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Microsoft’s Azure named official cloud partner of the Unity game engine

Unity X Microsoft

Microsoft and Unity

Microsoft and Unity announced that Microsoft’s Azure had been named the official cloud partner of the Unity game engine.

Game engines like Unity allow for the game and digital experience creators to design and realize 3D environments and assets for games, training tools, and other digital experiences. The Unity engine itself has powered a slew of popular games since its launch in 2005, with some notable recent releases including Pokemon Brilliant Diamond and shining Pearl, Fall Guys, Genshin Impactand many others.

Also: How Microsoft and Samsung may finally take cloud gaming mainstream

Now, Unity is hoping to leverage this new, official partnership with Microsoft’s Azure to expand into non-gaming spaces as well. The company hinted at new plans to turn the Unity engine into a “platform-agnostic, cloud-native solution that meets the wide-ranging needs of all developers from enterprise through citizen creators.” It plans to do this by leveraging Azure’s cloud-based systems to provide the real-time 3D (RT3D) simulation tools needed to develop digital twins of real-world places and objects for a variety of training and simulation applications.

The duo believes real-time 3D simulation will become “central to every industry ranging from e-commerce to energy, manufacturing to medical and more.”

Also: Microsoft to allow Xbox Cloud Gaming users to bring their own games later this year

Developers creating games and non-gaming experiences within the Unity engine will now also be able to deploy their creations more quickly and easily to Windows and Xbox devices. Unity and Microsoft plan to make this possible by “leveraging the latest platform innovation from silicon to cloud, and simplifying the publishing experience.”

No timeframe was mentioned for when the first collaborative publishing tools or services might be available.

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Google trade-in values ​​for old Pixels skyrocket w/ Pixel 6a

The US Google Store is running a rather notable trade-in promotion for the Pixel 6a that significantly increases the trade-in value of older Pixel, as well as iPhone and Samsung, devices.

Update 8/8: Google has brought back the significant boost to trade-in values ​​for the Pixel 6a until Saturday, September 24. The difference is that there’s no free Pixel Buds A-Series offer, and it comes just after the $50 Google Store credit ended.

This applies to all 6a models sold on store.google.comincluding Unlocked, Google Fi, Verizon, and AT&T.

Like before, the chart below assumes that your Pixel turns on, is free of cracks, and has a working screen. To see how much Google increased the trade-in values ​​for what’s basically a $149 Pixel 6a, we show the credit you’ll get when buying the Pixel 6.

Trade-in Storage Pixel 6a Pixel 6
Pixel 3 64GB $85 $32
128GB $100 $47
Pixel 3XL 64GB $100 $64
128GB $110 $74
Pixel 3a 64GB $300 $47
Pixel 3a XL 64GB $300 $68
Pixel 4 64GB $290 $111
128GB $300 $121
Pixel 4XL 64GB $290 $142
128GB $300 $152
Pixel 4a 128GB $300 $84
Pixel 4a 5G 128GB $300 $84
Pixel 5 128GB $300 $347
Pixel 5a 128GB $300 $200

Update 7/26: As a reminder, the boosted trade-in expires on Wednesday (July 27, 2022 at 11:59 pm PT) before the Pixel 6a hits retail. You also have until then to get Pixel Buds A-Series for free with your 6th pre-order. Depending on your location, Friday delivery (in the US) is still possible if you order today.


Genuine 7/21: When buying the Pixel 6a through the US google storetrade-in values ​​have significantly increased to a maximum of $300 if your Google device is in the best condition possible.

The Pixel 3a and 3a XL are the oldest phones eligible for the $300 trade-in credit. Others include the Pixel 4, 4 XL, 4a, 4a 5G, 5, and even last year’s 5a. (For comparison, the Pixel 3 XL tops out at $110.)

