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Pokémon Scarlet & Violet: What Are The Differences? All Version-Exclusive Pokémon And More

Pokemon Scarlet Violet Key Art
Image: The Pokemon Company

The next generation of Pokémon is here! Pokémon Scarlet & Violet kick off the 9th generation of the Pokémon RPGs in style with a few significant changes, including a wholly open world and the chance to tackle the Gyms in whatever order you see fit! But before you dive into the vast Paldea region, budding Trainers first need to decide whether they’ll be Team Scarlet or Team Violet.

Like with most Pokémon games, the biggest difference will be the list of version-exclusive Pokémon, but Scarlet & Violet are also introducing a few other differences depending on what version you pick up.

To find out exactly what you’re getting in each version of Generation IX, read on.

Pokémon Scarlet & Violet – Version Exclusive Pokémon

Here, you’ll find a list of all of Pokémon exclusive to each version as they’re announced (thanks to Serebii):

Pokemon Scarlet – Exclusive Pokemon

Pokemon Violet – Exclusive Pokemon

pokemon professors

For the first time in the series’ history, Pokémon Scarlet & Violet are introducing version-exclusive professors.

If you pick up Pokémon Scarlet, your Pokémon Professor will be Sada. If Violet is more your thing, you’ll be greeted by Professor Turo.

World and story themes

In an exciting twist, fans have noticed a few key differences in the aesthetics of Pokémon Scarlet & Violet. Scarlet seems to embody the past, while Violet looks to the future.

You might have already noticed these things just looking at Sada and Turo, but Sada is wearing cavewoman-like attire, and Turo is wearing a skintight bodysuit under that lab coat. Also, their names are pretty important! sada comes from passthe Spanish word for past, while Turo comes from futurethe Spanish word for future.

Plus, those legendaries certainly have a few visual differences. Koraidon, Scarlet’s legendary, looks like a prehistoric bird-like dinosaur. Miraidon is a metallic lizard with pixelated eyes.

The Legendaries’ Forms

Box art legendaries are the standard in the Pokémon series, but Koraidon and Miraidon have many more differences than their colors and initial appearances. Each legendary has a different form to help with traveling across the many different terrains of the Paldea region — Koraidon’s are all ‘Builds’ while Miraidon’s are all ‘Modes’, again emphasizing that past vs future theme the games seem to be going for.

bikes

Many people noticed that Koraidon and Miraidon seemed to have wheels in their designs when they were first revealed, but we now officially know that both Pokémon can turn into bikes!

Our prehistoric dragon, Koraidon, turns into Sprinting Build Koraidon, a motorbike-looking ride that (for some reason) doesn’t use its wheels! Miraidon, however, transforms into ‘Drive Mode Miraidon’, and it looks like a very sleek jet bike and uses ‘energy’ to accelerate.

World Overview Pokemon Scarlet And Pokemon Violet 0 39 Screenshot
Image: The Pokemon Company

Toilet

Again, your water transportation will look entirely different depending on whether you have Scarlet (Koraidon) or Violet (Miraidon).

Koraidon’s ‘Swimming Build’ puffs up its front wheel (or throat) to use as a floatation device, and it uses its powerful legs to paddle across the water. Miraidon’s ‘Aquatic Mode’ looks like it could come out of a futuristic wave race game and uses its jet engines on its legs to move in the water.

World Overview Pokemon Scarlet And Pokemon Violet 0 41 Screenshot
Image: The Pokemon Company

Gliding

And, being dragons, these two can fly! Or glide, at least. And to match their past and future theming, each legendary has a specific form it takes when taking to the skies.

Our Scarlet mascot, Koraidon, unravels its tendrils to reveal some grand wings on its head, which it uses to soar through the air for its ‘Gliding Build’, making it look even more like a prehistoric bird. Miraidon, on the other hand, looks like a glider fit for James Bond, as ‘Glide Mode’ makes its antennae extend and spread out what The Pokémon Company calls “a membrane of energy”.

