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SpaceX successfully completes static fire test of Starship’s Super Heavy booster

SpaceX has cleared an important hurdle that brings it closer to the Starship system’s first orbital flight test. The company has successfully completed a static fire test of the Super Heavy’s current prototype, the Booster 7, a month after its previous attempt ended up in flames. SpaceX used the Booster 7 for this test again but fired only a single Raptor engine on the orbital launch pad, igniting it for a few seconds to give engineers a close look at how it’s performing.

The Booster 7 is equipped with 33 Raptor version 2 engines meant to give it lift it needs to launch both the first stage itself and its upper stage companion, the Starship spacecraft. During the company’s previous static fire test attempt, the booster caught fire on the launch pad. Company chief Elon Musk revealed on Twitter back then that the issue had stemmed from the engine spin start test SpaceX had conducted and that going forward, the company “won’t do a spin start test with all 33 engines at once” anymore.

In addition to testing Booster 7, SpaceX also did a static fire test on two of the six Raptor engines on Starship 24. That’s the current prototype for the launch system’s upper stage, and it’s what will fly to space for the system’s first orbital flight test . It’s still unclear when SpaceX intends to send the Starship to orbit for the first time, but it likely has to conduct more testing before that happens, including static firing more of its Raptor engines.

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Samsung Galaxy Buds2 Pro unveiled with 24-bit Hi-Fi sound and ANC

d

the price is getting out of hand, it is disgustingly expensive. I don’t get it.

Kev, 1 hour agoGood audio can’t exactly be quantified lol We’ll see when reviewers actually get them.Yeah, you might be in a bit of a pickle, as there are quite a few good reviewers for audio products on tech sites.
Usually you get 90% of the review describing the app, mics, ANC and tiny paragraph that says “They sound good.”
Good luck with reviews, I really hope you will find at least one good, real review for these headphones.

s

  • samwithgalaxy
  • t@J

Don’t they feature the co-axial design as their predecessor?

Kev, 1 hour agoUnlike phones, you guys can’t judge this based on the specs. I’m excited to try this… moreHaving Buds Pro, I don’t really see the point of upgrading, except for the matte finish, which I wanted since the start since I avoid anything glossy. Batterly life is the same too, the mic were already good but the ANC wasnt on par with the Sony XM4 (Which have a slightly inferior mic for conversation / phone call, other users prefer the sound/captation of the Buds Pro over the Sony) , perhaps this will be interesting ? Doubt it, it’s a release to milk money and they’ll be priced at 150 in 5-7 months (Or less with cashback in December) and 120-130 in a year. So yeah, I’ll wait and let other enjoy the beta stage 😎

?

What happened to the glossy design, was it a fingerprint magnet?

K

Dylan Mason, 2 hours ago“Clearer and richer audio” jesus murphy, clichés much? That’s not what 24-bit a… moreGood audio can’t exactly be quantified lol

We’ll see when reviewers actually get them.

K

Unlike phones, you guys can’t judge this based on the specs. I’m excited to try this, although I am concerned that they only claim a 3 dB increase in ANC.

Samsung’s buds have all sounded very well in the past. So these Pro 2s have big shoes to fill. And I am confident that these will sound great.

M

Wait doesn’t this look almost identical to the samsung galaxy buds 2

Bogdaan, 3 hours ago1. Another proprietary audio codec and AAC only – no buy 2. No dual connection – no buy. My R… moreit has sbc,aac, samsung scalable hd and le audio will be added but yeah that samsung codec i dont have on my pc but i do have aptx on pc.

