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Elden Ring Player Proves Faith Builds Rule With One Shot Kills

matthew "Your Average Gamer" Farnkopf is just standing around while Elden Ring's final boss, the Elden Beast, collapses behind their faith/lightning-based Tarnished.

Elden Ring‘s faith stat is pretty flexible to build around, particularly because developer FromSoftware baked so many incantations and spells into the game. Still, it tends to see very little use at high levels, as YouTuber Your Average Gamer put it in an email to Kotaku DotCom, folks claim it’s not as good as other in-game stats like the health-defining vigor. In an effort to prove the masses wrong, Your Average Gamer took their ardent belief in faith and put it to the test. Not only did they take on the hardest difficulty possible, they also absolutely demolished a variety of bosses, including ones like Radagon and the Elden Beast, in a single attack. It’s nuts!

Matthew “Your Average Gamer” Farnkopf is a YouTuber dedicated to putting together “crazy Elden Ring builds.” they’ve got a video on destroying Malenia in 90 seconds, another breaking down the effectiveness of Godrick the Grafted’s Great Axeand a different one on the ultimate status effect build. In short, Matt has spent a lot of time with Elden Ring since it dropped on February 25. And yet, it’s still remarkable they were able to find a one-shot build powerful enough to take out two of the game’s hardest bosses, Radagon of the Golden Order and the Elden Beastwith an assortment of equipment and incantations on New Game Plus Seven, the highest difficulty option Elden Ring currently has to offer. Every round of new game plus retains all your gear and stats while increasing the overall damage output and health pool of the enemies around you, meaning Your Average Gamer’s run is some seriously gnarly shit.

FromSoftware

It looks like Matt’s just throwing things to be throwing things during the fight, but there’s actually an order to the madness. as they explained in a short video detailing what they’ve dubbed the “ultimate PvE build,” Matt first casts the Howl of Shabriri and Golden Vow incantations for some initial status effects, like madness buildup for attack power and attack negation, respectively. They then poison themselves to increase their intelligence stat and temporarily boost lightning attack damage, the latter is especially important when paired with the sole attack spell Ancient Dragons’ Lightning Strikea late-game ability you find in the labyrinthine legacy dungeon Crumbling Farum Azula. After a quick buffing session, Matt turns to their gear for even more buffs—the Gravel Stone Seal to up the damage of Dragon Cult/lightning-related incantations, the Jellyfish Shield for 20% increased damage for 30 secondsand the Kindred of Rot’s Exultation Talisman to raise attack power by 20% for 20 seconds when there’s poisoning or rot nearbyamong others—before entering the battle arena to show the final bosses what’s up.

It was curtains once Matt stepped in front of Radagon. They cast the Ancient Dragons’ Lightning Strike, a multi-hitting attack that sends down several bolts of lightning to strike in a determined area, and watched as the hammer-wielding god’s health bar melted away in seconds. The same thing happened to the colossal Elden Beast, and y’all, I’m gagging RN.

ReadMore: Elden Ring Fans Rejoice As Dreaded Bloodhound Step Nerfed In Enormous Gameplay Update

matt canopy Kotaku over email that they wanted to dispel the myth permeating the game’s community that “faith [builds aren’t] nearly as good as magic.” It took them “nearly 20 hours of trial and error” to find the right combination of gear and incantations to do the necessary damage to slay Radagon and the Elden Beast in one shot, and the results were stunning.

“I was primarily inspired to prove that something that many said couldn’t be done could actually be done…even on the hardest difficulty,” Matt said. “When I pulled this off on Journey Three, that gave me hope that it was technically possible. Once again to prove how powerful faith can be!”

Matt, to put it plainly, loves faith. It’s one of their favorite stats to construct characters around, and a central theme to the game overall. Still, getting things just right to accomplish this feat was quite the headache, something that forced them to “quit two separate times” because of how time-consuming it was becoming. Regardless of the frustrations, Matt said they were “glad [to have] stuck it out” in the end.

“So I’m physically disabled,” Matt said. “I have ongoing day-to-day stomach issues that can get/have gotten severe at times. I had just gotten over a flare-up of Colitis that I had to go to the ER for. After failing so many times throughout several hours, I found myself possibly going back into another flare-up. So I relaxed, calmed myself down, and spaced out my time. From then on I set hours I would do it and took the pressure entirely off myself. The moment I said ‘Okay, if someone else does it that’s fine,’ I was able to relax. Shortly after, I was able to achieve it anyway!”