World Overview Pokemon Scarlet And Pokemon Violet 0 43 Screenshot
Image: The Pokemon Company

Your school

In Pokémon Scarlet & Violet, your character goes to a prestigious school in the Paldea region. Age isn’t an issue, and everyone there is attending to learn more about Pokémon. But there are some pretty key differences depending on whether you’re more partial to the color red or purple.

name and emblem

While the school will always be situated in the Paldea region’s largest city — Mesagoza — the name of the school your character attends, and its emblem will be totally different.

If you pick up Scarlet Version, then you’ll attend the Naranja Academy. In Violet Version, your school is called the Uva Academy. If you know your Spanish, then you know these translate to the ‘Orange Academy’ and ‘Grape Academy’, respectively.

Of course, it wouldn’t be a unique school without a unique color scheme and an emblem. The Naranja Academy has an orange emblem in a rich orange colour, while the Uva Academy’s is proudly purple and embellished with a bunch of grapes.

Uniform

One of the first things we saw in the initial Scarlet & Violet trailer was the different colored uniforms, and this matches which ever academy — and version — you go for.

In Pokémon Scarlet, your uniform has a blue hat, orange tie, and orange striped shorts. Your shoes are black (with a matching backpack), and your socks are white with an orange stripe. In Pokémon Violet, swap the orange for purple, the black for brown, and the blue hat for a white one, as well as black socks with a yellow stripe.

Pokemon Scarlet And Violet Trainers
Image: The Pokemon Company

If you don’t like the base outfit, don’t worry! Customization is back, and you’ll be able to buy new clothes and change your outfit throughout the game.

Your character isn’t the only one with a colour-coded outfit, either. Clavell, the director of your academy, has a different colored suit depending on your version. Again, Scarlet’s is a burning orangey red colour, while Violet’s is a rich purple.

Pokemon Scarlet Violet Clavell
Image: The Pokemon Company

We’ll be adding more details to this guide as we get closer to Pokémon Scarlet & Violet’s release, so make sure you bookmark this page and come back for the latest details!

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S1 Zeus: “I played very poorly. I’m incredibly mad at myself… I got greedy for POG votes, which led to misplays.”

On day 40 of the 2022 LCK Summer split, T1 defeated Nongshim RedForce 2-1 and secured a spot in round 2 of the playoffs. Despite NS showing fight in game 2, there was no upset in the series.

After the match, Choi “Zeus” Woo-je joined Inven to talk about his disappointment in his performance that day.

Zeus was brutally honest on his self-feedback:

“I played very poorly. I’m incredibly mad at myself. The Camille pick in game 1 was not only bad, but also played poorly on her. By taking Press the Attack on Renekton in game 2, I tried to pressure the enemy in lane very hard, but I couldn’t do that at all. I even died helplessly to a gank. In game 3, everything aligned for me to carry, but I couldn’t do that as well.

I actually practiced a lot of Renekton recently. I should’ve played better when he hit his power spike, but I didn’t. I couldn’t play as well as I could have. My opponents also played well, but there were things that were definitely disappointing on our end.”

On Renekton’s item build, Zeus commented,

“There’s a player on the Challenger solo queue ladder that takes Press the Attack and builds Blade of the Ruined King [BorK] into Prowler’s Claw. If that Renekton gets fed, then his damage output is insane. He can just delete the enemy bot laner, so I took reference from how he plays. I thought I could build the same way in game 2, but looking back, it may not have been so good. To be honest, the item build wasn’t the issue; the plays were. Ever since last year, I always seem to perform poorly on Renekton, so it’s a bit of a sore thumb in my career.”

However, there were some good things to take from the series for Zeus, as he added Renekton and Zac in the champions played during the Summer split. He tied with Kim “Canna” Chang-dong with 13 champions in first place.

“The fact that I had a chance to play the champions that I couldn’t on stage is a good experience in itself. There are so many champions that can be played in the top lane. The more champions I play, the more options I’ll have in the future, so I’m proactively trying to play different options in the top lane.