Anonymous, 5 hours agoWhich design fits you better? Airpods 1 design? Galaxy Buds+ design was top and the oval shape of the case, even better in the hand 🌞

Still use them for Audio on PC, because for music the quality isn’t the best (especially vs Buds Pro / Sony XM4)

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  • anonymous
  • kx7

230$ just for standard tws? nope better buy gaming tws not this crap

D

“Clearer and richer audio” jesus murphy, clichés much? That’s not what 24-bit audio does at all. It’s an increased dynamic range over standard 16-bit audio. That’s all it is. Unless you have lossless 24-bit files stored on your phone or a streaming platform supporting such, this will not impact your regular day-to-day use at all. It also means nothing unless they’re pairing a new lossless codec with it, otherwise it’s just another lossy LDAC clone with HALF the bandwidth capabilities that a standard 24-bit/44.1kHz file requires.

They have a 10mm woofer and 5.4mm tweeter. Not a single 10mm driver. “360 degree audio” is also just a surround DSP, and it doesn’t actually add anything beneficial.

Come on guys, do more than preach the marketing material to us. Por favor? Or at least do THAT right.

B.

Ivo., 3 hours ago24 bit or not, until Samsung can make the buds to sound at least as good as the best buds, Bos… moreYou seriously think Bose sounds better than Samsung🤣🤣. Do you even know what is sound quality?

P

I wish the case would be smaller

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  • anonymous
  • JuH

Anonymous, 5 hours agoMeh in ear canal buds again, interest is lost. More companies should start focusing on peo… moreBut there are other options. It just doesn’t need to be samasung

Yo

24 bit or not, until Samsung can make the buds to sound at least as good as the best buds, Bose, I am not buying them! Sound quality is all that matters, and nothing else!

B.

1. Another proprietary audio codec and AAC only – do not buy
2. No dual connection – no buy. My Redmi Buds 3 Pro for $45 has it
3. Bluetooth LE is coming next year – no reason to buy now.

Clear conclusion for me unless you have no buds atm

AND

Bluetooth 5.3 and no support for the LC3 codec? Is it a typo in the marketing material or it doesn’t support at all?

I can almost bet EarFun Free Pro 2 for $80 will sound much better than this (not to mention $30 wired headphones).
TWS … I wonder if more manufacturers will start manufacturing headphones that can be classified as headphones and not just noise makers with abysmal tuning.

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Technology

Sadistic Monster Creates a Smart Cannon That Makes You Step on Legos

The same quality and durability that allows Lego bricks to be passed down from one generation to the next also allows the brightly colored building toy to be weaponised in the worst way imaginable: inside a foot-tracking cannon that deliberately sends the pieces sliding underfoot as someone walks by.

Adam Beedle is seemingly a glutton for punishment when it comes to kids’ toys. After building an automated turret for a Nerf blaster that sends foam darts hurtling right towards the face (their face, in particular), Beedle has constructed another weapon of mass annoyance. This time, it’s a camera-equipped, custom-designed blaster that greatly increases its target’s risk of stepping on one of the most painful objects known to humanity: the Lego brick.

Sadistic Monster Creates a Smart Cannon That Makes You Step on Legos

If you’re not wincing in pain at the idea, take a moment to watch Beedle’s very unscientific experiment to find the most painful Lego brick to step on (don’t worry; he doesn’t enlist any unsuspecting friends or family to endure this torture). Although it was a simple one-stud brick that caused the most pain, Beedle instead designed and 3D-printed their elastic band-powered launching mechanism to fire standard two-by-eight bricks, which are still no picnic to accidentally discover underfoot.

A basic computer-tethered webcam attached to the launcher and powered by the OpenCV computer vision library specifically targets the human foot, although given the limited image quality of the cam, the addition of red socks greatly increases the cannon’s accuracy. When a foot is targeted, the cannon sends the plastic bricks sliding across the floor towards it, creating a minefield of pointy studs and sharp plastic edges.

If you’ve got roommates notorious for sneaking into the kitchen and stealing your food, a contraption like this guarantees you won’t have roommates for much longer.

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The most popular Tower of Fantasy custom characters are Genshin Impact lookalikes

Tower of Fantasy launch times are still set for tomorrow, August 10, but players have dug into its in-depth character creator early by preloading the game, and they’re already making some impressive virtual cosplay.

