Former TSM coach Peter Zhang has been permanently banned from all League of Legends esports events, Riot Games announced today.
Earlier this year, Zhang was accused of diverting money from players’ salaries before being fired from his position at TSM in March. TSM conducted an internal investigation of Zhang which confirmed these accusations.
Today, those findings were confirmed by Riot and the LCS, who swiftly banned Zhang from participating in Riot-sanctioned League events.
“Peter Zhang violated the LCS Rule Set as well as the LCS Eligibility and Release Agreement by diverting portions of player salaries to accounts belonging to Peter Zhang and his associates, by misleading and failing to fully compensate a former TSM player for the sale of the player’s car, and by soliciting loans from TSM players and staff,” Riot said in a statement today.
Between Dec. 2021 and Feb. 2022, Zhang took an approximate total of $250,000 from two players, who were then to receive a “significant portion of their salaries through a third-party entity in China,” according to Riot’s findings. The identity of the two players has remained confidential, although a previous report suggested that one player involved in these actions was former TSM support Yursan.
Beyond diverting salaries, Zhang was also found to have asked for money from eight TSM players and staffers, according to Riot. When these efforts to solicit money from players became known to TSM, Zhang was fired from his position within the organization the same day.
“TSM became aware of Peter Zhang’s solicitation on March 18, 2022 and took immediate action to reverse pending wire transfers, preventing Peter Zhang from receiving at least $20,000 more in loans,” Riot said in its statement. “To date, approximately $4,500 remains unpaid to the players who loaned Peter Zhang money.”
One of the most well-documented accusations levied against Zhang came earlier this year when he was accused of agreeing to sell a car on behalf of former TSM support SwordArt without ever paying back the cash amount to him, according to an original report from Richard Lewis of Dexerto. Although Zhang sold the car for $80,000, he has only returned $35,000 to SwordArt, while the other $45,000 remains unpaid, according to Riot’s investigation.
Riot gave Zhang the chance to submit a statement defending himself from these accusations, which he did, although the statement did not unequivocally clear him of any wrongdoing. Zhang “failed to provide any compelling evidence refuting the accuracy of the finds of the report submitted by TSM’s retained third-party law firm,” Riot said in his statement about him.
As a result of his actions, Zhang has been permanently banned from participating in official, Riot-sanctioned League esports events. As of today, he is barred from associating with any team involved in official leagues or competitions around the world.
Section 14 of the LCS rulebook gives the LCS the power to penalize league members participating in actions the LCS deems “unfair play.” Zhang was in violation of Section 14.2.10 of the LCS rulebook, which is a blanket clause in the rules that allows the league to punish individuals for disorderly conduct that “violates [the] rules and/or the standards of integrity established by [the LCS] for competitive gameplay.”
Dot Esports has reached out to TSM for comment regarding this subject.
Intel launches the Arc Pro A-series GPUs and details mobile and desktop workstation products.
The first Intel Arc Pro products are the Intel Arc Pro A30M GPUs for mobile form factors and the Intel Arc Pro A40 (single slot) and A50 (dual slot) GPUs for small form factor desktops. (Credit: Intel Corporation)
Today Intel introduced the Intel® Arc™ Pro A-series professional range of graphics processing units (GPUs). The first products are the Intel Arc Pro A30M GPUs for mobile form factors and the Intel Arc Pro A40 (single slot) and A50 (dual slot) GPUs for small form factor desktops. They all feature built-in ray tracing hardware, machine learning capabilities and industry-first AV1 hardware encoding acceleration.
Intel Arc Pro A-series graphics are targeting certifications with leading professional software applications within the architecture, engineering and construction, and design and manufacturing industries. Intel Arc Pro GPUs are also optimized for media and entertainment applications like Blender, and run the open source libraries in the Intel® oneAPI Rendering Toolkit, which are widely adopted and integrated in industry-leading rendering tools.
Intel Arc Pro GPUs will be available starting later this year from leading mobile and desktop ecosystem partners.
For developers and content creators attending SIGGRAPH on Aug. 8- 11, demos using Intel Arc Pro systems and Intel oneAPI Rendering Toolkit can be seen at the Intel Booth, #427.
Apple is on the cusp of introducing a tiny change with an outsized impact on the quality of life of iPhone users everywhere who are tired of helplessly watching as the life trickles out of their device in unquantifiable increments.