Zac is a very good champion when there are these prolonged, ‘wet noodle’ fights. Not only did my opponent first pick Ornn, Zac also seemed like the best option in that scenario. I practiced him quite a bit in solo queue recently, and he was really good. So I decided to try him tonight.”

On his performance on Zac in game 3, he also added,

“When there was that lane swap, I died trying to interrupt Kalista’s recall. That was when Ornn got ahead because he farmed a lot of waves. I thought that the damage was irreparable, so I decided to rotate bot lane to get our bot duo ahead. However, because of that, I fell behind in levels; I had to level E to get good engage angles, but due to such, I couldn’t find good jump angles. So I just jumped in whenever I saw potential angles.”

T1 has two matches remaining in the regular split, against Liiv SANDBOX and DWG KIA. On the matchups, I have commented,

“I think it’s more important for us to regain our form, rather than to focus on the opponents’ game plan. I recently received a lot of POG votes, so I got greedy, which led to my misplays. I’m reflecting on it, and I’ll make sure to put my team’s victory over my personal performance.”

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Technology

Xenoblade Chronicles 3 – Chain Attacks Guide

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Warning: As with all our Xenoblade Chronicles 3 guides, the following article contains spoilers.

There are multiple overlapping systems at work within Xenoblade Chronicles 3’s wonderfully strategic combat system. From returning elements such as auto-attacks, positional attacksclass-based tactics like drawing aggro and performing combos that break and topple your foes, to new stuff like that fancy new interlinking shenanigans that sees you morph into powerful killing machines.

On top of all of this we’ve also got Chain Attackswhich can seem a little bit complicated at first glance, so let’s take a quick look at what makes them tick.

Xenoblade Chronicles 3 – Chain Attacks Guide

As you battle opponents in Xenoblade Chronicles 3 you’ll gradually fill up your Chain Attack Gauge, which is located to the right side of your screen during regular battles, as shown in the pic below. When this is ready it’ll start flashing and a quick press of the “+” button will see you enter the game’s Chain Attack state.

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Once in a Chain Attack you’ll be presented with a Chain Order screen featuring a handful of different characters, each with their own attack order that can be carried out. Browse through these attack orders and have a look at the bonuses that you’ll receive for successfully completing them. For example, if you were to pick Mio’s “Lightning Quick” orderyour bonus will be the reduction of attacker and healer aggro by 100%, as shown in the Completion Bonus details just under the order selection. Noah’s Brave Assault gives attacks a 100% chance to bypass defenses, and so on.

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Successful completion of the order you choose grants you this bonus, and it’s a bonus that will stick for the entire duration of the Chain Attack at hand, stacking with all the others you accumulate. Sweet. Now let’s choose an order, we’re gonna go with Noah because we want that defense-neutralizing bonus, and once we do we’re in the attack proper. Take a look below and you’ll see our available characters in the bottom left of the screen. It’s important to note here that anyone who’s out of commission when you first start a Chain Attack will not be available to use, so think about that when you’re about to kick one off. It’s also important to note that once you use a character that’s them out of the current chain attack, unless they get reactivatedand we’ll have to look at reactivation a little bit later.

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But first, let’s look at our available characters as we enter the attack order. Each one has got numbers above their heads, these are Tactical Points (TP). The number above each combatant’s head is the lowest amount of TP that you’ll accrue for choosing to use them in a turn. What do we need to accrue TP for? Well, in the top right you’ve got a TP Gauge and we need to get that TP gauge over the 99% mark in order to successfully complete the order. So, at it’s most basic, our job here is to choose characters who’ll make that number go to 100% and beyond. Once we’re there, we get to sit back and watch a cool animation as your enemy takes a drubbing. The further above 100% you go, the higher your damage multiplier rises in the bottom right of your screen and the more energy we tear off our foe’s health bar.

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This is where Chain Attacks now start to fold in lots of lovely layers of strategy as you get used to doing them and start to consider, not just the TP numbers involved or bonus you’ll gain, but what attacks you’re performing and how they affect you both during the Chain Attack and afterwards.

