SpaceX has cleared an important hurdle that brings it closer to the Starship system’s first orbital flight test. The company has successfully completed a static fire test of the Super Heavy’s current prototype, the Booster 7, a month after its previous attempt ended up in flames. SpaceX used the Booster 7 for this test again but fired only a single Raptor engine on the orbital launch pad, igniting it for a few seconds to give engineers a close look at how it’s performing.
The Booster 7 is equipped with 33 Raptor version 2 engines meant to give it lift it needs to launch both the first stage itself and its upper stage companion, the Starship spacecraft. During the company’s previous static fire test attempt, the booster caught fire on the launch pad. Company chief Elon Musk revealed on Twitter back then that the issue had stemmed from the engine spin start test SpaceX had conducted and that going forward, the company “won’t do a spin start test with all 33 engines at once” anymore.
In addition to testing Booster 7, SpaceX also did a static fire test on two of the six Raptor engines on Starship 24. That’s the current prototype for the launch system’s upper stage, and it’s what will fly to space for the system’s first orbital flight test . It’s still unclear when SpaceX intends to send the Starship to orbit for the first time, but it likely has to conduct more testing before that happens, including static firing more of its Raptor engines.
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the price is getting out of hand, it is disgustingly expensive. I don’t get it.
Kev, 1 hour agoGood audio can’t exactly be quantified lol We’ll see when reviewers actually get them.Yeah, you might be in a bit of a pickle, as there are quite a few good reviewers for audio products on tech sites. Usually you get 90% of the review describing the app, mics, ANC and tiny paragraph that says “They sound good.” Good luck with reviews, I really hope you will find at least one good, real review for these headphones.
s
samwithgalaxy
t@J
Don’t they feature the co-axial design as their predecessor?
Kev, 1 hour agoUnlike phones, you guys can’t judge this based on the specs. I’m excited to try this… moreHaving Buds Pro, I don’t really see the point of upgrading, except for the matte finish, which I wanted since the start since I avoid anything glossy. Batterly life is the same too, the mic were already good but the ANC wasnt on par with the Sony XM4 (Which have a slightly inferior mic for conversation / phone call, other users prefer the sound/captation of the Buds Pro over the Sony) , perhaps this will be interesting ? Doubt it, it’s a release to milk money and they’ll be priced at 150 in 5-7 months (Or less with cashback in December) and 120-130 in a year. So yeah, I’ll wait and let other enjoy the beta stage 😎
?
What happened to the glossy design, was it a fingerprint magnet?
K
Dylan Mason, 2 hours ago“Clearer and richer audio” jesus murphy, clichés much? That’s not what 24-bit a… moreGood audio can’t exactly be quantified lol
We’ll see when reviewers actually get them.
K
Unlike phones, you guys can’t judge this based on the specs. I’m excited to try this, although I am concerned that they only claim a 3 dB increase in ANC.
Samsung’s buds have all sounded very well in the past. So these Pro 2s have big shoes to fill. And I am confident that these will sound great.
M
Wait doesn’t this look almost identical to the samsung galaxy buds 2
Bogdaan, 3 hours ago1. Another proprietary audio codec and AAC only – no buy 2. No dual connection – no buy. My R… moreit has sbc,aac, samsung scalable hd and le audio will be added but yeah that samsung codec i dont have on my pc but i do have aptx on pc.
Anonymous, 5 hours agoWhich design fits you better? Airpods 1 design? Galaxy Buds+ design was top and the oval shape of the case, even better in the hand 🌞
Still use them for Audio on PC, because for music the quality isn’t the best (especially vs Buds Pro / Sony XM4)
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anonymous
kx7
230$ just for standard tws? nope better buy gaming tws not this crap
D
“Clearer and richer audio” jesus murphy, clichés much? That’s not what 24-bit audio does at all. It’s an increased dynamic range over standard 16-bit audio. That’s all it is. Unless you have lossless 24-bit files stored on your phone or a streaming platform supporting such, this will not impact your regular day-to-day use at all. It also means nothing unless they’re pairing a new lossless codec with it, otherwise it’s just another lossy LDAC clone with HALF the bandwidth capabilities that a standard 24-bit/44.1kHz file requires.
