The 7 ‘Destiny 2’ Arc Exotic Armor Pieces That Needs Buffs For 3.0’s Arrival – Michmutters
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The 7 ‘Destiny 2’ Arc Exotic Armor Pieces That Needs Buffs For 3.0’s Arrival

Destiny 2 is about to debut Arc 3.0, and with it, we will try to find new use out of old exotics, including a slate of arc-based armor and arc weapons already in the game.

I would say at baseline, the arc exotic weapons we have are already some of the strongest in the game, even without any existing synergy with the arc subclass, namely Riskrunner and Trinity Ghoul, two of the best mob-clearers in all of Destiny 2. Hell, even Coldheart got some Ionic Trace-based buffs recently. But as for exotic armor? As I’ve gone through looking at possible Arc 3.0 builds, I keep finding things that are some of the worst exotics in the game, ones that I hope are buffed to be meaningful for the revamp of Arc coming next season.

Here are the exotics I would love to see upgraded to do something of significance with Arc 3.0. I think we can agree here that everything listed here is painfully underpowered, in its current form:

Vesper of Radius (Warlock Chest)Rift releases an arc shockwave when cast. Rift energy recharges faster when you are surrounded by enemies – A really bizarre Curse of Osiris-era exotic that is about aggressive rift use, not really a thing, but if that arc damage could generate some Arc 3.0 keywords, that could be a different story.

Geomag Stabilizers (Warlock Boots)Damaging targets with Chaos Reach extends its duration – This is one that I’m not saying is necessarily underpowered, but the fact that it lost the “super top-up” functionality because of PvP remains crappy to this day, and I really want to see that aspect reverted.

Eternal Warrior (Titan Helm) – Casting Fist of Havoc grants an overshield – This may be in the running for the worst exotic in the entire game. Not kidding. This needs a top to bottom rework to be even a little bit useful, but that energy may end up getting spent on something entirely new. Not sure how you save this.

ACD/O Feedback Fence (Titan Arms)Melee hits build energy. Being struck by an incoming melee attack reduces damage and unleashes the energy in a devastating explosion – One thing you’ll notice is that Titans really don’t have all that many arc exotics in the first place. There is nothing listing arc specific damage in here, but I would love to see this buffed and slightly reworked to be an option for Arc 3.0. You could say the same for Dunemarchers, but I’d be concerned about those getting too nutty in PvP with further buffs.

Blight Ranger (Hunter Helm) Attacks you redirect with your arc staff deal massively increased damage and generate orbs of power for you and your allies – I get some of the older exotics being bad or underpowered but this one was brand new, was bugged to high heaven at release, but when it’s working, is one of the most situational, useless exotics in the game that absolutely needs an overhaul, even if Arc 3.0 will probably let you use Whirlwind Guard with a merged form of Arc Staff.

Raiden Flux (Hunter Chest) Quick successive attacks with Arc Staff increase its damage and duration – There was a moment, for maybe five minutes in the Red War era, where Raiden Flux was actually pretty useful for boss damage and staggering, but that time has passed and we need to see some further buffs/abilities for this for it to be useful.

Raiju’s Harness (Hunter Chest) Deactivate Whirlwind Guard early, guarding does not consume extra Super Energy – Okay somehow this is even worse than Blight Ranger. They really seem to want to make strategic Whirlwind Guard play a thing, but it just isn’t happening. If anything, Raiju’s and Blight Ranger should be combined into one thing, and even then I’m not convinced it would be good. Another total overhaul is needed here, I think.

Those are my picks. If I didn’t mention it, I think it may have some potential already.

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