FromSoftware

Doing a one-shot kill in Elden Ring is impressive but not entirely new. there was one Redditor back in April who killed the notorious Tree Sentinel in one hit and another speedrunner that created a glass-cannon build to bonk bosses with a single swing of their hammer in May. While it may not be that fresh, slaying FromSoftware’s infamously challenging enemies in one hit is still a cool sight to see. I wish I were patient enough to do this.

While Matt’s Beaten Elden Ring several times now, he’s not done with the game. They’re hoping FromSoftware adds new content in the form of “very challenging bosses, much like Dark Souls 3‘s DLC” or “another late game spike that would test us yet again.” Until then, Matt is trekking through the Lands Between once more looking for new builds to experiment with.

“I’ve retired the lightning build/character,” Matt said. “He’s kind of a legacy to me now. I’m starting a new build fresh, and I’m going to focus on exploring and the next cool build I can come up with. Elden Ring is a fantastic game, and the community is amazing! And remember ‘Seek Lightning!’”

It’s worth noting that while FromSoftware dropped patch 1.06 for the game, Matt said their ultimate PvE build is still effective against the game’s bosses. If you want to try out Matt’s full build for yourself, here you go:

  • Gravel Stone Seal or Golden Order Seal
  • Jellyfish Shield
  • Mushroom Crown
  • Fetid Pots
  • Neutralizing Boluses
  • Blood Sword for Health Damage
  • Godfrey Icon
  • Lightning Scorpion Charm
  • Kindred of Roy’s Exultation
  • Red-Feathered Branchsword
  • Ancient Prayer book (for the incantation)
  • Lightning-Shrouding Cracked Tear
  • Intelligence-knot Crystal Tear
  • Howl of Shabriri Incantation
  • Golden Vow Incantation

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Mario Kart 8 Leak Might Have Clues About Future DLC Courses

Mario and friends race along the new MK8 stage Waluigi Pinball.

screenshot: Nintendo

Nintendo hasn’t revealed what the majority of mario kart 8‘s new courses will be, but players think they already know thanks to some clues reportedly left in the latest DLC files. Dataminers say the latest update contains a ton of leftover music references that hint at what 14 of the remaining 32 courses will be.

“Nintendo left then song prefetches to many future dlc courses in the BGM.bars of wave 2,” dataminer Fishguy6564 wrote on Twitter Thursday night. The discovery, apparently made by YouTube account recordreader, led to a list of music tracks pointing to various courses from past games in the Mario Kart series that would presumably appear in future DLC.

[SPOILERS] MK8D BOOSTER COURSE PASS MUSIC LEAK

The full list is:

  • Peach Gardens (DS)
  • Boo Lake of Broken Pier (GBA)
  • Alpine Pass (3DS)
  • Berlin Byways (Tour)
  • Waluigi Stadium (GCN)
  • Merry Mountain (Tour)
  • Rainbow Road (3DS)
  • Amsterdam Drift (Tour)
  • Singapore Speedway (Tour)
  • Los Angeles Laps (Tour)
  • Sunset Wilds (GBA)
  • Bangkok Rush (Tour)
  • Vancouver Velocity (Tour)
  • Maple Treeway (Wii)

Combining this apparent new info with Fishguy’s past datamining of the first DLC wave revealed a pretty thorough portrait of what types of courses could be coming in the future.

A lot of the courses are from toursthemobile Mario Kart spin-off. That’s not terrible news considering that the MK8 versions of many of those have been excellent so far. But players did quickly point out that if accurate, this means there are only two more Nintendo DS stages coming, and since one of them is Peach Gardens, not all of the fan-favorites like Airship Fortress, Luigi’s Mansion, and DK Summit will make the cut.

Fans will still have to wait a bit to see if these leaks get confirmed and how the rest of the question marks will be filled in. MK8‘s Booster Course Pass will add the remaining 32 new courses between now and the end of 2023.

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Super Mario 64 Becomes First-Person Horror Game In Fan Project

A guy gets a mysterious letter from his girlfriend, arrives at a castle to find her missing, and loads of rooms full of monsters… It’s the setup to 1996’s classic Super Mario 64sure, but it’s also very much also a survival horror pitch, which is why this new fan-made project is such a perfect fit.

