings us to #NoApexAugust, a community effort to highlight various issues fans have with the game.

#NoApexAugust has mostly organized around a hashtag on Twitter, though the genesis can be traced back to to Reddit post from last month. Initially, one player suggested a single-day strike against apex legends. The post blew up. Complaints about apex legends poured in (the initial post has more than 1,000 responses), and it eventually morphed into the idea that the community would take a whole month off from the game.

The idea of ​​#NoApexAugust was to spur Respawn and publisher EA into action, addressing what players see as issues with the game: the high-ping servers…or the lack of cross-progression…or the overpriced cosmetics…or the lack or interesting cosmetics …or the slew of specific items some say are too powerful…or, look, players have a bunch of nonsense issues, many of which seem minor in isolation but coalesce into a larger “please fix game” rallying cry.

Right out of the gate, #NoApexAugust sputtered. Some people pointed out that the player base actually increased (if only marginally) over the first two days of the month, immediately after the campaign kicked off. And just yesterday—again, while #NoApexAugust was supposedly in full swing—apex legends set its all-time record number of players on Steam: 510,286 players, according to stat-tracking database steamcharts. (The previous record of 411,183 was set in May. These figures don’t account for players on consoles, however.)

Some dead game.

Clearly, #NoApexAugust has failed spectacularly at its intended goal of getting players to abstain from playing apex legends. Due to the obvious irony, you are allowed at least one (1) chuckle. Still, that a social campaign—messy execution aside—was merited here in the first place calls attention to very real issues players have with the game. Those shouldn’t be ignored, even if players are coming out in record numbers.

Representatives for EA, which publishes apex legendsdid not respond to a request for comment in time for publication.

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Japanese Pixel Art Adventure Tokyo Stories Looks Very Cool

BitSummit, Japan’s leading indie games event, was held over the weekend in Kyoto, and among the games showcased was one called Tokyo Stories that you have really got my attention.

Developed by Drecom, who are normally in the business of making phone games, it’s a moody adventure game set in Tokyo where, cryptically, “The city continues to tell her story, even after her disappearance.

The game’s trailer looks fantasticwith an art style that builds its world in 3D, then gives everything a gritty pixel art effect, before smothering it all in some incredibly moody lighting:

Tokyo Stories [1st Promotion]

Looks amazing, right? By now though, you might also be wondering how the game actually plays, since that trailer was almost entirely made up of cinematic sequences. IGN Japan were at BitSummit, and after a hands-on demo with Tokyo Stories say that it’s built very much like a traditional PS1 game, with a fixed camera perspective that your 3D character walks around in, with most of your time spent simply wandering the city’s streets (you’re locked to a walking speed), exploring and learning about the world around you.

This might be a long shot for older heads here, but if anyone remembers the 2013 PS3 exclusive Rain, you might see some similarities here, and with good reason. Lead development on Tokyo Stories is Yuki Ikeda, who was also director on Rainand having been working on various projects at Drecom, this is his first all-new game in a decade.

Tokyo Stories is currently slated for PC and “consoles, with a release date planned for sometime in 2023. If you want to see more on the game, its official Instagram account has some smaller clipsincluding one that shows how the game’s unique look is achieved:

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Rollback Netcode Coming To Dragon Ball Z and Samurai Showdown

Dragon Ball Z

picture: bandai namco

EVO, the year’s biggest fighting games event, went down over the weekend, and in terms of news perhaps the biggest announcement was that not one but two games will be getting Rollback Netcode improvements over the next 12 months. Don’t know what that means, or why it’s important? I got you!

So in online multiplayer games, a large part of allowing everyone to play together is the way the game registers everyone’s actions at the same time. when a person in Canada is playing someone in Germany they’ll both be pressing buttons in their own homes, and the game needs to pick up those inputs, apply them to the game and have them play out in a way that makes the whole thing look as seamless as though they they were playing with (or against) each other in the same room.

Different games (and different genres) handle this differently, depending on how important speed and accuracy is to the player’s experience, but one type of input recognition that’s especially important to anyone playing a fighting game—where every frame and millisecond can mean the difference between victory and defeat—is called Rollback Netcode.

Rollback Netcode doesn’t rely on waiting for everyone’s input before registering actions; instead it lets both players press their buttons and see the action play out instantly without lag or delay, as though they were playing offline, and in the downtime between that and the opponent’s action arriving the game basically guesses what was going to happen next. If it guessed right the game continues with nobody noticing, and if it was wrong, it checks down to play out the action that the other player actually made, which sometimes involves a little “teleporting”.

