Technology – Page 172 – Michmutters
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Porsche 911 GT3 R race car breaks cover with improved aero, promises more power

The Porsche 911 GT3 R race car project took three years to be finished, starting in 2019.

By :
HT Auto Desk

|
Updated on:
Jul 31, 2022, 10:19 AM

Porsche 911 GT3 R gets power from a 4.2-liter naturally aspirated flat-six engine.
Porsche 911 GT3 R gets power from a 4.2-liter naturally aspirated flat-six engine.

Porsche has covered its 911 GT3 R race car ahead of its track debut next year. The GT3 sportscar’s development commenced in 2019, and it is based on the 992 general models. The new model claims to come with improved driveability, streamlined handling and reduced running costs as well. The new Porsche 911 GT3 R comes promising additional power output, while the aerodynamic efficiency of the model too has been improved significantly.

(Also Read: Rapper Badshah buys Lamborghini Urus SUV worth Rs. 3.15 Crore)

In an attempt to make the new 911 GT3 R more attractive for drivers, the German luxury car brand has made several mechanical adjustments. It comes with a new suspension and more precise steering. This results in reduced wear on the rear tires. The KW shock absorbers come available in five different adjustment settings. At the front, it gets double-wishbone and multi-link at the rear. The suspension setup allows the car to have an elevated underbody that helps airflow to reach the rear diffuser without significantly increasing drag.

At the rear, the rear wing gets a swan-neck mount, further improving the car’s aerodynamics. The wheelbase of the 911 GT3 R has been extended in order to ensure better handling and lower tire wear. The carmaker has moved the rear wheels further back, extending the wheelbase from 2,459mm to 2,507mm.

The power source for the new Porsche 911 GT3 R is a 4.2-liter naturally aspirated flat-six engine, which is up from 4.0 liters in size. The engine can produce up to 565 hp power output, which routes through a sequential six-speed contest-mesh gearbox with paddle shifters, which has been derived from the 911 GT3 Cup race car. This engine is tilted by 5.5 degrees towards the front of the car in an attempt to make enough space for the underbody diffuser. It also helped the car’s weight balance.

First Published Date: Jul 31, 2022, 10:18 AM IST

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Intel Arc Desktop Graphics Cards To Launch Between August & September

Intel’s Arc graphics cards have been the main discussion of this weekend in the rumor mill and now we have more info coming in from Igor’s Labs. According to Igor Wallossek, who managed to obtain an updated Arc schedule, the lineup would see a gradual launch starting from the 5th of August till the 29th of September.

Intel’s Arc Desktop Graphics Card Are Coming! Launching Between August & September To Meet Summer 2022 Deadline

This would be the third launch schedule that we have heard this weekend regarding Intel’s Arc line of desktop graphics cards. The first came from Moore’s Law is Dead in a rumor which was turned down by Intel’s CEO, Pat Gelsinger, and VP of Graphics, Raja Koduri with both confirming that Arc is still very much on track for a Q3 2022 launch and now we have Igor’s Labs confirming this as well.

If they’re going to stick to the current timeframe, the range that’s being colocated to me now is between Aug. 05, 2022 and Sept. 29, 2022. This means that there is enough time to launch the three announced larger models one slice at a time. It is interesting that the internal documents no longer report about a large-scale, joint launch event, but it could rather be a kind of “silent” launch, which could be carried out gradually in the retail sector and via only a few media.

via Igor’s Labs

The launch is said to take place gradually and we may even see each card become available in retail one by one rather than all being launched at once. If you look at Intel’s marketing strategy, they are doing this already. The Intel Arc A380 launched first and then Intel started talking about their high-end Arc A750 Limited Edition graphics card followed by the Arc A770 Limited Edition.

Intel’s representative, Ryan Shrout, holding an Intel Arc A770 Limited Edition Graphics Card. (Image Credit: LinusTechTips / WAN Show)

The company is also said to give select media the opportunity to review these cards ahead of the launch but whether these media only include tech YouTubers or written media outlets remains to be seen. The exclusive reviews will only be based on Intel’s own Arc reference designs while AIBs models will have no such restrictions but the rest would also have to wait longer considering that we have already seen one AIB, limited to China, release its cards weeks after launch to DIY and all reviewers who tested it had to purchase the product rather than Intel sending them out one by themselves for reviews.

We are very much committed to our roadmap. We are ramping Alchemist and will continue to improve the experience. You will see more updates from us this quarter. AXG is also on track to ramp 4 new product lines by the end of the year.

Intel Vice President of Accelerated Computing Systems & Graphics (AXG), Raja Koduri

Our software release on our discrete graphics was clearly underperforming,” said Gelsinger. “We thought that we would be able to leverage the integrated graphics software stack, and it was wholly inadequate for the performance levels, gaming compatibility, etc. that we needed. So we are not hitting our four million unit goal in the discrete graphics space, even as we are now catching up and getting better software releases.

While we will not hit our GPU unit target, we remain on track to deliver over $1 billion in revenue this year.