Via nintendo lifethis is Another Princess Is In Our Castle“a Super Mario 64 inspired Horror Experience, where you “decide to come back to Peach’s castle a few years after the princess’ death, but something isn’t quite right…”

While this looks like a first-person mod, it’s actually an entirely fan-made project from the ground up, designed with the perspective in mind. While it’s currently just a short playable demo, its creator Claudio Mondin hopes to eventually flesh it out into something more substantial.

Here’s a trailer made by Mondin:

Another Princess is in our Castle – Super Mario 64 Horror Game Trailer

And here’s some gameplay footage, showing how the main point is to sneak around the castle collecting items, all the while trying to avoid a Princess who is definitely not peachy:

Like Mondin says, it’s pretty much just a demo, so don’t go expecting too much out of it, outside of some sneaking (and the very cool novelty of it). I’m going to play some more later today though, just to see what the promised mystery really is though (hopefully the ghost is just upset that her cake turned out dogshit).

You can download the demo and play it yourself here. I don’t wanna hear anything about lawyers in the commentseither, just go and enjoy something cool that a fan made.

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Technology

Higround Unveils Sonic the Hedgehog Themed Keyboard Collection

Photo of a Sonic the Hedgehog Keyboard

the sonic the hedgehog video games are more or less about one thing: blasting through a level with as much speed as possible. So as lovely as this Sonic-themed keyboard from Higround is, it seems almost antithetical to the spirit of the games, at least if you don’t have all your key positions perfectly memorized.

The keyboard is part of a new ‘capsule collection’ (yes, we’re just as upset about writing those words as you are about reading them) from Higround, who partnered with Sega to help pay tribute to the company’s most recognizable characters and one of its most beloved consoles.

Image for article titled These Sonic the Hedgehog Themed Keyboards Could Ironically Slow Your Typing Speed

The collection includes t-shirts, pants, bags, keycap sets, and even mouse pads, but the highlight definitely has to be the three heavily-themed keyboards. The most flamboyant of the bunch features elaborately decorated keys (with TTC Speed ​​Silver switches underneath) recreating the iconic Green Hill Zone from the first sonic the hedgehogwhile a slightly more subtle alternative mirrors the key art for sonic adventure 2.

The last keyboard of the bunch pays homage to the Dreamcast, with the console’s logo on the space bar and the arrow keys matching the colors and labels from its controller’s action buttons. Each keyboard appears to be completely free from labels to prioritize the artwork on the keycaps, but in reality, the alphanumeric labels have been moved onto the side of each key for aesthetic reasons, prioritizing form over function. At least there’s some form of safety net.

Higround’s Sega collection officially becomes available starting at noon, PST, on August 5, through the company’s website. Wthread pricing hasn’t been revealed for any of the items yet, other keyboard releases from the company have ranged in price from $135 to $145.

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Pokémon Tournaments Allow Mythical Pokémon For Ranked Matches

Mythical Pokemon jump at the audience.

picture: Nintendo

Competitive Pokemon trainers are both excited and terrified at the recent rule changes in the video game championships (VGC), where players compete against one another via pokemon sword and Shield in an array of leagues. Mythical Pokémon are now allowed for official tournament play for the first time. This means that nobody is safe from heavy-hitters like Megearna or Victini, and the community is scrambling to find counters. Some of the most truly diabolic players have already started to add broken Pokémon to their own teams.

The rules for the latest Series 13 ranked matches, starting September 1, were posted yesterday for pokemon sword and Shield, this series focused on the Galar region, The rules mainly remained the same from the last series, except for an extended eligible Pokémon list. The information was originally spotted by the Pokemon fansite Serebiiand Kotaku was able to confirm the full list of eligible Pokémon in the Pokémon Home mobile app.

Mythical Pokémon are better known as event legendaries, and are normally close to impossible to obtain through normal gameplay. This group includes Mew, Celebi, Jirachi, Arceus, and so on. Previously, you had to participate in special in-person events in order to obtain these rare Pokémon. Now, the only mythical Pokémon that are excluded from the eligibility list are the ones that can’t be obtained in Sword and Shield.