The very helpful video below, by Coby Mystics, explains how Rollback Netcode works, and how in fighting games it’s speed and accuracy make it so superior to the more traditional Input Delay:

Code Mystics Explains Netcode: Input Delay vs. roll-back

OKAY! So now that we’re all up to speed on Rollback Netcode, you can understand why such a seemingly minor announcement is actually a huge deal for fighting game fans, and why these two announcements made at EVO went down so well with fans.

First up, producer Tomoko Hiroki took to the stage to announce that the upcoming versions of dragon ball fighter z on PS5 and Xbox Series X|S will be getting Rollback Netcode, as will the PC version, though on the latter players will get the option whether to use Rollback Netcode (which will carry a slightly steeper system requirement) or stick with Input Delay.

It doesn’t look like the upgrade will be coming to the PS4, Xbox One or Switch versions of the game, though the last-gen PlayStation and Xbox versions will have upgrade paths made available for anyone who upgrades to newer systems.

As for when this is actually coming, it doesn’t sound like it will be soon, with the announcement saying “It will take some time until the system is implemented, but we sincerely hope you will enjoy it as soon as possible. More information will be released at a later date. Please wait for further details.”

The 2019 reboot of samurai showdown got the same announcement, with SNK teaming up with Code Mystics—creators of the vid above—to implement the upgrade. It’ll be coming to the PC, PS4, Xbox One and Xbox Series X|S versions of the game (again leaving the Switch behind), and is “planned” for Spring 2023.

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Activision Making More Off Phone Games Than Console And PC

A solider with a rifle stands near a large, brown orc and both are in front of a screenshot of Candy Crush.

picture: Activision / Blizzard / King / Kotaku

Here’s a sign of the times: Activision has confirmed via newly released financial documents that it made more money on its phone games last quarter than it did on all of its console and PC games combined.

As spotted by tweaktown, Activision’s quarterly report was published last week and sheds some light on how its biggest games across PC, console, and mobile are doing financially. And because of games like Devil Immortal, Call of Duty Mobileand Candy Crush Sagathe beleaguered Call of Duty publisher’s making a lot of cash off phone games. In fact, more than half of its total earnings for the second quarter of 2022 came from mobile titles and not console or PC games.

According to the report, about 51 percent of Activision’s total earnings from the Q2 2022 period came from mobile games. That adds up to a total of $831 million in mobile game earnings. Meanwhile, its console games earned around $376 million and PC games brought in a bit less, $332 million. Finally, it made $105 million from events and esports.

What you might not expect, especially if you don’t realize how massive mobile gaming has become over the last decade, is that of the $831 million made off phone games, most of it came from King’s titles and not stuff like Call of Duty Mobile. In the report, Activision says that King titles like candy crush and FarmHeroes brought in over $680 million.

ReadMore: Lawyer To Pay Activision For Not Playing Call Of Duty

What these numbers reveal is that for big publishers like Activision, the future is likely one where it invests even more resources and money into mobile games and focuses less and less on console games. In an era where AAA games are more expensive to make than ever, take years to createand often flop, mobile games have become a lifeline for large game companies looking to keep their heads above water.

For Activision it’s especially important as Call of Duty continues to lose millions of players and underperform. Seeing as the company has spent years focusing much of its energy on Call of Dutyat one point even having every studio it owned working on the franchise in some capacity—it’s likely it will seek to diversify into mobile more, not less, moving forward.

It should also be noted that Activision’s hugely successful mobile games are one of the main reasons Microsoft began the process of buying the company earlier this year following a huge, public fallout after the company was sued over years of sexual harassment and discrimination.

in some way, Call of Duty and warcraft are more like bonuses that Xbox gets top of King and his money-printing games.

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Vampire Survivors’ New Patch Adds Cheat Menu, Characters, More

A vampire survivor stands in front of the moon in key art for Vampire Survivors.

screenshot: Ponkle / Kotaku

Today vampire survivorsthe popular top-down, reverse bullet hell roguelike currently in Early Access on Steam, received a patch that not only tweaked some of the game’s mechanics, but added a handy cheat menu as well.

Blink and you might miss it but buried within the teaser trailer for patch 0.10.0, as a voice that sounds like it’s on the brink of madness rants about “things not of this world,” is a brief glimpse of a menu screen of sorts spinning wildly about. That menu isn’t a figment of the narrator’s addled imagination; it’s the game’s new cheat menu. If you want to kick your powers up a notch while serpentining around amidst the game’s flurries of bullets, you can type in some cheats to unlock secret characters, ghosts, and relics to give you some respite from the vampiric hordes. If you want to unlock that spinning menu for whatever reason, you can type “spinnn” into the game’s search bar. You’re welcome.