But there’s good news: In the latest iOS 16 beta, the battery icon again displays the actual numerical percentage of juice left in an iPhone or iPad’s battery, giving consumers a more precise measure of how soon they’ll be left clutching a lifeless hunk of precious metals.
The battery indicator returns in iOS 16 beta 5, but it still needs to be enabled for anyone running the beta (through the Settings menu). The option to toggle on Battery Percentage is found in the “battery” corner of the Settings menu, above the Low Power Mode toggle.
The update is limited to the beta for now, but if history is any guide, it should be making its way into a full iOS release. The battery percentage indicator made its debut way back in the iPhone 3GS era before disappearing with the advent of the notch on the iPhone X circa iOS 11 back in 2017.
As one of our resident Android apologists it is my sworn duty to point out that the battery indicator on Android never went anywhere and indeed remained functional through that operating system’s many recent permutations, but you knew that already. As we all also know, the Cupertino company is a fickle divine entity and does as it pleases with the devices it issues from on high.
As our resident Appleman observed:
Apple doesn’t always keep every beta feature in a final release — particularly if early feedback pushes back on something — but odds are high that the battery percentage icon is coming back in late September with the proper release of iOS 16.
Penelope Feros, APAC Vice President – Employee Experience Management at Ivantireports on Patch Tuesday.
Patch Tuesday refers to every second Tuesday of the month when Microsoft, Adobe, Oracle and others release new security-related patches for their software. If you’re a Windows user, you are probably familiar with this concept from the notifications you receive asking you to install updates and restart your computer. The process of patching allows for vulnerabilities and errors to be rectified, in the same way keeping mobile applications updated helps prevent security breaches. Understanding such newly-identified vulnerabilities enables companies to assess the issues and mitigate associated risks, as attackers often exploit out-of-date systems.
Patch Tuesday vulnerabilities are segmented into four categories: critical, important, moderate and low. These categories reflect the vulnerability’s risk and potential impact if exploited. Critical vulnerabilities can allow code execution without user interaction, while important vulnerabilities usually involve some sort of prompt and can lead to data being compromised if exploited. In contrast, the impact of medium and low vulnerabilities is significantly lower and immediate patching is less important.
Occasionally, if there is a really critical vulnerability, there will be ‘out-of-band’ updates published during other times of the month. However, since 2003, most patches have been gathered into one update on Patch Tuesday or ‘Update Tuesday’ – making the process more time-efficient and predictable.
In Q1 2022, there was a 7.6 per cent increase in vulnerabilities tied to ransomware, highlighting the importance of cybersecurity. To protect businesses against attacks, it is vital that software is kept up-to-date and secure.
Challenges of patching
Unfortunately, it is nearly impossible to patch all vulnerabilities within a reasonable timescale due to the increasing complexity of the cybersecurity environment. This issue is exacerbated by the technology talent shortage, making it incredibly challenging for businesses to hire enough qualified people to conduct patching. Without automation and prioritisation, patching is an extremely labor-intensive and mundane task, as security teams need to proactively find and apply patches. This is followed by a lengthy process of testing the patch, resolving failed patches, and coordinating with other departments to conduct updates. It is no surprise that 71 per cent of IT and security professionals find patching ‘overly complex and time-consuming’.
Easing the patching experience
At a time where talent retention has never been more important, it’s good to know that there are steps that businesses can take steps to improve the employee experience. Implementing a risk-based patch management solution from a specialist provider, such as Ivanti, can significantly improve the patching experience by helping IT professionals identify vulnerabilities and prioritize remediation, enabling them to focus their efforts on what matters most. Automated patching can also distribute thoroughly tested patches to thousands of machines in minutes, greatly improving work efficiency.
Ivanti’s recent Digital Employee Experience Report indicated that 49 per cent of IT professionals in Australia find the digital tools and environment provided by their frustrating organization, and 29 per cent have even quit one or more jobs partly due to the apps and tech tools they had to use. This highlights the importance of ensuring employees are well-equipped with tools that help, rather than hinder their work experience, particularly when addressing issues as vital as cybersecurity.
Montblanc’s Summit 3 features a lightweight titanium case with hand finishes and other design tweaks.
Montblanc
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Montblanc’s Summit smartwatch collection has graduated to the next technological level with the Summit 3, featuring a lightweight titanium case with hand finishes and other design tweaks, plus the latest Wear OS by Google operating system.