Tower of Fantasy lets you save, share, and vote on custom avatar models, and there’s even a gallery managed by a popularity contest of sorts. Open the character creator, click on the lobby, and then open the Popularity Vote tab to view the most-liked models. Above, you’ll find a snapshot of the front page of this tab at the time of writing.

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Adidas ZNE 01 ANC are supremely comfortable, but have a few drawbacks

Cycling is an endurance sport and shares many similarities with other endurance sports. One of those similarities is how much an audio distraction can help performance. For some that will mean passing the hours with audio books or podcasts. For others it will mean matching intensity with just the right music. Whatever your need, there are tons of headphone options. With our list of the best headphones for cyclingwe’ve tried to narrow that down and one of the brands we included was Adidas.

As with all of our buyers guides we are constantly assessing new options. If you are riding outside, it’s important to be able to hear your surroundings. Being able to use a single earbud from a pair of true wireless headphones is an excellent solution and with that in mind we tend to keep track of new products. When Adidas announced the ZNE 01 ANC we jumped at the chance to try them out. The product lands right in the heart of the most competitive space for headphones. If you are looking for true wireless headphones for cycling it’s likely they are on your radar and now we are ready to cover the details as they relate to cycling. Keep reading to see what we think works and what doesn’t about the Adidas ZNE 01 ANC true wireless headphones.

Adidas ZNE 01 ANC case detail

The logo is a button. A single press lights up the LED for battery status and a long press puts them into pairing mode. (Image credit: Josh Ross)

Design and aesthetics

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Technology

MSI shows off the world’s first ATX 3.0 power supply for next-gen GPUs

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Google lays foundation for Stadia-based VR headset

Google lays foundation for Stadia-based VR headset

Image: Google

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Cloud streaming, like Google’s Stadia, could be the killer feature of the company’s upcoming mixed reality headset. Google has already laid the foundation for it.

At the I/O developer conference in May, it presented an impressive new Google Maps feature: With Immersive View, Maps users can immerse themselves in a detailed 3D version of well-known cities on their smartphones and even virtually examine the interiors of restaurants and pubs.

The 3D graphics come from the cloud and use Google’s Stadia infrastructure. Google dubbed the new streaming service Immersive Stream for XR. A trailer released to accompany the announcement shows various application scenarios that resulted from Google’s cooperation with BMW and other companies.

Immersive stream for VR and AR headsets in the pipeline

Now Google is working on headset support, writes Google blog 9to5Google. The service is expected to support OpenXR-compatible VR and AR headsets and offer VR and stereo AR modes. The news comes from an immersive streaming spotlight Google held last week.

The service, in its current form, is aimed at enterprise customers. Google cites shopping, tourism, kitchen design, and training as use cases.

Eine schematische Darstellung des Immersive-Stream-Diensts, die die Funktionsweise und Endgeräte veranschaulicht.

Immersive Stream for XR supports Android, iOS, and desktop browsers so far. Support for OpenXR headsets is in development. | Image: Google

It could become more in the future. Google is rumored to be working on a mixed reality headset that could support both VR and AR via passthrough mode (see Project Iris). The report in question says that Google is considering using cloud streaming to compute AR content to get around technical limitations like limited processing power and waste heat. Project Iris is expected to launch in 2024, according to the report.

XR gaming from the cloud

Immersive Stream for XR could become the basis for such a headset feature. With its cloud infrastructure, Google is well positioned and could one day outpace competitors like Meta and Apple. Meta is launching a mixed reality headset in a few months (see Project Cambria), and Apple is expected to launch its first XR hardware early next year.

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Meta is working on its own XR cloud streaming under the codename Avalanche and is currently conducting initial 5G tests with US carrier Verizon. Nothing of the sort has leaked out from Apple yet.