In Q2, we started to ramp Intel Arc graphics for laptops with OEMs, including Samsung, Lenovo, Acer, HP, and Asus. COVID-related supply chain issues and our own software-readiness challenges caused availability delays that we continue to work to overcome. Intel Arc A5 and A7 desktop cards will start to ship in Q3.

Intel CEO Pat Gelsinger

In addition to this, the primary reason why Intel is not doing a massive global launch but rather relying on a gradual rollout between August and September still has to do with the blue team’s readiness in terms of drivers and support. Chipzilla wants to assure that Arc is ready for users & only then will it ship the products globally.

Intel Arc A-Series Desktop Graphics Card Lineup ‘Rumored’:

Graphics Card Variant GPU variant GPU die Execution Units Shading Units (Cores) Memory Capacity Memory Speed memory-bus TGP Price Status
Arc A770 Xe-HPG 512EU (TBD) Arc ACM-G10 512 EUs (TBD) 4096 (TBD) 16GB GDDR6 16Gbps 256-bit 225W US$349-$399 Officially Announced
Arc A770 Xe-HPG 512EU (TBD) Arc ACM-G10 512 EUs (TBD) 4096 (TBD) 8GB GDDR6 16Gbps 256-bit 225W US$349-$399 Confirmed Through Leak
Arc A750 Xe-HP3G 448EU (TBD) Arc ACM-G10 448 EUs (TBD) 3584 (TBD) 8GB GDDR6 16Gbps 256-bit 225W $299-$349US Officially Announced
Arc A580 Xe-HPG 256EU (TBD) Arc ACM-G10 256 EUs (TBD) 2048 (TBD) 8GB GDDR6 16Gbps 128-bit 175W US$200-$299 Confirmed Through Leak
Arc A380 Xe-HPG 128EU (TBD) Arc ACM-G11 128 EU 1024 6GB GDDR6 15.5Gbps 96-bit 75W $129-$139US Officially Launched
Arc A310 Xe-HPG 64 (TBD) Arc ACM-G11 64 EUs (TBD) 512 (TBD) 4GB GDDR6 16Gbps 64-bit 75W $59-$99US Confirmed Through Leak

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Chinese Zhaoxin based GPU is reportedly as fast as 10 year old GeForce GT 630

Chinese GPU competes with NVIDIA graphics card since 2012

ITHome has some 3DMark 11 benchmark results featuring Glenfly Arise-GT-10C0 GPU graphics card.

Glenfly Arise GT-10C0 GPU, Source: Glenfly/Tom’s Hardware

The Glenfly graphics card is based on Zhaoxin KX-6000 series GPU which offers up to 8 cores clocked up to 3 GHz. It is compatible with x86 systems and supports 4K output. These GPU series made a debut in 2019, so they are not exactly the latest designs, but given how limited this launch was, we are only getting to see some actual test results now.

ITHome has published a 3DMark 11 result featuring this 1.5 TFLOPs card model which reportedly shows 318% improvement over the previous Chinese GPU series. However, that is still not enough to compete with any modern GPU architecture. It is, however, enough to compete with NVIDIA GT 630 card based on Kepler architecture from 2012. Both cards offer nearly identical performance (1046 vs 1016 points) in 3DMark 11:

Glenfly Arise GT-10C0 in 3DMark11, Source: ITHome/Wccftech

This result shows that Chinese GPUs still have a very long way ahead to reach parity with NVIDIA/AMD GPUs. But Zhaoxin processors are not the only ones competing in this field, Jing Jawei and Innosilicon are becoming just as popular GPU brands in China, brands that they are yet to prove themselves in real-world tests.

Source: ITHome via Wccftech



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Spacewar!, the First Known Video Game Ever Made, Is Now Playable on Analogue Pocket

Spacewar!, the first known digital video game ever made, is now available on the Analogue Pocket thanks to the new PDP-1 Core developed with openFPGA.

FPGA, or field-programmable gate array, is a type of integrated circuit that can be reconfigured after it’s manufactured. openFPGA, on the other hand, is the “first purpose built, FPGA driven hardware and ecosystem designed for 3rd party development of video game hardware.” It was also “created specifically for preserving video game history.”

spacewar! is obviously a big part of video game history and a 3rd party developer has “painstakingly recreated” the game released on the PDP-1 in 1962 by developers at MIT using public domain open source code for openFPGA.

Video game preservation has always had a big question mark next to it, especially with companies like Nintendo planning to shut down its Nintendo 3DS and Wii U eShops and making it even harder to play older games. Hopefully, with this new development, fewer games will be lost to the history books.

spacewar! was inspired by science fiction books written by EE Doc Smith and developed by a group of MIT students who wished to make a space simulation video game. It was a space shooter and a 2-player versus style game that featured “orbital mechanics around a gravitational star.” It was developed to be played by custom “control boxes” that were essentially also the first video game controller.

The PDP-1 had a 1024×1024 CRT vector display and Spacewar! itself used it to the fullest with its “beautiful blue and green phosphors, trailing, bursting, and decaying amidst modernist hexagons.”