This boosted trade-in ends on Wednesday, July 27 at 11:59 pm PT, or just before the Pixel 6a hits retail. Remember that you’ll also get Pixel Buds A-Series with your pre-order, which is another $99 value. Check out the terms and conditions:

Trade-in values ​​vary based on condition, year, and configuration of your eligible device, and are subject to change upon inspection. Credit card refund available only on a card used to purchase the Pixel phone. Phone trade-in credit will be issued as a refund back on the credit card used for the phone purchase at Google Store or in the form of Store Credit if the purchased phone has already been returned. Refund is based on (and paid after) phone received matching the description provided at time of estimate and will be issued to form of payment used for order. Phones sent for trade-in must be received within 30 days of initiation of trade-in process, provided the purchased device has not been returned during that time.

As we noted in our review this morning, the Pixel 6a is a great upgrade for current Pixel 3a and 3a XL owners that are no longer receiving updates.

In terms of size, the Pixel 6a is roughly the same size as the standard Pixel 3a, just with smaller bezels. It also comes with the addition of an ultrawide camera, a much better display, and, most crucially, the major chip upgrade that is Google Tensor. Compared to the Snapdragon 670 found in that 2019 phone, Tensor is a massive upgrade.

You also get 50% more RAM, double the storage at 128GB, 5G, hole-punch screen, larger battery (4,410 vs 3,000 mAh), and IP67 water resistance.

Be sure to tell us in the comments below if you’re taking advantage of this Pixel 6a trade-in.

FTC: We use income earning auto affiliate links. More.


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Mobile Is the Main Source of Revenue for Activision Blizzard

Microtransactions aren’t about to end.

Activision Blizzard is one of the biggest gaming companies. The California-based organization is behind some popular licenses like Call of Duty, Devil, Overwatchor world of warcraft. If for years the core of Activision Blizzard activities was focused on PC gaming, this trend has shifted with the release of various mobile titles. The latest and most controversial one is Devil Immortal and its microtransactions.

“Do you guys not have phones?” When Blizzard developer Wyatt Cheng said this during BlizzCon 2018, gamers got their pitchforks out. But mobile games might become the new trend for Activision Blizzard, considering this is now the biggest source of revenue for the company.

The organization’s latest financial report reveals that during the second quarter of 2022, more than half of Activision Blizzard’s revenues came from mobile games. The company earned $332 million from PC in this period, and $376 million on combined console sales. Mobile gaming brought in more than PC and console combined, with over $831 million in revenue.

Last year, the revenues from mobile gaming were roughly the same as consoles – mobiles made $795 million, while consoles brought it $740 million. Consoles sold more last year than this one thanks to the release of Call of Duty: Vanguard. A new installment in this series will come out later in 2022, with Call of Duty: Modern Warfare II coming out on October 28.

While Activision’s 2022 catalog has been pretty thin on consoles, Devil Immortal turned into a cash machine for the company on mobile platforms. This free-to-play game became controversial among players because of its emphasis on micro-transactions. But if that didn’t make gamers happy, it seemed to have fulfilled its goal of bringing some money for Activision Blizzard.

Two months after its release, Devil Immortal surpassed $100 million in global player spending. Micro-transactions are everywhere, and some players even paid $100,000 to improve their character.

Last January, Microsoft announced its intent to acquire Activision Blizzard for the whopping amount of $68.7 billion. If this purchase may change the controversial company culture, it seems unlikely Microsoft would turn down the immense profits that come from mobile gaming.

Source

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Google sued for dropping free Workspace apps • The Register

A putative class action lawsuit has been filed against Google in California by early adopters who are unhappy about the ads company’s decision to demand fees for its Workspace productivity suite.

At the $5 million suit’s core is an allegation that Google promised early adopters of what would later become Google Workspace that they would get to use a free version of the service for as long as the search giant offered it.

Google Apps first arrived in 2006, was rebranded G Suite in 2016 and, in 2020, the rebranding-wand was waved once again to give customers the Google Workspace of today.

The complaint [PDF]filed on August 5 in a San Jose district court, alleges: “From 2006 until 2012, in order to convince potential users to leave well-developed suites of services offered by Google’s competitors (eg, Microsoft Office), Google made a promise to early adopters of Google Workspace. Google promised that such users would always be provided a free version of Workspace (including at least the features that the service had when these customers signed up) as long as Google offered the Workspace service.”