If you choose an attacker, you need to consider what attack to use in order to do as much damage as you can, raising the TP as far above that base number as possible. For example, Noah is starting out with a TP of 30 here so that’s our base, but depending on what attack we use, how many times it hits, its position and type, it’ll add a bunch more TP to that total. This may feel complex starting out but you’ll soon get an idea of ​​what attacks do the big numbers.

Further to this, we need to consider other aspects such as healing and buffs. If your party is in bad shape, low on health, you’ll want to pull off healing attacks in order to get your health back up so you come out of a Chain Attack in good shape. In this way – and this is something you can consider once you’re used to the whole thing – you can save up the use of a Chain Attack in battle just to deploy it when you’re in dire need of healing. Healers can also lower your enemy’s defenses and you can raise your team’s defenses also. Lots of things to consider here beyond the TP gauge just filling up.

Now there are a few other rules that will always apply once you’ve chosen a Chain Order and get started on an attack.

Class-Specific Rules

1. Using a character with the same class as the order – check the symbol on the order itself – will ensure you get bonus TP points for their move. For example, Noah’s Brave Assault order has a red attacking sword symbol on it, so using a character with this symbol will net you bonus points.

two. Attacking characters, if chosen first, will always get a 125% multiplier to their TP at the end of their turn.

3. Support characters, such as healers, can’t make the TP gauge go over 99%so you can’t use them to end a round – unless they’re a special Hero who can bypass this. This might seem annoying, but what you can do here is use support characters to safely get right up to 99% without going over and ending the order. Then you can use a character with a high base TP number and choose an attack that’ll do big damage to watch that gauge rocket upwards.

3. Ending an order with a defender (blue shield icon) will guarantee that you’ll reactivate the character with the current highest base TP for your next round. This means you can build a character’s base TP up over multiple turns to really score some big points and jack that damage multiplier up.

reactivation

We mentioned Reactivation earlier. After each successful order you’ll automatically reactivate a character, so you’re getting one person back to bolster how many attempts you’ve got to complete your next chosen order. As we already said, you can also affect who you reactivate by using a defender character to finish an order, giving you the highest base TP member of your team back for the next round.

Further to this, depending on the TP gauge score you end up with at the end of an order, you’ll get more and more reactivated characters back to play with. Score over 100% and you’ll get one character back. Score over 150, you’ll get two, and anything over 200 nets you three teammates to blast into the next round with.

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There are a bunch of other ways to affect reactivation beyond these few parameters, mostly by making sure you’ve got a hero character on your squad, each of whom has a special ability during Chain Attacks. Play around with heroes and remember to choose wisely as you attack in order to max out that gauge and keep the Chain Attack rolling.

Interlink attacks within a Chain Attack can do massive damage and, in order to pull them off, you simply need to complete the Chain Order of two Ouroboros partners. So, for example, complete Lanz’s order and then complete Sena’s order and you’ll find their joint Ouroboros order awaiting you when you return to the order screen. The great thing about these orders, besides all the extra damage they do, is that they reactivate your entire party to join in.

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However, these attacks, once performed, will also end your current Chain Attack, so be aware of this if you want to max out your turns. Further to this, you can also actually perform two Interlink attacks by entering a Chain Attack once your Interlink Level hits 3 during normal battleso raise your Interlink Level up by pulling off fusions, combos and so on then hit that Chain Attack Button once you’re ready.

overkill

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Overkill. This is very straightforward. If you manage to kill an enemy during a Chain Attack that’s not yet completed, you’ll go into Overkill mode which gives you sweet bonus XP gains. You can see these XP gains as a percentage in the bottom right of the screen just above your damage multiplier. Keep completing orders, up until the max allowed, and you’ll keep racking up the XP bonuses. Simple.

Remember to check the in-game guide if you’re confused by any aspect of Chain Attacks and try out some of the tutorials in order to really get a good understanding of everything and you’ll soon be knocking that TP Gauge up over the 500 % mark like an absolute beast. Good luck!