“It’s really a big step forward not only in technology, but also in terms of design,” said Felix Obschonka, Montblanc’s director of new technology, during a video-conference presentation of the new model. “The biggest thing happened on the software side when we moved from second generation to third generation of Wear OS, which makes the watch more responsive, faster, and puts the focus on experiences like tiles, which allow you to quickly access different apps,” he says.
He also noted new health and fitness features like blood oxygen measurement, as well as enhanced battery life and GPS.
Since it entered the smartwatch fray in 2017, Montblanc has modeled its smartwatches on its traditional watch collection. “When we started, it was never about shrinking the phone to the wrist, but our ambition is bringing the voice of watchmakers to the smartwatch market. We call it a smartwatch for watch enthusiasts,” Obschonka says.
Summit 3’s 42mm case is available in Titanium Gray, Titanium Black, and Titanium Bicolor.
Montblanc
Summit 3’s 42mm case—available in Titanium Gray, Titanium Black, and Titanium Bicolor—was inspired by the 1858 collection, and it has the same hand-polished and hand-brushed finishes one expects to see on a handcrafted mechanical watch. Designers refined the case lugs and the pusher buttons, resembling chronograph pushers, that control the functions. A full metal case back is another update.
The dial options also draw directly from Montblanc’s traditional watch range. Wearers can opt for the 1858, Bohème, Geosphere, or other familiar designs, in addition to contemporary dials that are function focused for fitness tracking.
Select the 1858 Geosphere dial, and the smartwatch closely resembles its mechanical cousin, which features twin turning global hemispheres for a novel twist on a world-time function. The Summit 3, however, has another trick up its sleeve. When you tap one of the hemispheres, it activates an animation that transitions into a world-time function that tells the time as well as sunrise and sunset times all over the world.
“When we talk about smartwatches, we talk about fine watchmaking meets the latest in technology,” Obschonka says. “It is key for us, as watchmakers, that Montblanc offers something that fits the brand heritage and DNA, something that really elevates the perception of watchmaking to the smartwatch segment, and that we stayed true to ourselves.”
Summit 3’s Boheme watch face.
Montblanc
When it comes to popular fitness and health tracking functions, users can download apps such as Fitbit or Strava, or use Montblanc’s health suite with seven different applications including step tracking, sleep monitoring with the different sleep phases, and blood oxygen measurement. The fitness app has also evolved with a variety of workouts that can be tracked to maximize and improve performance over time with guidance.
In addition, Wear OS by Google delivers turn-by-turn navigation to your wrist with Google Maps and quick and easy payments on the go with Google Pay, plus a world of content available through Google Play.
Each Summit 3 comes with a calfskin strap for a more polished look and a rubber strap for a sporty option. A user-friendly interchangeable system lets you switch them back and forth on a whim, plus you can purchase additional strap options. By combining different dials and straps, you can personalize the design to suit your style on any given day.
“Compared to Apple, it’s a niche,” Obschonka says, noting that the Summit 3’s price of US$1,290 is not that much higher than a titanium Apple Watch with a leather strap. “We are not differentiating on the technology side, it’s differentiating on the materials, the finishing. We are targeting someone who wants to wear something beautiful, something that looks like a real watch with the same refinement, rather than someone who only cares about technology and doesn’t care how it looks.”
Marvel’s Midnight Suns has likely been delayed into 2023, Firaxis and 2K have announced today. The title, meant for a 7 October release, will now ship sometime before 31 March 2023.
What’s more, PC and current-gen consoles will get the title first when it’s ready, followed by a staggered release on Switch, PS4 and Xbox One.
“After discussion with the team, we’ve made the decision to move back the launch timing of Marvel’s Midnight Suns to ensure we are delivering the best possible experience for our fans,” reads an update on Twitter.
“We know fans are looking forward to playing Marvel’s Midnight Suns and we will use this extra time to make sure we are delivering the best possible experience for everyone,” the update continued. Marvel’s Midnight Suns is easily the biggest game we’ve ever made and we’re incredibly appreciative of all the support players have shared with us throughout the years.”
This is the title’s second delay after first being pushed further into 2022.
Marvel’s Midnight Suns is planned for Windows PC, Xbox One, Xbox Series S, Xbox Series X, PS4, PS5 and Switch. We previewed the title here.
This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.