They have a 10mm woofer and 5.4mm tweeter. Not a single 10mm driver. “360 degree audio” is also just a surround DSP, and it doesn’t actually add anything beneficial.
Come on guys, do more than preach the marketing material to us. Por favor? Or at least do THAT right.
B.
Ivo., 3 hours ago24 bit or not, until Samsung can make the buds to sound at least as good as the best buds, Bos… moreYou seriously think Bose sounds better than Samsung🤣🤣. Do you even know what is sound quality?
P
I wish the case would be smaller
?
anonymous
JuH
Anonymous, 5 hours agoMeh in ear canal buds again, interest is lost. More companies should start focusing on peo… moreBut there are other options. It just doesn’t need to be samasung
Yo
24 bit or not, until Samsung can make the buds to sound at least as good as the best buds, Bose, I am not buying them! Sound quality is all that matters, and nothing else!
B.
1. Another proprietary audio codec and AAC only – do not buy 2. No dual connection – no buy. My Redmi Buds 3 Pro for $45 has it 3. Bluetooth LE is coming next year – no reason to buy now.
Clear conclusion for me unless you have no buds atm
AND
Bluetooth 5.3 and no support for the LC3 codec? Is it a typo in the marketing material or it doesn’t support at all?
I can almost bet EarFun Free Pro 2 for $80 will sound much better than this (not to mention $30 wired headphones). TWS … I wonder if more manufacturers will start manufacturing headphones that can be classified as headphones and not just noise makers with abysmal tuning.
The same quality and durability that allows Lego bricks to be passed down from one generation to the next also allows the brightly colored building toy to be weaponised in the worst way imaginable: inside a foot-tracking cannon that deliberately sends the pieces sliding underfoot as someone walks by.
Adam Beedle is seemingly a glutton for punishment when it comes to kids’ toys. After building an automated turret for a Nerf blaster that sends foam darts hurtling right towards the face (their face, in particular), Beedle has constructed another weapon of mass annoyance. This time, it’s a camera-equipped, custom-designed blaster that greatly increases its target’s risk of stepping on one of the most painful objects known to humanity: the Lego brick.
If you’re not wincing in pain at the idea, take a moment to watch Beedle’s very unscientific experiment to find the most painful Lego brick to step on (don’t worry; he doesn’t enlist any unsuspecting friends or family to endure this torture). Although it was a simple one-stud brick that caused the most pain, Beedle instead designed and 3D-printed their elastic band-powered launching mechanism to fire standard two-by-eight bricks, which are still no picnic to accidentally discover underfoot.
A basic computer-tethered webcam attached to the launcher and powered by the OpenCV computer vision library specifically targets the human foot, although given the limited image quality of the cam, the addition of red socks greatly increases the cannon’s accuracy. When a foot is targeted, the cannon sends the plastic bricks sliding across the floor towards it, creating a minefield of pointy studs and sharp plastic edges.
If you’ve got roommates notorious for sneaking into the kitchen and stealing your food, a contraption like this guarantees you won’t have roommates for much longer.
Tower of Fantasy launch times are still set for tomorrow, August 10, but players have dug into its in-depth character creator early by preloading the game, and they’re already making some impressive virtual cosplay.
Tower of Fantasy lets you save, share, and vote on custom avatar models, and there’s even a gallery managed by a popularity contest of sorts. Open the character creator, click on the lobby, and then open the Popularity Vote tab to view the most-liked models. Above, you’ll find a snapshot of the front page of this tab at the time of writing.
The top slots are taken by lookalikes for Hu Tao and Keqing from Genshin Impact, with 2B from Nier Automata, Raphtalia from The Rising of the Shield Hero, and (I’m pretty sure) Hinata Hyuga from Naruto behind them. 2B is holding her own de ella, but there’s a pretty sizable vote gap between the top three and the rest of the list.