This article is part of our Xenoblade Chronicles walkthrough and guide series. We’ll help you survive your journeys across Aionios with information you’ll need to make the most of the game, such as How To Unlock Traversal Skills (Wall Climbing, Rope Sliding, Scree Walking, Hazard Neutralization), How To Unlock And Upgrade All Heroes And Classes, How To Get Affinity And XP Rewards from Collectopaedia Cards, and How To Unlock The Nopon Coin Xchange.

We’ll also let you know where to find Every Rest Spot Location, All Unique Monster Locations and Every Ferronis Hulk Location, plus All Meal Recipes, Effects & Where To Find Them, and advice on whether you should play the previous Xenoblade Chronicles games before starting XC3.

And finally, you can check out our review and Where to Buy Xenoblade Chronicles on Nintendo Switch, if for some reason you haven’t yet picked up the game!

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GEN Chovy: “It’s absolutely frustrating to lose…For me, it just fueled my drive to win.”

On day 34 of the 2022 LCK Summer split, Gen.G defeated T1 2-0 in the second match of the day. Not only was Gen.G’s match victory over T1 their first time this season, they even managed to do it with a pentakill scored by their bot laner, Park “Ruler” Jae-hyuk.

Prior to this match, Gen.G’s mid laner, Jeong “Chovy” Ji-hoon, pledged that he’d sing at a karaoke room that’s in T1’s headquarters. After his victory tonight, he joined the LCK press room to talk about his victory, his pledge, and more


How do you feel to finally beat T1, and to do so in a clean 2-0 fashion?

The win/loss record against T1 was abysmal; I’m glad that we won tonight at a very important time.

Tonight’s victory was the first time you beat T1 this season.

As the current rendition of Gen.G, we lost to T1 quite a bit. Because they beat us quite often, I did get intimidated in the past, but I had this feeling that we were going to win tonight. We came back from when we were behind to win game 1, and Ruler even got a pentakill in game 2, so it feels more meaningful.

Why did you feel you were going to win tonight?

I thought we didn’t have a particular reason on why we’d lose. Our recent performance has been stellar so far, so I played with the mindset that we were going to win tonight.

How was Gen.G able to come back from such a deficit in game 1?

Doran’s Akali did die quite a bit, but he died after gaining quite a bit of an advantage from minion waves, so the damage was minimal, and the gap didn’t increase.

T1 played a very fast tempo game tonight. How did the team respond?

A key characteristic of playing Twisted Fate + Nocturne is to focus on one side of the map. When that happens, champions allocated in other lanes can gain a lot of advantages, and if you can maintain that state for a long time, you can gain a lot of advantages in levels and in gold. Doran did end up dying, but since TF + Nocturne slowly falls off towards the late game, we felt that the game was winnable.

What was the turning point for game 1?

Things went very smoothly for us when we were securing our fourth dragon. That’s when we felt the game was winnable.

What did you think about Doran’s dance after the victory?

It was hilarious. I didn’t think he’d actually do it.

T1’s bot laner, Gumayusi, said that he’d also dance if T1 wins. What were your thoughts when you heard about it?

I didn’t think too much about it. As for my own pledge, I have no plans to carry it out right away. I’ll do it when the right opportunity presents itself.

“dancing machine”

You personally have a negative win rate against Lee “Faker” Sang-hyeok. Did it affect your gameplay at all?

League of Legends is a 5 vs 5 team game. The reason behind my bad win rate against Faker is because I lost a lot to the team he’s part of. Because Faker’s such a great player, I might get overshadowed by his talent. That’s why I have to play even more meticulously, even if it meant I didn’t individually stand out. I focused on how my team would win.

It’s hard to shake off the feeling of defeat, because it’s absolutely frustrating to lose. However, I think how you use those emotions in your next match is more important. For me, I think that the feeling of defeat just fueled my drive to win.

Gen.G’s most likely to finish 1st place in the regular split. How do you feel about your remaining matches?

A lot of people did say that we’ll finish first place if we beat T1. That’s when you’re most susceptible to complacency. I’ll make sure to stay focused until the end to win.

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