Vampire Survivors – Patch 0.10.0

ReadMore: One Of The Year’s Best Games Finally Gets A Final Boss

Alongside the new cheat menu, the 0.10.0 patch (also known as the “The Not One” patch) also brings two new achievements, a new arcana, two new characters, and a new weapon to the game. Whether either of the new characters can top the tree remains to be seen:

Kotaku

At the end of “The Not One” patch notes is a hidden “work in progress” tab teasing new spells coming to the game alongside an on-screen keyboard for touch-screen and gamepad players.

Originally released on itch.io, vampire survivors is a time survival roguelite shoot em’ up in which you mow down monsters and undead by the thousands Since coming to Early Access in December, vampire survivors has received overwhelmingly positive reviews on Steam for its level-up system, weapon combinations, and absorbing gameplay loop.

You can download vampire survivors on Steam, GamePass and Itch.io.

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Halo 2’s ‘Impossible’ $20,000 Challenge Finally Conquered

Master Chief stands next to Sergeant Johnson in Halo 2.

screenshot: Bungie/IGDB

They said it was impossible and, for nearly two decades, that seemed to be the case. But last night, a streamer named Jervalin beat Halo 2‘s “LASO deathless” challenge, earning a cool $20,000 in the process. Talk about finishing the fight.

Let’s rewind. Earlier this summer, the YouTuber Charles “Cr1tikal” White Jr.. posted a $5,000 bounty to beat Halo 2 on the highest difficulty setting, with every bonus challenge modifier turned on, without dying. In the 18 years since Halo 2‘s 2004 release on Xbox, no one had ever published evidence of completing the challenge. White’s challenge stipulates that the whole run is streamed, either on YouTube or Twitch. By July, no one had successfully stepped up to the plate, so last month, White tacked an extra $15,000 onto the bounty.

Most observers keeping tabs on the challenge had their money on Jervalin—a relatively private streamer who’s picked up a modest following for setting world records on a variety of Halo challenges—being the first person to complete it. Sure enough, late last night, I’ve crossed the finish line. (Here’s the archived stream.)

Bungie/Jervalin

Neither White nor Jervalin could be reached for comment in time for publication.

Jervalin was remarkably chill for finishing what some people, including White Jr., have called the “hardest challenge in all of gaming,” addressing viewers in the even-handed tone you’d use while moving on to the next addendum in a mostly empty community board meeting.

“All right, chat,” he said. “I think we did it. I think we fucking did it. Imagine that. Two years ago, I said, ‘I think this is impossible.’ Imagine fucking that.”

Whether or not Halo 2‘s “LASO deathless” challenge really is the “hardest… in gaming” is, of course, a subjective measure. But it’s definitely up there. You have to activate all of the game’s skulls, or gameplay modifiers that typically ramp up the difficulty. The Catch skull, for instance, makes enemies toss grenades more frequently. Famine, meanwhile, means enemies drop half the ammo they usually would. Mythic doubles the health of all enemies, while Angry increases the enemy’s fire rate. Blind removes your HUD. Assassins turns enemies invisible. (It’s not technically there skulls, however. For the challenge, Envy is left off, because that one grants you invisibility too, which does not make Halo 2 more difficult, for obvious reasons.) All together, when you turn every skull on and play on Legendary, the game’s highest difficulty setting, you more or less create a set of conditions that ensures you die instantly if you take any damage.

Jervalin had to rely on a few exploits to finish the challenge. To wit: He brought a banshee, a violet-colored aerial vehicle with a powerful cannon, into the final boss fight against Tartarus on the “Great Journey” level. That final fight takes place on a series of circumferential platforms hovering over an abyss. With pinpoint precision, he used the banshee’s cannon to send waves of foes careening off the edge as they spawn—before they get a chance to really even fight.

I’ve been covering the Halo community for a while now, and can’t recall a time where I’ve seen players pretty unanimous in an opinion, let alone a positive one. Sure, halo-infinitethe latest game in the series, has its issues, which players are not shy about criticizing. But there remains a reverence among even the biggest names for Bungie’s original games since the mid-2000s, and the mind-bogglingly impressive feats players are able to pull off.

The run garnered praising desde Halo streamers like Remy “Mint Blitz” and Luc “HiddenXperia.” Emanuel Lovejoy, the coach for Cloud 9, arguably the best professional Halo team on the planet right now, called Jervalin to “legend.” so did Spacestation Gaming’s UberNick. the Halo pro Kyle Elam noted how yesterday’s scrims—basically, matches between pro players that don’t count toward the official seasonal record—were put on pause so players could collectively watch Jervalin get it done. “Gonna need Jervalin to make a Twitter so we can actually @ this legend [clapping hands emoji],” Halo esports analyst and caster Alexander “Shyway” Hope said. It has been a genuine delight to witness such universal acclaim from all corners of the community.