Hu Tao and Keqing aren’t the only Genshin Impact characters among the top 12. Bennett and Zhongli also make an appearance, accompanied by more Naruto characters like Sasuke Uchiha and Pain, as well as other anime favorites like Ken Kaneki from Tokyo Ghoul. Expect to see plenty more Genshin Impact and anime characters once the game is actually out.
As it happens, Tower of Fantasy dev Hotta Studios is currently running a Twitter campaign (opens in new tab) inviting players to share their custom avatar with the tags #createanimyself and #TowerofFantasy for a chance to win a mousepad. You’ll be shocked to hear that multiple people have submitted the 2B recreation pictured above while claiming it as their own.
Hotta’s MMO has rightfully been compared to Genshin Impact, but as we said in our Tower of Fantasy hands-on previewit’s more than just a sci-fi take on Genshin.
Cycling is an endurance sport and shares many similarities with other endurance sports. One of those similarities is how much an audio distraction can help performance. For some that will mean passing the hours with audio books or podcasts. For others it will mean matching intensity with just the right music. Whatever your need, there are tons of headphone options. With our list of the best headphones for cyclingwe’ve tried to narrow that down and one of the brands we included was Adidas.
As with all of our buyers guides we are constantly assessing new options. If you are riding outside, it’s important to be able to hear your surroundings. Being able to use a single earbud from a pair of true wireless headphones is an excellent solution and with that in mind we tend to keep track of new products. When Adidas announced the ZNE 01 ANC we jumped at the chance to try them out. The product lands right in the heart of the most competitive space for headphones. If you are looking for true wireless headphones for cycling it’s likely they are on your radar and now we are ready to cover the details as they relate to cycling. Keep reading to see what we think works and what doesn’t about the Adidas ZNE 01 ANC true wireless headphones.
Design and aesthetics
The Adidas ZNE 01 ANC hit the market this spring, and at the time of release there were two colors and a higher price. A few months later, as I write this review, the original two colors of light gray and night gray have seen the addition of a third option, indigo, while the originals have had a price drop. Whatever option you decide to go with, it’s actually quite a bit more complex than it would seem.
While the outer design of headphones might not be the most important consideration, Adidas has managed to be unique and true to their brand. The basics are white, black, and blue but there’s a darker background color paired with a tight crisscross of a lighter colour. Look from a distance and the two colors blend but up close it gives a little more interest. It’s one small detail but it’s clearly considered and it leads into other small design details.
The case, which provides enough battery to charge the earbuds roughly 4.5 times, features the same patterned color but also a series of ridges on both sides. They sit outboard of a status light and an Adidas logo while there’s a USB-C port at the bottom. The logo is three-dimensional and rubberized but it’s also the button that initiates pairing. When you are ready to use the earbuds, flip open the magnetic top cover and right away you’ll notice the ridges from the case repeated. As with the case, they help add a bit of visual detail but they also help with grip.
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Also, rather cleverly, repeated on the earbuds are the distinctive Adidas stripes. You’ll find the stripes on a strip of the same hard plastic that the case and earbuds use everywhere. In this case, it extends below the main body of the earbud and the actual stripes feature the texture of a speaker grill. The speaker drivers sit above the extensions and use a shallow design with an easy to remove silicone tip. There are three tips included to help you find the right size.
There are also a few design features you can’t see. While the case carries an IPX4 water resistance rating, the earbuds up that to an IPX5. It’s enough to handle sustained, low pressure, water jet spray (so heavy sweat), or even rain should be no issue. Also undetectable are the capacitive buttons on the outside of the main body. If you choose to use the companion app to turn on the buttons then they operate up to four different functions. A single tap will answer or hang up a call or start/stop music. A double tap moves forward a song and a triple tap jumps back while a long press is configurable. Options for the long press include switching between active noise cancellation and awareness mode, waking the voice assistant, starting Spotify, or starting the adidas running app.