As far as Workspace is concerned, after being referred to as a legacy service, the freebie G-Suite apps were discontinued in favor of Workspace this year, although one could continue to use the tools for personal use.

Key to the complaint is an allegation that the workplace apps that first emerged in 2006 were refined with the assistance of feedback from those early adopters, resulting in something that was professional enough to actually charge for by 2012.

As well as punishing Google for dropping its “don’t be evil” slogan (“Google’s abandonment of the creed “don’t be evil” is well-illustrated in this case,” the lawyers claimed), the complaint reproduced statements from the search giant at the time, including:

“…organizations that sign up during the beta period will not ever have to pay for users accepted during that period (provided Google continues to offer the service).”

The Register asked Google for its reaction to the complaint, and we will update this piece should a response be forthcoming. ®

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Great, Now the Apple App Store Has Malware Too

Apple’s devices and App Store are generally considered more secure compared to competitors like Android or Windows. Apple has greater control and curation over the software it allows on the App Store, making malware much less common than on, say, Google Play. However, as the last few weeks have shown, even reputable-seeming, frequently downloaded apps can secretly be malware — yes, even on Apple platforms.

Most recently, security research Alex Kleber discovered seven malware apps hiding in plain sight on the Mac App Store. All seven apps were apparently made by separate publishers according to the App Store listings, but Kleber discovered they were actually made by a single group based in China.

The apps in question include:

  • PDF Reader for Adobe PDF Files (Sunnet Technology Inc.)
  • Word Writer Pro (Netozo Limited)
  • Screen Recorder (Safeharbour Technology L Ltd.)
  • Webcam Expert (Wildfire Technology Inc.)
  • Streaming Browser Video Player (Boulevard Technology Ltd.)
  • PDF Editor for Adobe Files (Polarnet Limited)
  • PDF Reader (Xu Lu, apparently associated with Sunnet Technology Inc.)

While Apple has scrubbed these apps from the macOS App Store, they won’t be removed from any devices that downloaded them. If you have any of these apps on your Mac, delete them as soon as possible.

All of these apps ranked among the top 100 most-downloaded apps in the US App Store ranks, some of which climbed within the top 10, and PDF Reader for Adobe PDF Files ranked number 1 in the Education category.

Uploading malware to Apple’s App Store is difficult, but clearly not impossible. The developers behind the seven malware apps submitted “benign” versions of apps that hid dangerous code in its encrypted database. Once the app passed certification and was available on the App Store, it essentially “morphed” and activated the hidden malware. Many Android malware apps use a similar strategy to circumvent the Play Store’s security checks.

Apple removed all seven apps following Kleber’s disclosure, but their existence shows how easy it is for malware to appear anywhere, even on seemingly secure platforms like Apple’s App Store.

In fact, last week MacRumors reported on a high-ranking third-party Facebook Ad management app that was stealing user data, taking over their accounts, and using the account owner’s ad budget to promote ads for the malicious app developer’s software. Apple also removed the unnamed fraudulent app from the iOS App Store, but it apparently racked up over 250,000 downloads before it was disabled.

While you’re safe from this recently-identified App Store malware, let this serve as a warning against downloading unknown apps from any platform. No platform is completely safe, and if fake apps can climb the rankings like this, it’s likely there’s other malware hiding on the App Store right now.

Malicious app developers go to great lengths to appear legitimate. Some apps will imitate, or outright steal, the interfaces and features of other software. They will normally work as intended, too, while hiding scams or invasive data-stealing functions. These intrusive features usually — though not always — require high privilege permissions that are unrelated to the app’s advertised use.

Many hackers even create fake companies, including fake websites and privacy policies (which are requirements for submitting an app to Apple). We’ve seen other fraudulent apps use fake privacy policies on the App Store, but they’re easy to spot if you look closely. Many appear on random domains unrelated to the app or its publisher — the seven apps found by Kleber all used a single GoDaddy domain, for example. Similarly, the apps will often feature suspiciously high ratings and glowing user reviews, which is why it’s important to read more than just the highest-rated or top-listed user comments.

