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Mario Kart 8 Leak Might Have Clues About Future DLC Courses

Mario and friends race along the new MK8 stage Waluigi Pinball.

screenshot: Nintendo

Nintendo hasn’t revealed what the majority of mario kart 8‘s new courses will be, but players think they already know thanks to some clues reportedly left in the latest DLC files. Dataminers say the latest update contains a ton of leftover music references that hint at what 14 of the remaining 32 courses will be.

“Nintendo left then song prefetches to many future dlc courses in the BGM.bars of wave 2,” dataminer Fishguy6564 wrote on Twitter Thursday night. The discovery, apparently made by YouTube account recordreader, led to a list of music tracks pointing to various courses from past games in the Mario Kart series that would presumably appear in future DLC.

[SPOILERS] MK8D BOOSTER COURSE PASS MUSIC LEAK

The full list is:

  • Peach Gardens (DS)
  • Boo Lake of Broken Pier (GBA)
  • Alpine Pass (3DS)
  • Berlin Byways (Tour)
  • Waluigi Stadium (GCN)
  • Merry Mountain (Tour)
  • Rainbow Road (3DS)
  • Amsterdam Drift (Tour)
  • Singapore Speedway (Tour)
  • Los Angeles Laps (Tour)
  • Sunset Wilds (GBA)
  • Bangkok Rush (Tour)
  • Vancouver Velocity (Tour)
  • Maple Treeway (Wii)

Combining this apparent new info with Fishguy’s past datamining of the first DLC wave revealed a pretty thorough portrait of what types of courses could be coming in the future.

A lot of the courses are from toursthemobile Mario Kart spin-off. That’s not terrible news considering that the MK8 versions of many of those have been excellent so far. But players did quickly point out that if accurate, this means there are only two more Nintendo DS stages coming, and since one of them is Peach Gardens, not all of the fan-favorites like Airship Fortress, Luigi’s Mansion, and DK Summit will make the cut.

Fans will still have to wait a bit to see if these leaks get confirmed and how the rest of the question marks will be filled in. MK8‘s Booster Course Pass will add the remaining 32 new courses between now and the end of 2023.

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Halo 2’s ‘Impossible’ $20,000 Challenge Finally Conquered

Master Chief stands next to Sergeant Johnson in Halo 2.

screenshot: Bungie/IGDB

They said it was impossible and, for nearly two decades, that seemed to be the case. But last night, a streamer named Jervalin beat Halo 2‘s “LASO deathless” challenge, earning a cool $20,000 in the process. Talk about finishing the fight.

Let’s rewind. Earlier this summer, the YouTuber Charles “Cr1tikal” White Jr.. posted a $5,000 bounty to beat Halo 2 on the highest difficulty setting, with every bonus challenge modifier turned on, without dying. In the 18 years since Halo 2‘s 2004 release on Xbox, no one had ever published evidence of completing the challenge. White’s challenge stipulates that the whole run is streamed, either on YouTube or Twitch. By July, no one had successfully stepped up to the plate, so last month, White tacked an extra $15,000 onto the bounty.

Most observers keeping tabs on the challenge had their money on Jervalin—a relatively private streamer who’s picked up a modest following for setting world records on a variety of Halo challenges—being the first person to complete it. Sure enough, late last night, I’ve crossed the finish line. (Here’s the archived stream.)

Bungie/Jervalin

Neither White nor Jervalin could be reached for comment in time for publication.

Jervalin was remarkably chill for finishing what some people, including White Jr., have called the “hardest challenge in all of gaming,” addressing viewers in the even-handed tone you’d use while moving on to the next addendum in a mostly empty community board meeting.

“All right, chat,” he said. “I think we did it. I think we fucking did it. Imagine that. Two years ago, I said, ‘I think this is impossible.’ Imagine fucking that.”

Whether or not Halo 2‘s “LASO deathless” challenge really is the “hardest… in gaming” is, of course, a subjective measure. But it’s definitely up there. You have to activate all of the game’s skulls, or gameplay modifiers that typically ramp up the difficulty. The Catch skull, for instance, makes enemies toss grenades more frequently. Famine, meanwhile, means enemies drop half the ammo they usually would. Mythic doubles the health of all enemies, while Angry increases the enemy’s fire rate. Blind removes your HUD. Assassins turns enemies invisible. (It’s not technically there skulls, however. For the challenge, Envy is left off, because that one grants you invisibility too, which does not make Halo 2 more difficult, for obvious reasons.) All together, when you turn every skull on and play on Legendary, the game’s highest difficulty setting, you more or less create a set of conditions that ensures you die instantly if you take any damage.

Jervalin had to rely on a few exploits to finish the challenge. To wit: He brought a banshee, a violet-colored aerial vehicle with a powerful cannon, into the final boss fight against Tartarus on the “Great Journey” level. That final fight takes place on a series of circumferential platforms hovering over an abyss. With pinpoint precision, he used the banshee’s cannon to send waves of foes careening off the edge as they spawn—before they get a chance to really even fight.

I’ve been covering the Halo community for a while now, and can’t recall a time where I’ve seen players pretty unanimous in an opinion, let alone a positive one. Sure, halo-infinitethe latest game in the series, has its issues, which players are not shy about criticizing. But there remains a reverence among even the biggest names for Bungie’s original games since the mid-2000s, and the mind-bogglingly impressive feats players are able to pull off.

The run garnered praising desde Halo streamers like Remy “Mint Blitz” and Luc “HiddenXperia.” Emanuel Lovejoy, the coach for Cloud 9, arguably the best professional Halo team on the planet right now, called Jervalin to “legend.” so did Spacestation Gaming’s UberNick. the Halo pro Kyle Elam noted how yesterday’s scrims—basically, matches between pro players that don’t count toward the official seasonal record—were put on pause so players could collectively watch Jervalin get it done. “Gonna need Jervalin to make a Twitter so we can actually @ this legend [clapping hands emoji],” Halo esports analyst and caster Alexander “Shyway” Hope said. It has been a genuine delight to witness such universal acclaim from all corners of the community.

But the most heartwarming moment—the sort of moment that proves Este, not the toxicity that inhales so much oxygen out of the room, is what video games are all about—happened in the final seconds of the stream: Jervalin’s family runs into the stream, embracing him in an almost suffocatingly tight bear hug. $20,000 is nice. That’s nicer.

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