Last fall during Gamescom, Take-Two studio Firaxis Games announced a new turn-based tactical RPG from the XCOM team called Marvel’s Midnight Suns. Taking place on the “darker side of the Marvel Universe,” and pitting well-known heroes like Iron Man, Wolverine, Ghost Rider, Blade, Captain America, and Captain Marvel against Lilith, a supernatural villain, it was originally scheduled for release in March before being pushed back until October 7th.
Along with reporting Q1 2023 earnings, today the publisher announced another delay without many specific details on when the game will be released. Also, the game now appears to have a split release strategy, with PlayStation 5, Xbox Series X / S, and PC versions due before the end of March next year (when Take-Two rolls over its fiscal calendar), while PS4, Xbox One, and Switch editions have a “TBA” release date.
In a statement announcing the news given to polygonal, the company said “We have made the decision to move back the launch timing of Marvel’s Midnight Suns to ensure the teams at Firaxis Games and 2K deliver the best possible experience for our fans. The title will launch later this fiscal year on Windows PC, Xbox Series X|S, and PlayStation 5. The Xbox One, PlayStation 4, and Nintendo Switch versions will follow at a later date.”
This report is the first one to include T2’s combined results with newly-acquired Zynga, which has a Disney-licensed title of its own delayed with a non-specific release plan. Two weeks ago Zynga announcedStar Wars Huntersa multiplayer “competitive arena combat game” had been pushed back for release at some point in 2023.
The Hisense U8G was one of our favorite TVs of 2021 thanks to its fantastic picture quality and strong list of features for a reasonable price. Its successor, the Hisense U8H, is even more impressive, with wider color and higher contrast. It’s otherwise similar to the U8G, so you shouldn’t feel pressured to upgrade from last year’s model, but if you’re shopping for a new TV, the U8H is one of the best values available today. As far as cost, Hisense specifies both a suggested retail price of $1,399.99 and an “everyday” price of $999.99 for the 65-inch version of the U8H we tested to make it seem like the TV is perpetually on sale. Amazon is selling the TV for the higher suggested price at launch, but might drop to the “everyday” price over time as more units reach retail channels. Either way, the U8H is an excellent value, and worthy of our Editors’ Choice award.
A Simple, Familiar Design
The U8H uses an increasingly common TV design, in which a thin metallic band runs along the sides and across the top of the screen, while a wider, brushed metallic strip serves as the bottom bezel. It’s a simple, classy look that the Hisense U6H, the Vizio M50QXM-K01, and a variety of other TVs share. The bottom bezel sports a chrome Hisense logo in the middle, a trapezoidal protrusion for the infrared sensor, a power button, Google Assistant indicator lights, and a far-field microphone array complete with a mute switch. The TV stands on two long, thin metal feet and has standard VESA screw holes for wall mounting.
The power cable plugs into a port on the right side of the rear panel, but all other connections are situated on the left side. Four HDMI ports (one eARC, two 4K120), a USB-A port, a 3.5mm composite video input, a 3.5mm headphone jack, and an antenna/cable connector face left, while an optical audio output, an Ethernet port, and a second USB-A port face directly back.
The included remote is the same one you get with the U6H. It’s a rectangular wand made of black plastic with a large circular navigation pad near the top. Power, input, settings, and Google Assistant buttons sit above the pad, along with a combination pinhole microphone/indicator LED. Home, back, and live TV buttons reside directly below the pad, as well as playback controls, a volume rocker, and a channel rocker. Farther down, dedicated service buttons offer instant access to Amazon Prime Video, Disney+, Netflix, Peacock, Tubi, and YouTube.
Google TV, With AirPlay Support Coming Soon
Hisense opts for the Google TV smart TV platform on the U8H, which provides plenty of apps and features. All major video streaming services are present, including Amazon Prime Video, Apple TV+, Disney+, HBO Max, Hulu, Netflix, Sling TV, Twitch, and YouTube. This platform supports Google Cast for streaming content from your Android phone or Chrome tab. An update planned for October will add the same Apple AirPlay connectivity features the Hisense U6H has.
Google TV also unlocks access to Google Assistant, and the U8H has far-field microphones that enable hands-free use. Like with a smart display, you can simply say, “Hey, Google,” to summon the voice service. Google Assistant is useful for looking up content, controlling the TV and any compatible smart home devices on your network, and searching for general information like weather reports and sports scores.