Still, even if you’re hyper-vigilant, the best way to keep you and your devices safe is to only download well-known apps from trusted publishers.

[Mac Observer]

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Netflix subscribers aren’t playing Netflix games

Late last year, Netflix began rolling out a new service for subscribers called Netflix Games. Intended as a way to get users to stay subscribed between show releases, data shows that not many people are playing along at all.

Since the service rolled out, Netflix games have been downloaded at least 23 million times, retaining an average player base of 1.7 million.

That is less than 1% of Netflix’s total subscriber base of 221 million, meaning that the vast majority of Netflix subscribers just don’t care about their games.

Netflix as a business has been struggling recently — speaking to shareholders last year, the company stated that they were finding it tough to compete with Epic Games and TikTok for people’s attention.

The foray into the games business is intended to be a way to compete, but the reality is that growing into a new business takes time.

“We’re going to be experimental and try a bunch of things. But I would say the eyes that we have on the long-term prize really center more around our ability to create properties that are connected to the universes, the characters, the stories we’re building,” said Greg Peters, Netflix COO during an earnings conference call.

The Netflix games catalog currently holds 24 games, ranging from Stranger Things: 1984 to Into The Breach, with plans to expand the catalog to 50 by the end of 2022.

“We’re open to licensing and accessing large game IP that people will recognise, and I think you will see some of that happen over the year to come,” Peters said.

Netflix’s push into games required some big spending, however. Recent acquisitions, such as the purchasing of Next Games, cost Netflix approximately $100 million AUD.

To that end, Netflix continues to express that this is more of an experimental test project and that the company isn’t pushing games for no reason.

“We’ve got to please our members by having the absolute best in the category,” said co-CEO Reed Hastings. “There’s no point of just being in it.”

You will have plenty of time to try some of Netflix’s games out, however. The Witcher Season 3 paused production due to Covid-related concerns, and it is unknown when production will resume, so you have a lot of downtime to give Into the Breach a shot.

Written by Junior Miyai on behalf of GLHF.

Read related topics:Netflix

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Why Fortnite is banning many accounts as of August 2022

The month of August has seen the banning of many Fortnite accounts. Though the situation seems to be wildering on the surface, it is a serious and complex matter, as the banning of so many accounts pertains to legal issues.

The current issue stems from the fact that several websites have failed to register for new licensing rules in Indonesia. Meta, Amazon, PayPal, Yahoo, Google, Epic Games, and many other companies were also affected by the ban.

youtube-cover

Why Fortnite accounts are getting banned left and right

With the implementation of the new rules, companies were asked to provide data on their users by July 29, which was a little over a week ago. If they failed to do so, then those companies would become unlawful in the country.

This ultimately means that the bans are not coming from Epic Games. Rather, it is a result of the new laws that the company did not follow. Thus, right now, players from Indonesia cannot play the game.

In case you didn’t know. Fortnite is banned in Indonesia for “breaking the law”

Indonesia has been identified as one of the biggest gaming markets in the world, and the country with the largest collective playerbase in Southeast Asia.

These bans are not permanent, though. Once Epic Games adheres to the new laws of the country, the game will be unbanned. It seems highly likely that all Indonesian players will eventually get their Fortnite accounts back.


Other reasons why players might get their Fortnite accounts banned

Epic Games bans accounts in Fortnite for a variety of reasons. Oftentimes, players get caught while cheating, which results in a swift ban. Streamers, for example, have often been caught on stream and have been banned right in front of their audience. Other times, players get banned for being offensive in-game or have been reported too many times.

According to Epic Games, one of the most common ways to get an account banned is by having an offensive name, as they stated:

“Your display name must not contain any of the following: Vulgarity, hate speech, offensive or derogatory language of any kind, direct references to any Epic Games employee, product, service or character.”