In the case of noise control there are some additional controls to jump into. Awareness is the Adidas specific name for the feature that increases awareness of surroundings by reproducing sound taken in through the two external mics. Don’t expect anything close to a true boost in the volume of external sounds but there is a slide function that allows customization of the effect. There’s also a slide function for the ANC effect and it’s much more effective but expect to leave it turned all the way up.
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Performance
I’m sitting here writing this review with a stack of true wireless headphones for comparison. Depending on the price you find them for, the Adidas ZNE 01 ANC faces competition from the Samsun Galaxy buds pro, the Jabra Elite 7 active, the Jaybirds Vista 2, both of the Google Pixel buds, and options from Apple as well as Beats. Despite the stiff competition the Adidas option finds a way to stand apart and for me it’s all about the design ergonomics.
While the case might provide between 4 and 5 full recharges of the earbuds, that’s not enough to overcome the low 4.5 hours of ANC enhanced listening time. What it does provide though is the grip of the ridges on the side. More importantly, the earbuds mirror the design. It’s a small detail but it makes them easy to grab and easy to live with. So many true wireless headphones fail when it comes to everyday use and Adidas really shines in that regard.
Given the price of a good pair of headphones most people will own a single pair. On the bike, the Adidas ZNE 01 ANC stay put. They aren’t uncomfortably tight but they also don’t move. Racing on Zwift, when my face is completely wet with sweat and I start laughing at the absurdity of responding to another attack, the movement of my jaw is often an issue but not for these. The Adidas ZNE 01 ANC are solid in this situation. Later in the kitchen chatting on the phone it’s easy to grab them using the extension and the ridges. Wearing them for a few hours on an endurance ride, or while working, they never become uncomfortable. If I’m riding outside, or on the phone, either earbud works without the other. There is no situation where I find them unstable or uncomfortable and it’s this back-and-forth usability that I love.
In terms of sound quality, I tend to leave the equalizer in the vocal boost setting that emphasizes the mid-range. It’s useful for hearing teammates during a Zwift race with a fan pointed at my face or outside with wind noise. On the other hand, if I decide I need a bit of a musical boost while racing alone, the electronic setting does a good job of emphasizing bass response for the Icona Pop song “I don’t care.” If you have a different preferred type of music, there are seven options in the equalizer. On the other hand, if you are more the type to fiddle, there might be some disappointment when you find you can’t actually adjust the settings.
That inability to adjust the equalizer is just one aspect of the worst part of these headphones, the companion app. I rarely interact with it but it regularly asks if I want to set up the same headphones I’ve been using for months. A good portion of the time when I do want to do something with the app I’m greeted with a note that the headphones aren’t connected. This is despite the fact that I’m using them at the time. One thing I do appreciate about the app is that I can just turn off the touch controls. I’ve hung up on way too many people accidentally touching headphones in my ears and generally leave the touch controls off.
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verdict
The price point and features of the Adidas ZNE 01 ANC put them into the most competitive segment for headphones. It’s a segment that’s almost completely dominated by true wireless earbuds at this point so even the form factor has ceased to be much of a differentiator. What does manage to set the Adidas apart is a combination of everyday usability and comfort plus good sound quality. In my testing, the Jabra Elite 7 Active was the closest competitor. The app is worlds better than Adidas and there’s 8 hours of battery life on hand. They also offer marginally better sound quality and are very comfortable. Every so often though the movement of my jaw dislodges them and they aren’t as easy to grab and reposition. Although the limited battery life and poor companion app of the Adidas drag them down, it’s not quite enough to overcome the ease of use. The one caveat being that the differences are so close it’s going to be very price dependent.
Testing scorecard and notes
attributes
notes
Rating
sound quality
Bass heavy and no ability to fine tune the equalizer but also among the best at this price point.