High Contrast and Wide Colors
The Hisense U8H is a 4K LED-backlit LCD TV with a 120Hz refresh rate. It supports high dynamic range (HDR) content in HDR10, HDR10+, Dolby Vision, and hybrid log gamma (HLG). It has an ATSC 3.0 tuner, too.
We test TVs with a Klein K-80 colorimeter, a Murideo SIX-G signal generator, and Portrait Displays’ Calman software. Out of the box, in Theater Day mode with an SDR signal, the U8H shows a peak brightness of 711 nits with a full-screen white field and 1,410 nits with an 18% field. With an HDR signal in the same mode, the TV shows a peak brightness of 842 nits with a full-screen field and 1,982 nits with an 18% field. In both cases, the black level is an excellent 0.01cd/m^2 for an effective contrast ratio of 198,226:1. That performance soundly beats the U8G (88.168:1). The U8H doesn’t, however, reach the levels of the Samsung QN90B. That model offers similar peak brightness (1,700 nits with an HDR signal and an 18% white field), but boasts OLED-challenging contrast with effectively perfect black levels because of its miniLED backlight.
The U8H also has an array backlight system and seems to turn off the lights completely for black sections, but it displays some light bloom whereas the QN90B shows little to none. Light bloom is one of the factors that has kept LED TVs from challenging OLEDs on black levels, though the trade-off for OLEDs is a far dimmer screen. For reference, our Editors’ Choice-winning OLED TV, the LG C2, has a peak brightness of just 570 nits with an HDR signal and an 18% white field.
Although we measured the best contrast numbers on the U8H with the Theater Day mode, we recommend the Filmmaker mode for watching movies. The latter has a dimmer peak brightness of 1,877 nits with an HDR signal and an 18% white field, but better preserves shadow details and highlights. It also displays slightly more accurate colors than the Theater Day mode, though the black levels between the two are identical.
The above charts show the U8H in Filmmaker mode with an SDR signal compared against Rec.709 broadcast standards, and with an HDR signal compared against DCI-P3 digital cinema standards. SDR colors are well balanced but a bit oversaturated past broadcast standards, though that isn’t a big deal because they’re still less intense than HDR colors and won’t hurt the viewing experience. HDR colors are impressive and exceed the DCI-P3 color space, though cyans and magentas start to drift a bit green and red, respectively. Fortunately, they aren’t significantly skewed, so colors still generally look accurate out of the box.
BBC’s Planet Earth II looks excellent on the U8H. The picture is bright and colorful. The TV shows well-saturated and natural greens and blues for plants and water, respectively. Fine details like fur and bark come through clearly both under direct sunlight and in shade.
The red of Deadpool’s costume in the overcast opening scenes of dead pool is vibrant and balanced; it doesn’t appear faded or purple at all. The yellows and oranges of the flames in the burning lab fight scene are bright and vibrant, with nicely varied highlights against fairly dark, though not inky, shadow details.
In the party scenes of The Great Gatsby, the cuts and textures of black suit jackets and dark hair come through without appearing washed out, while the whites of balloons and shirts in the same frames look quite bright. This film shows how the TV’s Filmmaker mode tamps down a bit on the backlight and produces better black levels at the expense of a slightly dimmer (but still quite bright) picture.
Colors fade slightly when you view the TV from an off-angle, but not to a significant degree. When you entertain a group of people, everyone should be able to see the screen just fine regardless of where they sit. The U8H doesn’t offer the perfect off-angle color retention of TVs like the LG C2, but it’s far better than more budget models.
Solid Gaming Chops
Gamers, especially AMD-based PC gamers, should like the U8H. Its 120Hz panel features variable refresh rate (VRR) and AMD FreeSync Premium.
The TV is also quite responsive. Using an HDFury Diva HDMI matrix, we measured an input lag of 8.1ms in Game mode. That falls under the 10ms threshold we use to determine if a TV is among the best for gaming. Predictably, with Game mode off, that input lag jumps to 86.5ms.