Cloud streaming holds enormous potential for tech glasses in general, as it could combine mobility and computing power. Today’s VR headsets are either mobile but lack computing power, or they are tied to a local computer.

The biggest technical challenge is the latency of cloud streaming. This needs to be lower than traditional 2D streaming because too much delay between the VR action and its visual translation into virtual reality can disrupt the experience and cause discomfort.


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SpaceX’s Starship hits another milestone with booster static fire test – TechCrunch

SpaceX just got one step closer to the first orbital test flight of its launch system Starship with the successful static fire test of a prototype Super Heavy booster late Tuesday afternoon. That booster, “Booster 7,” was rolled to the launch pad overnight last Friday.

The successful test is a notable milestone for SpaceX, which has been working on its Starship program from its Boca Chica development facility in southeast Texas. It comes just a few weeks after a previous booster test resulted in an explosion at the launch pad — though the damage was clearly not catastrophic, as this same booster was tested today.

Just a single Raptor 2 engine was fired during the test, rather than the 33 engines that will ultimately lift Starship to orbit, and the entire test lasted only a few seconds. During a static fire test, the engines spin up to ignition, but the rocket stays on the pad, so engineers can get a good sense of an engine’s performance prior to an actual launch.

NASA Spaceflight livestreamed the test and captured the exact moment of ignition:

The two-stage Starship is comprised of a Super Heavy booster and an 164-foot-tall upper-stage called Starship. The launch system, which stands at 394 feet in total, is designed to be fully reusable — the only rocket in its class that’s designed for reusability by a long margin. It’s a key part of SpaceX CEO Elon Musk’s goal to make humans multi-planetary and to spread, in his words, “the light of consciousness” throughout the universe.

Although Musk has postulated a number of possible timelines for the first orbital flight test of Starship, I have most recently estimated on Twitter that “a successful orbital flight is probably between 1 and 12 months from now.”

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Launch in September, new trailer

Half-Life 2 VR: Launch in September, new trailer

Image: The Source VR Mod Team

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The years of waiting will soon come to an end: Half-Life 2 VR is in the starting blocks and should be even better after the launch.

As the mod team announced on the project’s website, Half-Life 2 VR will be released in September. The mod has already been in a private beta test for months and will soon enter public beta.

“The overwhelmingly positive feedback from our private beta testers over the past few weeks has convinced us that the game as it is now can not only be fully completed from start to finish, but it’s also very enjoyable to do so, and we wish to give you the opportunity to experience it for yourselves,” the mod team wrote.

MIXED colleague Max also participated in the private beta test and found Half-Life 2 VR to be better than the original flat HL 2 experience.

The team is waiting for Valve’s response

It is still unclear whether the project will get the green light from Valve. Without a license, the team can’t publish Half-Life 2 VR on Steam. That would make installation more cumbersome, but wouldn’t hold up the release any further.

“We are still waiting for approval by Valve, and we do not know how much longer that will take,” the mod team’s blog reads. If the approval doesn’t come, the mod will be released outside of Steam.

With the launch of the open beta, the project is not finished, on the contrary. In a roadmap, the team describes what they plan to do next. The team plans to add episodic support, overhaul weapons, improve movement and comfort, and revamp maps, assets, and textures.

“A project as large and ambitious as Half-Life 2: VR is never truly finished. There is a lot that we still want to do, and still want to improve on, to make it the best VR experience we possibly can.”

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Big plans for Half-Life 2 VR

For starters, the team wants to bring the two add-on episodes to VR. The majority of the expansions are already playable well, the team said, and after the launch of the open beta, the team plans to look into full VR support for Episode One and Two.

One area of ​​the base game that could use some fine-tuning is the weapons. Many gadgets don’t yet support hand poses, and some animations and effects are still missing or incomplete. “We are working on it and will gradually release updates as we make progress,” it says.

The team also wants to improve controls and locomotion. The developers are thinking about support for teleportation and additional comfort options for vehicles.