7/10
Comfort
Right up there with the best of the best for true wireless earbuds.
10/10
Companion App
The worst part of the experience. When it works it’s not bad but it often has issues.
5/10
Features
Battery life isn’t great but the ANC is good and hear through is available as an option.
7/10
Value
Pricing moves around a little but Adidas tends to price these just slightly higher than the competition.
8/10
overall rating
74%
Tech Specs: Adidas ZNE 01 ANC
Price: £149.99 / $189.99 / €189 / AU$320
Color options: Night grey, Light grey, Indigo
Play time: 4.5 hours in buds with ANC (6 hours without) 20 hours total incl. charging case with ANC (26 without)
Charge Time: Quick charge: 15 min gives you 1 hour of playtime. Time to full charge:3 hours to recharge earbuds from charging case
Touch Response Functions: Control music, ANC control (on, off, Awareness mode), Receive / end calls
If you’re in the process of a big desktop upgrade and you’re looking for a little future-proofing, look no further than MSI’s latest power supply. The MEG Ai1300P PCIE5 (rolls off the tongue, don’t it?) is the first PSU model sold to consumers that offers full compliance with Intel’s new ATX 3.0 standard. ATX 3.0 power rails, or adapters to comply with them, might become a necessity as soon as the latter part of this year, when power-hungy next-gen graphics cards from Nvidia and AMD are expected to use them.
Even so, the Ai1300P is a bit of a splurge. As the name implies, it’s a massive 1300-watt unit, capable of delivering up to 600 watts to beefy, power-hungry PCIe 5.0 graphics cards using the new 12VHPWR (12+4 pin) power rail. Older, backward-compatible PCIe 4.0 cards should work fine too, so long as you get a compatible power rail. For a technical breakdown of what’s new in the ATX 3.0 standard, check out PCWorld’s exhaustive guide here, or watch our interview with Intel PSU guru Stephen Eastman below.
In addition to the 12VHPWR rail, the Ai1300P boasts no less than six older PCIe outputs, double 8-pin CPU raise, and four rails for SATA connections. MSI’s announcement page (spotted by WCCFtech) doesn’t say when the new power supply will be available, or for how much. Our guess: “soon” and “a lot,” respectively.
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Cloud streaming, like Google’s Stadia, could be the killer feature of the company’s upcoming mixed reality headset. Google has already laid the foundation for it.
At the I/O developer conference in May, it presented an impressive new Google Maps feature: With Immersive View, Maps users can immerse themselves in a detailed 3D version of well-known cities on their smartphones and even virtually examine the interiors of restaurants and pubs.
The 3D graphics come from the cloud and use Google’s Stadia infrastructure. Google dubbed the new streaming service Immersive Stream for XR. A trailer released to accompany the announcement shows various application scenarios that resulted from Google’s cooperation with BMW and other companies.
Immersive stream for VR and AR headsets in the pipeline
Now Google is working on headset support, writes Google blog 9to5Google. The service is expected to support OpenXR-compatible VR and AR headsets and offer VR and stereo AR modes. The news comes from an immersive streaming spotlight Google held last week.
The service, in its current form, is aimed at enterprise customers. Google cites shopping, tourism, kitchen design, and training as use cases.
Immersive Stream for XR supports Android, iOS, and desktop browsers so far. Support for OpenXR headsets is in development. | Image: Google
It could become more in the future. Google is rumored to be working on a mixed reality headset that could support both VR and AR via passthrough mode (see Project Iris). The report in question says that Google is considering using cloud streaming to compute AR content to get around technical limitations like limited processing power and waste heat. Project Iris is expected to launch in 2024, according to the report.
XR gaming from the cloud
Immersive Stream for XR could become the basis for such a headset feature. With its cloud infrastructure, Google is well positioned and could one day outpace competitors like Meta and Apple. Meta is launching a mixed reality headset in a few months (see Project Cambria), and Apple is expected to launch its first XR hardware early next year.