Fortnite’s developers tried to lay out a list of what might be constituted as offensive. They continued:

“Diversity in race, ethnicity, color, religion, gender identity, sexual orientation, ability, national origin, and other groups.”

Bans are often handed out for various lengths and are usually temporary, but in the case of harsher crimes, the developers have not been shy of handing out permanent bans.

Account bans can vary in length (Image via McCreamy on YouTube)
Account bans can vary in length (Image via McCreamy on YouTube)

Epic Games reportedly looks at each case thoroughly before determining whether the player deserves a temporary or permanent ban. This makes it hard to know exactly what might constitute a ban.

Thus, it is a good idea to avoid cheating, do anything even remotely offensive, or impersonate a celebrity. If one feels that there is a chance their behavior might get them banned, it is best to avoid it.


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Destiny 2 Leaker Suggests Your Power Level May Be Going Away

Another day, another destiny 2 leak.

Fans of Bungie’s much-loved online shooter are no strangers to purported leaks about changes that may be coming to the game in the future. Many of these rumors amount to nothing, but every now and then you’ll hear one that strikes a chord.

This time, the destiny 2 rumor in question has to do with Power Level, the game’s metric for a player character’s overall in-game strength; specifically, that Bungie has plans to do away with it.

The rumor comes from DestinyTwoLeaks on Twitter, an account that has proven to be one of the more reliable sources of D2 leaks in the past. One of its most recent called shots was that Bungie would introduce three new Battlegrounds during the recent witch-queen expansion, a leak that struck the nail cleanly on the head.

Effectively, DTL suggests that Bungie is looking at removing destiny 2‘s long-running Power Level system in favor of one more reliant on Artifact Level. This won’t be a new rumor to most who follow the game on social media — several rumors about Power Level changes have been rattling around for over a year. What makes this one different is that it comes from a source with a fairly strong hit rate.

Currently, Artifact Levels are seasonal buffs that can help boost your character’s abilities beyond the current power cap. If you hover the cursor over your Power Level in the menu you can get an idea of ​​your true PL and how much your Artifact Level is helping you out. Your Power Level, as granted by the gear you have equipped, will be represented by a number in white. Your Artifact Level sits alongside this, represented by a number in blue. Because Artifact Levels have no cap, dedicated players can effectively grind them upward indefinitely. As things stand, Artifact Levels are a fast and convenient way for players to quickly hit Recommended Power Levels for attempting certain events.

So, if they’re currently a secondary system designed to appeal to the rise-and-grinders, why would Bungie want to put them in the driver’s seat? One reason could be that Power Level has, over time and multiple destiny 2 expansions, become rather vestigial. Every recent expansion pack has included an automatic Power Level buff that brings players up to around the level required to start the new content. Bungie has been doing this so no player gets left behind the pack for long. Bungie also introduced Legend, Master, and Grandmaster difficulty tiers in most of its endgame content, like Strikes and Raids, and these get bumped up each season.

Therefore, if no one’s getting left behind, and no one’s really on the standard loot treadmill anymore, does your Power Level still mean anything?

DTL’s leak suggests Bungie would pivot the current total Power Level system to one built around seasonal progression with interstitial resets. The thinking in the community is that this would streamline the seasonal grind and make things simpler for returning players, who are often overwhelmed by the total tonnage of destiny 2‘s systems.

I pass this one off to you, Kotaku readers. Thoughts on a change like this? Would prefer Artifact grinding over the day-to-day loot grind that’s been a staple since launch? Sound off in the comments, I’d like to hear your take.

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Best tech for dad this Father’s Day

Father’s Day is just around the corner, 9News.com.au has put together a list of the best tech for dad this year.

If you need some ideas to show the father figure in your life how much you love them, we’ve got you covered. But one thing’s for certain, tech for dad doesn’t always come cheap.

Mark your calendar, Father’s Day is on Sunday September 4.

Senheisser Momentum – $599

The Senheisser Momentum over-ear headphones have great sound and active noise canceling technology. (Senheiser)

These noise-cancelling headphones can help dad drain out the chaotic noise of life for an excellent listening experience.