The team is also working on revising 3D models and textures thanks to AI upscaling. The improvements are supposed to stay true to the original game. The maps are also to be overhauled and receive improved lighting, more details, and VR optimizations.

Half-Life 2: VR will be free, but requires a Steam installation of the original game.


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Urbanista Launches World’s First Solar-Powered Earbuds Using Powerfoyle Technology

Urbanista may be known as a Swedish lifestyle audio brand, but it’s also a technological trailblazer and very serious about audio quality. The company has just announced the launch of the new Urbanista Phoenix, the world’s first true wireless earbuds that offer noise canceling and solar-powered charging.

Last year, the company joined forces with Exeger to launch the Urbanista Los Angeles headphones. These were the world’s first to use Exeger’s Powerfoyle technology, a thin plastic film that can turn light to generate unlimited playtime by ensuring the batteries are always charged and ready to go.

The Urbanista Phoenix are the first true wireless earbuds to use Powerfoyle solar cell material on their charging case. The Phoenix has batteries that are continuously being charged in their charging case and exposed to almost any outdoor or indoor light sources.

The new earbuds feature active hybrid noise-canceling technology. In addition, they include noise-canceling microphones that can filter out unwanted background sounds, offering clearer calls without fewer distractions, especially in crowded and noisy spaces.

Tuomas Lonka is Urbanista’s Brand and Marketing Director. “It’s a privilege to continue on this path of innovation with Exeger and use the latest in solar cell technology. Urbanista’s Los Angeles self-charging headphones were well received and we knew we wanted to apply this technology to a true wireless design.”

Giovanni Fili is the founder and CEO of Exeger: “We are incredibly excited to launch the world’s first Powerfoyle-powered true wireless earphones together with Urbanista. The Los Angeles headphones set a new standard.”

the Urbanista Phoenix’s true wireless earbuds connect via Bluetooth and include support for multipoint connectivity, which means the Phoenix can be connected wirelessly to two devices simultaneously. The lightweight earbuds also feature intuitive touch controls and intelligent voice assistance so the user can skip tracks, increase volume and issue other commands without using hands.

The sound of the Urbanista Phoenix can be customized using EQ controls in the companion Urbanista smartphone app. The iOS and Android apps also provide information on how to get the most out of the earbuds’ playtime, including visual indications of the solar charge levels and usage. There’s even an option to customize the touch controls and voice assistant.

Axel Grell is Urbanista’s audio engineer and a former chief designer with Sennheiser. “Phoenix advances technology to create a cutting-edge, innovative audio experience and we have worked hard to develop a soundstage to match. As a result, these earbuds deliver a crystal clear and transparent sound with a punchy bass that doesn’t overpower the mids and highs. The Phoenix also delivers sound that will have you listening comfortably for hours on end.”

Like all Urbanista products, the Phoenix take their name from a city. The earbuds have been inspired by the desert scenery of one of the sunniest cities on the planet. The earbuds come in Midnight Black (black) or Desert Rose (pink). Custom-fit silicone tips create an excellent passive acoustic seal while ensuring the earbuds fit securely and comfortably in the ear. And although water may be short in most deserts, the Phoenix have a water-resistant rating of IPX4, enabling them to be used in humid and rainy conditions.

Pricing & Availability: The Urbanista Phoenix true-wireless ANC earbuds are available later this year and will cost $149 / £129 / €149.

more info: www.urbanista.com

Key Features:

● Solar and ambient light charging with Powerfoyle.

● Hybrid active noise canceling.

● Transparency mode.

● Multipoint connection.

● Playtime 8 hours.

● Total battery reserve 32 hours.

● Microphone noise reduction.

● In-ear detection.

● Automatic power off.

● Touch controls.

● Voice assistant support.

● IPX4 water resistant.

● USB type-C charging.

●Bluetooth 5.2 version.

● Urbanista mobile app compatible.

● Available in Midnight Black (Black) and Desert Rose (Pink).

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