Meta is working on its own XR cloud streaming under the codename Avalanche and is currently conducting initial 5G tests with US carrier Verizon. Nothing of the sort has leaked out from Apple yet.
Cloud streaming holds enormous potential for tech glasses in general, as it could combine mobility and computing power. Today’s VR headsets are either mobile but lack computing power, or they are tied to a local computer.
The biggest technical challenge is the latency of cloud streaming. This needs to be lower than traditional 2D streaming because too much delay between the VR action and its visual translation into virtual reality can disrupt the experience and cause discomfort.
Note: Links to online stores in articles can be so-called affiliate links. If you buy through this link, MIXED receives a commission from the provider. For you the price does not change.
SpaceX just got one step closer to the first orbital test flight of its launch system Starship with the successful static fire test of a prototype Super Heavy booster late Tuesday afternoon. That booster, “Booster 7,” was rolled to the launch pad overnight last Friday.
The successful test is a notable milestone for SpaceX, which has been working on its Starship program from its Boca Chica development facility in southeast Texas. It comes just a few weeks after a previous booster test resulted in an explosion at the launch pad — though the damage was clearly not catastrophic, as this same booster was tested today.
Just a single Raptor 2 engine was fired during the test, rather than the 33 engines that will ultimately lift Starship to orbit, and the entire test lasted only a few seconds. During a static fire test, the engines spin up to ignition, but the rocket stays on the pad, so engineers can get a good sense of an engine’s performance prior to an actual launch.
NASA Spaceflight livestreamed the test and captured the exact moment of ignition:
The two-stage Starship is comprised of a Super Heavy booster and an 164-foot-tall upper-stage called Starship. The launch system, which stands at 394 feet in total, is designed to be fully reusable — the only rocket in its class that’s designed for reusability by a long margin. It’s a key part of SpaceX CEO Elon Musk’s goal to make humans multi-planetary and to spread, in his words, “the light of consciousness” throughout the universe.
Although Musk has postulated a number of possible timelines for the first orbital flight test of Starship, I have most recently estimated on Twitter that “a successful orbital flight is probably between 1 and 12 months from now.”
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The years of waiting will soon come to an end: Half-Life 2 VR is in the starting blocks and should be even better after the launch.
As the mod team announced on the project’s website, Half-Life 2 VR will be released in September. The mod has already been in a private beta test for months and will soon enter public beta.
“The overwhelmingly positive feedback from our private beta testers over the past few weeks has convinced us that the game as it is now can not only be fully completed from start to finish, but it’s also very enjoyable to do so, and we wish to give you the opportunity to experience it for yourselves,” the mod team wrote.
MIXED colleague Max also participated in the private beta test and found Half-Life 2 VR to be better than the original flat HL 2 experience.
The team is waiting for Valve’s response
It is still unclear whether the project will get the green light from Valve. Without a license, the team can’t publish Half-Life 2 VR on Steam. That would make installation more cumbersome, but wouldn’t hold up the release any further.
“We are still waiting for approval by Valve, and we do not know how much longer that will take,” the mod team’s blog reads. If the approval doesn’t come, the mod will be released outside of Steam.
With the launch of the open beta, the project is not finished, on the contrary. In a roadmap, the team describes what they plan to do next. The team plans to add episodic support, overhaul weapons, improve movement and comfort, and revamp maps, assets, and textures.
“A project as large and ambitious as Half-Life 2: VR is never truly finished. There is a lot that we still want to do, and still want to improve on, to make it the best VR experience we possibly can.”
Big plans for Half-Life 2 VR
For starters, the team wants to bring the two add-on episodes to VR. The majority of the expansions are already playable well, the team said, and after the launch of the open beta, the team plans to look into full VR support for Episode One and Two.
One area of the base game that could use some fine-tuning is the weapons. Many gadgets don’t yet support hand poses, and some animations and effects are still missing or incomplete. “We are working on it and will gradually release updates as we make progress,” it says.