They’ve also got a smart on/off function, allowing dad to quickly pick up where he left off after any slight interruptions.

The Soundboks Go retails for around $1099 (Soundboks)

This is a heavy-duty Bluetooth speaker with great battery life.

If dad isn’t cranking it at full volume you should be able to get two days out of a full charge. It’s also surprisingly light for its size, making it easy to take with you on any camping or fishing trip.

The July Carry On Pro has a hidden phone charging station. (July)

This carry-on luggage bag has a detachable laptop pocket and a phone charger system hidden away under the handle.

The Carry On Pro is lightweight but sports a tough outer shell. It’s also on four wheels, so lugging it across terminals is a breeze.

Belkin Boost Charge Power Bank 20K – $79.95

Belkin also has some great porta-power solutions, Belkin Boost Charge Power Bank 20K, which retails for just under $80, can charge two devices at once.

Belkin Boost Charge 3-in-1 Wireless Charger with MagSafe – $230

Belkin’s latest three-in-one charger offers fast charging in a stylish design. (belkin)

It’s the perfect bedside table companion. I’ve used Belkin’s phone and watch charging station for years now and it hasn’t let me down.

This device works best with MagSafe-compatible iPhones but also has a Qi charger underneath for Airpods and the like. This charge stand retails for $229.95.

Twelve South Power Pic – $99

The Twelve South Power Pic looks unsuspecting on any bedside table. (Twelve South)

A picture frame that doubles as a wireless charger? Your Dad already draws power from the sight of your face and for $99, his phone can too.

Magnets connect a plate of glass to the back panel that together, slide into a plain black base which will suit most desktops. Make sure your phone supports wireless charging before you buy!

Nanoleaf Elements have a wooden design and start from $119. (Nanoleaf)

Nanoleaf’s range starts at about $120 and now features a stack of different shapes and styles. The Nanoleaf Elements have a wooden style, offering a natural finish to any bar, workshop, or garage. The module design allows you to add as many panels as you like in any direction. Nanoleaf also has their classic triangular panels and Nanoleaf Lines.

The MoeBot robotic lawn mower starts from $999. (Robot My Life)

How about a robotic lawnmower to give dad back his weekends? This little robot can independently mow lawns up to 600 square meters, navigating inclines up to 30 degrees.

Whether dad has a sore back or is simply over having to maintain the grass, the MoeBot robot lawnmowers are a cut above the rest.

The Traeger Pro 575 can be controlled through an app on your phone. (bring)

This wood-fired barbecue is full of tech, Bringer calls it WiFIRE technology. Temperature, timers, and alerts can all be controlled through the Traeger app – meaning you can set and forget, then return later to a succulent, smokey feast. It also boasts “all terrain” wheels, meaning no surface is a problem when it’s time for grilling.

Philips PicoPix Max TV – $1,495

The Philips PicoPix Max TV is one of the most portable projectors on the market. (Phillips)

This small-sized projector is the perfect travel companion.

The box may say it’s only a 120-inch screen size, but that size can easily stretch out to double that with minimal quality loss. It includes Android TV, has built-in speakers and one charge will get around four hours of playtime.

Lavazza A Modo Mio Voicy – $349

The Lavazza A Modo Mio Voicy has Alexa built in. (Lavazza)

This coffee machine has Amazon’s voice assistant built in. This means you can ask ‘Alexa’ to make you a coffee from anywhere in the house.

It may sound a little gimmicky, but it’s two presents in one – a high-quality coffee machine and a smart assistant.

Nespresso’s Atelier has a button for almost every coffee type. (Nespresso)

Nespresso’s latest original line capsule machine has a detachable milk frother that froths the milk while it’s in your cup, meaning less washing up for dad. Right now they’re only available for Nespresso’s boutique stores and online.

Forcite’s helmets are owned and designed in Australia (force)

Forcite’s latest helmet has an inbuilt camera, an audio system for music and calls, notification lights, and one of the highest safety grades going around.

It’s also owned and designed in Australia. These helmets can be customized to suit your needs.