These days, mythical Pokémon are much easier to obtain than in the past. The dreaded Megearna can be obtained by completing the Alola Pokédex in pokemon sun and moonand Mew can be captured and transferred over from the Pokémon GO app. Victini can be captured in the Pokémon Sword and Shield DLC. So not being able to access limited time events is less of a competitive disadvantage now than it has been in the past.

The new series rules complicates the meta further: There are no restrictions on the number of legendary and mythical Pokémon that players can bring to a ranked match. Previously, up to two legendaries had been allowed in tournaments under the “GS rules” introduced in Pokemon HeartGold and SoulSilver.

Series 13 kicks off September 1, and runs until October 31. After that, things will shift over to the freshly released violet and Scarlet, with their mid-November release. For now there’s absolutely nothing stopping competitors from being curb stomped by a full squad of broken legendaries and mythicals. And VGC Pokemon players have absolutely no mercy.

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Symphony Of War Is A Steam Hit Perfect For Fire Emblem Fans

Warriors prepare to fight in one of Symphony of War's tactical battles.

screenshot: Dancing Dragon Games

There’s been a raft of intriguing strategy RPGs this yearbut one of my favorites so far is Symphony of War. It’s been climbing the charts on Steam in recent months, and for good reason. From a distance it looks like another Fire Emblem knockoff. Up close it’s doing enough interesting things to stand on its own, and I really recommend you give it a shot.

Symphony of War: The Nephilim Saga quietly came out on Steam in June and has been rack up positive reviews ever since. Developed by an indie team called Dancing Dragon Games with a history of RPG Maker projects, it’s a trope-filled military drama about civil war and demonic threats. But you can pretty much ignore all that. Beneath the predictable plot and airbrushed character portraits is a deep strategy game that’s hard to put down. Personally, I think it’s even better in the strategy department than Triangle Strategy.

Make no mistake: Symphony of War is old-school. While newer entries in the Fire Emblem series have delved deeper into visual novel elements and relationship mechanics, it’s focused almost exclusively on renewing the nuts and bolts of classic grid-based battles. What works so well is that Symphony of War nails the basics and also adds plenty of new wrinkles for fans to dig into (especially those who also dug last year’s Dark Deity).

gif: Dancing Dragon Games / Kotaku

The biggest one is that each individual unit represents an entire squad made up multiple types of fighters. Maybe there are some knights in front flanked by pikemen while wizards and archers rain down death from the back. When two units move next to each other and throw down, a mini-turn-based skirmish ensues. Mages in the back cast fireballs and healing spells while knights in the front dish out melee damage. Combat unfolds across two rounds, with attackers getting the first turn and the defending side going second. Some fighters can only attack on the first or second turn, while others will occasionally luck into a bonus turn. The action is easy to follow and yet also opens up plenty of room for customization.

Adding more subtle layers of complexity are unique fighter bonuses and an extensive research tree. Horseback fighters get to attack first without retribution. Infantry provide defensive bonuses to nearby units. And archers can naturally attack from a distance without facing counter-attacks. These and other stats can then be augmented and magnified by researching new tech. Rather than leveling up specific units, you’re growing the overall capabilities of your army.

A map shows where grid-based combat takes place in Symphony of War.

screenshot: Dancing Dragon Games

in this way Symphony of War forces you to sometimes think like a 4X strategist while playing like a traditional JRPG enthusiast. Instead of customizing one single party and fighting through a dungeon, you’re building up a small army of them and taking on a whole battlefield. Completing missions faster and capturing enemy units and buildings along the way nets you extra money and points that can then be poured back into outfitting your various crews. Just a few novel tweaks and the decades-old tactical JRPG formula feels fresh and modern again in 2022.

A few other games have also taken hybrid approaches to tactical RPGs recently. The Iron Oath and Songs of Conquest both come to mind. The former is a roguelike with battles that take place on a hexagonal grid. The latter also sports a hexagonal battlefield in service of map exploration and city-building closer to a 4X game. They’re really promising games in their own right (and still in Early Access), yet neither is as focused on plumbing the depths of leveraging small advantages so one group of animated sprites can wipe the floor with another.

Symphony of War is far from a perfect package, but it offers one of the more meaty and innovative takes on the tactics RPG formula I’ve come across in years.

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