The team also wants to improve controls and locomotion. The developers are thinking about support for teleportation and additional comfort options for vehicles.
The team is also working on revising 3D models and textures thanks to AI upscaling. The improvements are supposed to stay true to the original game. The maps are also to be overhauled and receive improved lighting, more details, and VR optimizations.
Half-Life 2: VR will be free, but requires a Steam installation of the original game.
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Urbanista may be known as a Swedish lifestyle audio brand, but it’s also a technological trailblazer and very serious about audio quality. The company has just announced the launch of the new Urbanista Phoenix, the world’s first true wireless earbuds that offer noise canceling and solar-powered charging.
Last year, the company joined forces with Exeger to launch the Urbanista Los Angeles headphones. These were the world’s first to use Exeger’s Powerfoyle technology, a thin plastic film that can turn light to generate unlimited playtime by ensuring the batteries are always charged and ready to go.
The Urbanista Phoenix are the first true wireless earbuds to use Powerfoyle solar cell material on their charging case. The Phoenix has batteries that are continuously being charged in their charging case and exposed to almost any outdoor or indoor light sources.
The new earbuds feature active hybrid noise-canceling technology. In addition, they include noise-canceling microphones that can filter out unwanted background sounds, offering clearer calls without fewer distractions, especially in crowded and noisy spaces.
Tuomas Lonka is Urbanista’s Brand and Marketing Director. “It’s a privilege to continue on this path of innovation with Exeger and use the latest in solar cell technology. Urbanista’s Los Angeles self-charging headphones were well received and we knew we wanted to apply this technology to a true wireless design.”
Giovanni Fili is the founder and CEO of Exeger: “We are incredibly excited to launch the world’s first Powerfoyle-powered true wireless earphones together with Urbanista. The Los Angeles headphones set a new standard.”
theUrbanista Phoenix’s true wireless earbuds connect via Bluetooth and include support for multipoint connectivity, which means the Phoenix can be connected wirelessly to two devices simultaneously. The lightweight earbuds also feature intuitive touch controls and intelligent voice assistance so the user can skip tracks, increase volume and issue other commands without using hands.
The sound of the Urbanista Phoenix can be customized using EQ controls in the companion Urbanista smartphone app. The iOS and Android apps also provide information on how to get the most out of the earbuds’ playtime, including visual indications of the solar charge levels and usage. There’s even an option to customize the touch controls and voice assistant.
Axel Grell is Urbanista’s audio engineer and a former chief designer with Sennheiser. “Phoenix advances technology to create a cutting-edge, innovative audio experience and we have worked hard to develop a soundstage to match. As a result, these earbuds deliver a crystal clear and transparent sound with a punchy bass that doesn’t overpower the mids and highs. The Phoenix also delivers sound that will have you listening comfortably for hours on end.”
Like all Urbanista products, the Phoenix take their name from a city. The earbuds have been inspired by the desert scenery of one of the sunniest cities on the planet. The earbuds come in Midnight Black (black) or Desert Rose (pink). Custom-fit silicone tips create an excellent passive acoustic seal while ensuring the earbuds fit securely and comfortably in the ear. And although water may be short in most deserts, the Phoenix have a water-resistant rating of IPX4, enabling them to be used in humid and rainy conditions.
Pricing & Availability: The Urbanista Phoenix true-wireless ANC earbuds are available later this year and will cost $149 / £129 / €149.
more info: www.urbanista.com
Key Features:
● Solar and ambient light charging with Powerfoyle.
● Hybrid active noise canceling.
● Transparency mode.
● Multipoint connection.
● Playtime 8 hours.
● Total battery reserve 32 hours.
● Microphone noise reduction.
● In-ear detection.
● Automatic power off.
● Touch controls.
● Voice assistant support.
● IPX4 water resistant.
● USB type-C charging.
●Bluetooth 5.2 version.
● Urbanista mobile app compatible.
● Available in Midnight Black (Black) and Desert Rose (Pink).