A Worthy Successor and an Excellent Value
The Hisense U8H is a fantastic TV for the price and a worthy successor to the U8G. It offers excellent contrast, wide and generally accurate colors, strong gaming features and performance, and hands-free Google Assistant with Google Cast support (and Apple AirPlay arriving soon). The TV is a strong value at its $1,399.99 suggested retail price and a truly impressive value at its “everyday” price of $999.99 for the 65-inch model, earning it our Editors’ Choice for midrange TVs. It stands alongside the similar TCL 6-Series 4K Google TV ($1,299.99 for the 65-inch version) as one of our top value picks, though the TCL isn’t as bright, and lacks AMD FreeSync for gaming and Apple AirPlay for casting.
If you want to save even more money, the Hisense U6H (effectively $549.99 for the 65-inch variant) features the same excellent Google TV interface. It’s not as vibrant, bright, or responsive, however. If you want to splurge, the LG C2 ($2,499.99 for the 65-inch model) remains our favorite OLED TV because of its incredible (though slightly dimmer) picture quality, while the Samsung QN90B ($2,599.99 for the 65-inch variant) pushes the limits of contrast performance for an LED TV.
Finally, coffee that’s good for something other than making my entire body vibrate like a chihuahua.
If you like a good cuppa as well as supporting a good cause, and you happen to live in Sydney, we have got the event for you.
On August 11th, from 8:00 am to 4:00 pm AEST, JMC Academy, an Ultimo-based education institute known for its animation and game development courses, will have its cafeteria taken over by Two Point Campus (which is out today!) for a coffee-based celebration.
The coffee in question is a Two Point Campus-inspired blend called Varsity Roast. It comprises roast Arabica and Robusta beans sourced from Yemen, Rwanda, Panama, Nicaragua, and Kenya Lena. The blend was created by Kiwi-Australian coffee brand Morena Kawhe Coffee Co.
The good cause in question is that all proceeds from the Two Point Campus coffee sold will go towards Indigitek. Indigitek is a First Nations-focused charity organization with a mission to improve Indigenous youth education and career opportunities within Australia. It aims to place 300 Indigenous Australians in tech jobs by 2025.
If you head down to JMC Academy on Thursday, you can grab one of these coffees for a minimum of $2, although extra donations are encouraged to support Indigitek’s mission. The sweeties over at Five Star Games will also be matching every donation, which we love them for.
Those who get themselves a coffee can also go into the running to win copies of Two Point Campus, a very, very fun game that has already taken up a good amount of my time and David’s too. You could also win a bag of Varsity Roast to take home for your personal brew.
Any opportunity to support our First Nations communities is an excellent one, not to mention the bonus of a genuinely delicious-sounding coffee blend.
Two Point Campus is out now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.
I don’t know if you’ve noticed, but we actually have a TikTok account now. Give it a follow if you like.
That’s not the point of this story, though. The result of maintaining our new TikTok account is that I have spent quite a bit of time on TikTok as a result. And in amongst the noise on the app — the memes, the lightning fast tutorials, infinite dances, and honest-to-god musicals, I’ve seen things, things I wish I could delete from my memory.
I watched:
@unreal_keanu Dressing up like a cool guy #reeves #keanu #dressup ♬ original sound – Unreal Keanu Reeves
This is Unreal_Keanu. The account’s owner, whoever they may be, has created an entire account around making a digital Keanu Reeves act up.
The model used in these videos is the same one from that Matrix Resurrections Unreal Engine 5 demo that dropped shortly before Christmas. Even at the time, the quality of the model’s construction and its excellent motion capture had people wondering if this Keanu model was real.
Well, now he’s a dancing TikTok star, and the effect is eerie.
@unreal_keanu Who is the best dancer?😎 #keanu #reeves #dance #fyp ♬ We Don’t Talk About Bruno – Carolina Gaitán – La Gaita & Mauro Castillo & Adassa & Rhenzy Feliz & Diane Guerrero & Stephanie Beatriz & Encanto – Cast
The quality of the Unreal Keanu model is still tripping the sensors in my brain, leaping back and forward across the uncanny valley. As in the demo, there are moments where the model looks extremely lifelike and moments where it becomes wooden and deadeyed again. The illusion is helped along by deep-fakery to better sell the model’s expressions.
Anyway, it’s fucked up and it freaks me out. I have not followed this account, but it finds me anyway. The algorithm thrusts it into my feed, holding my eyes open like I’m in my own version of A Clockwork Orange. look at it, says something. Look at him rotate.
@unreal_keanu Dancing is the best cardio #reeves #keanu #beatit ♬ original sound – Scott Jackson
Please, Unreal_Keanu. I need this to stop, for both our sakes.