But the most heartwarming moment—the sort of moment that proves Este, not the toxicity that inhales so much oxygen out of the room, is what video games are all about—happened in the final seconds of the stream: Jervalin’s family runs into the stream, embracing him in an almost suffocatingly tight bear hug. $20,000 is nice. That’s nicer.

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Higround Unveils Sonic the Hedgehog Themed Keyboard Collection

Photo of a Sonic the Hedgehog Keyboard

the sonic the hedgehog video games are more or less about one thing: blasting through a level with as much speed as possible. So as lovely as this Sonic-themed keyboard from Higround is, it seems almost antithetical to the spirit of the games, at least if you don’t have all your key positions perfectly memorized.

The keyboard is part of a new ‘capsule collection’ (yes, we’re just as upset about writing those words as you are about reading them) from Higround, who partnered with Sega to help pay tribute to the company’s most recognizable characters and one of its most beloved consoles.

Image for article titled These Sonic the Hedgehog Themed Keyboards Could Ironically Slow Your Typing Speed

The collection includes t-shirts, pants, bags, keycap sets, and even mouse pads, but the highlight definitely has to be the three heavily-themed keyboards. The most flamboyant of the bunch features elaborately decorated keys (with TTC Speed ​​Silver switches underneath) recreating the iconic Green Hill Zone from the first sonic the hedgehogwhile a slightly more subtle alternative mirrors the key art for sonic adventure 2.

The last keyboard of the bunch pays homage to the Dreamcast, with the console’s logo on the space bar and the arrow keys matching the colors and labels from its controller’s action buttons. Each keyboard appears to be completely free from labels to prioritize the artwork on the keycaps, but in reality, the alphanumeric labels have been moved onto the side of each key for aesthetic reasons, prioritizing form over function. At least there’s some form of safety net.

Higround’s Sega collection officially becomes available starting at noon, PST, on August 5, through the company’s website. Wthread pricing hasn’t been revealed for any of the items yet, other keyboard releases from the company have ranged in price from $135 to $145.

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Game Broke After Spending $100,000

A screenshot of Diablo Immortals shows jtisallbusiness' Barbarian fighter.

screenshot: Blizzard / jtisallbusiness / Kotaku

Devil Immortal‘s pay to win mechanics have been controversial since the game launched back in June. Now they’ve also apparently broken the game for at least one YouTuber who reportedly spent over $100,000 on beefing up his Barbarian character. The player’s win rate is seemingly so good the game won’t even match him against other players, torpedoing his prospects of competing in the latest Rite of Exile end game event.

over the weekend, Devil Immortal YouTuber jtisallbusiness asked viewers if he should try to refund his $100,000 account as a result of the issue. He claimed that he spent so much money immediately following the game’s release that he was able to easily overpower almost every opponent in the game’s PVP Battlegrounds mode. As a result, he had hundreds of wins and only a few losses, pumping up his MMR (match-making rank) so high it became impossible to queue with anyone else.

“I would say it’s probably around, somewhere around 48 to 72 hours somewhere in between that of only trying to queue for a Battleground and never being able to get one,” he said.

Jtisallbusiness contacted Blizzard about the issue almost a month ago, and said he was eventually told the problem would be addressed in a couple weeks. Now, however, his clan of him OneTimes is competing in the Rite of Exile to defend its Immortals title against other players as part of Devil Immortals elaborate end game. The only problem is Jtisallbusiness can’t join them. Part of the questline requires participating in a standard Battlegrounds PVP match, but because of his matchmaking limbo he was unable to qualify.

“So basically I’m stuck as the clan leader in the Immortals clan not being able to queue us up for Rite of Exile at all,” he said. “I can’t do anything about it.” Adding to his frustration from him is the fact that he’s trying to make money off Devil Immortal as a streamer and content maker, an effort now seemingly stymied by his early spending spree (other videos are devoted to showing off his collection).

For many other players in the community, however, it’s a chef’s kiss moment for everything they hate about the game’s monetization. “Congratulations, you just ‘won’ in a p2w game,” reads one of the top comments on his YouTube video discussing the issue. “Can’t complain about that, you got what you paid for.” Others shared similar sentiments, and the video itself was downvoted thousands of times.

Players on Reddit, where links to it were being passed around, were equally unmoved. “I know it’s his money from him and people can do whatever they want with theirs but come the fuck on man. 100k?! On Devil Immortal?!” wrote one person. “When someone’s Devil character is worth close to my entire mortgage,” wrote another.

Blizzard and jtisallbusiness didn’t immediately respond to a request for comment. It’s also not yet clear how the situation will affect the rest of his clan, which includes players he said have each poured thousands of dollars of their own into the game. Once the Rite of Exile is completed, the top 30 challengers are pitted against a single Immortal who is transformed into a raid boss. One thing seems certain: It will not be Jtisallbusiness.

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