Engraving your gamertag costs an extra $12.95. (Nine)

Customize your own Xbox controller with Xbox Design Lab. These controllers can be customized down to the grips on the handles – you can also have a name or Gamertag engraved on the controller.

SteelSeries Arctis Nova Pro Wireless – $649

The SteelSeries Arctis Nova Pro Wireless retails for $679. (Nine)

Known for their quality gaming gear, SteelSeries’ latest gaming headphones are the best on the market, not just in sound quality but in design too. Dad can’t go wrong with these.

(sony)

Sony’s new INZONE Gaming headphones should be hitting the shelves just before Father’s Day. 9News recently went hands-on with the devices and can happily recommend the H7 and H9 to any gaming dad. Sony’s INZONE range is coming to stores and online on August 18.

HTC VIVE Pro 2 VR
HTC VIVE Pro 2 VR (9News)

5K resolution, wide 120-degree field of view, 120Hz refresh rate – if the price wasn’t a giveaway, the HTC VIVE Pro 2 is an absolute beast when it comes to VR. It offers a near unmatched virtual reality experience, taking dad to places all around the world from the comfort of the lounge room – and is still much cheaper than a family holiday to Europe.

Gtek Replicator Mechanical Keyboard – $99

The Gtek Replicator is affordable and great for everyday use. (Laser / Gtek)

This keyboard has been my daily keyboard for a couple of months now and hasn’t let me down. The keyboard can comfortably handle it all, from active gaming to everyday computer work. The RGB lighting, palm rest and volume scroll wheel are also a nice touch.

When it comes to the latest games for dad, here’s our list:

  • Lawn Mowing Simulator: Landmark EditionDoes dad like mowing the lawn but the yard is already done? This is the solution for the dad addicted to cutting grass.
  • MLB The Show 22Despite being published by Sony, MLB The Show is available on Xbox and PC too. It’s perfect for any major league baseball lover.
  • NBA 2K23this one is releasing a few days after Father’s Day, but a sure winner for the basketball-loving dad.

Or you could always swing dad a subscription to Xbox GamePass or PlayStation Plus Deluxethere are hundreds of games on both platforms for dad to indulge in.

God of War: Ragnarok (2022)

The most anticipated video games of 2022 and beyond

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‘Call Of Duty Next’ to reveal ‘Modern Warfare 2’ multiplayer and ‘Warzone’ “future”

Activision Blizzard has announced Call Of Duty Next, a livestream that will reveal Call Of Duty: Modern Warfare 2‘s multiplayer and what’s next for war zone.

Call Of Duty Next will take place on September 15, though no specific time has been confirmed just yet.

However, Activision Blizzard has confirmed that the stream will include a “full” reveal of Call Of Duty: Modern Warfare 2‘s multiplayer, ahead of the shooter’s October launch.

The livestream will also outline “the future of war zone,” after confirming war zone 2.0 earlier in the year. For the most part, details on war zone 2.0 have been kept tightly under wraps – though it’s set to launch “later this year” and will be integrated with Modern Warfare 2 after it launches on October 28.

Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2. Credit: Infinity Ward.

war zone 2 will also be a separate game to the current version of war zonewhich was confirmed when Activision stated war zone 2.0 will not carry across progression or cosmetics from the current battle royale.

Call Of Duty Next will also reveal “the war zone mobile experience” – though it’s unclear if this will be a standalone title in the same vein as Call Of Duty Mobileor if it will be integrated with war zone or war zone 2.0.

Beyond next month’s showcase, Infinity Ward has also confirmed when two open betas for Call Of Duty: Modern Warfare 2 will take place. These betas will take place in September, however the first beta will only be available to PlayStation fans. Additionally, the first two days of each beta will only be playable for anyone who has pre-ordered Modern Warfare 2.

other Call Of Duty news, a court case against Activision Blizzard has been thrown out because the plaintiff’s lawyer hadn’t played enough Call Of Duty to back up their allegations. However, the company’s still tied up in a major lawsuit surrounding allegations of workplace misconduct and sexual harassment.