Image Credit: <a href=

Image Credit: Joi Ito

The developers behind Spacewar! also created certain criteria that a computer game should meet, and they are as follows;

  • It should demonstrate as many of the computer’s resources as possible, and tax those resources to the limit.
  • Within a consistent framework, it should be interesting, which means every run should be different.
  • It should involve the onlooker in a pleasurable and active way-in short, it should be a game.

Nolan Bushnell, the founder of Atari, played Spacewar! and was so inspired by it that he would go on to create Computer Space, the first commercial video game and arcade game.

If you have an Analogue Pocket and would like to try Spacewar!, check out the support page that walks you through all you need to know to check out this important piece of history.

For more on Spacewar! and the early days of video games, check out our look back at the history of Atari.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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Microsoft Reports Weak Gaming Numbers, Games Releases An Issue – channelnews

As PC gaming and more so mobile gaming takes off console gaming is starting to feel the effects of a consumer switch to new gaming platforms with Microsoft reporting that in the last quarter 2022 sales of the Xbox were down 7% year-on-year, with declines in revenue from both hardware (down 11%) and content and services (down 6%).

Recently the big gaming Company cut a deal with Samsung to get their Game Pass games in front of millions of consumers who own a current model Samsung TV, this is expected to grow both PC and mobile gaming in Australia generating millions in revenue for Microsoft as users look for high performance TV and monitor display screens.

Currently both Microsoft and Sony’s consoles are in short supply partially due to global supply chain problems.

Game Industry Biz claims that the failure is largely attributable to economic and supply chain conditions that are global in nature.

The 11% decline in hardware revenues, in particular, is very specific to the current climate, rather than being indicative of a deeper problem.

They claim that Microsoft is a little more exposed to demand-side issues at this point simply because the Xbox Series S has much better availability.

On the software front God of War Ragnarok was one of only three major releases Sony delivered this year Microsoft has none.

While the supply chain issues remain a source of frustration the more concerning numbers, are the lower levels of engagement and monetization Microsoft reported.

While Game Pass, is continuing to grow its subscription numbers, the 6% dip in content and services revenue arguably stands as quantifiable evidence of the common claim that 2022 is simply a weak year for game releases.

This is something that many commentators and consumers have been saying since the start of the year and was amplified further when publisher showcases in late spring confirmed that several more major titles have slipped to 2023.

Elden Ring is the only real blockbuster we’ve had thus far.

Microsoft’s failure to release new games is a consequence of the firm’s ongoing struggle to bring its first party and platform exclusive development pipeline up to scratch after years of neglect claims GIB.

They claim that the problem is industry-wide, and this drop in engagement is likely to be reflected across 2022’s numbers from many of the industry’s biggest companies.

Microsoft’s numbers do carry a warning for how 2022 is going to shape up.

Many companies are going to post tough figures this year reports GIB.

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Dr Disrespect dropped game footage for his new shooter. People immediately shredded it

Popular video-game streamer Dr Disrespect on Sunday revealed early footage from the first game of his new gaming studio, a first-person shooter Deadrop. People are already tearing it to shreds on social media.

The announcement comes months after Dr Disrespect announced the launch of the games studio he founded with Call of Duty and Halo veterans Robert Bowling, Quinn DelHoyo, and Sumit Gupta called Midnight Society. Disrespect founded the studio a year after he was permanently banned on Twitch for still unknown reasons and is now on a quest to create video games that rival the best FPS franchises.

Disrespect and Midnight Studios describes the game as “the world’s first vertical extraction shooter” and early access has been given to fans who bought the $50 Founders Access Passes. And to be clear — more clear than the definition of a “vertical extraction shooter” — this is early footage and you can tell in the video below by the choppy framerate, poor gun mechanics, lack of animations, sound design, etc.

However, what makes the reveal sting even worse was Disrespect’s comments on the game in June. He stated in a now-deleted tweet that Deadropblows out anything from CoD engine.” Subsequently, his bold claim was met with ridicule by fans. Some have compared it to a mobile game and others have described it as an arcade shooter you’d find at Chuck E. Cheese.

According to PC Gamer, Deadrop also serves as a way for Midnight Studios to sell NFTs. Players who have bought the Founder Pass have access to snapshot builds of the game that release every six weeks. These snapshots come with “procedurally generated NFTs of a character who serves as [the player’s] in-game avatar.”

Again, this game is in the very early stages of development, and it’s very uncommon to show gameplay this early in the process for the obvious reasons seen above. A release date is far in the future for Deadrop so maybe Dr Disrespect will prove us wrong and the game will blow away our expectations. Maybe.

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‘Bennifer’ Is Back: 7 Questions to Ask Before Getting Back With an Ex

Ben Affleck and Jennifer Lopez — affectionately known as “Bennifer” — are back together after nearly two decades apart. The actor and singer-actor have made a dramatic return to the headlines that has many people asking the age-old question: Should I get back with my ex, too?

It’s a question that plagues a lot of people, says Laura F. Dabney, MD, a psychiatrist specializing in marriage and relationships, based in Virginia Beach, Virginia.

“It’s comforting to know somebody already,” Dr. Dabney says — versus the fear of something new. “And when the attraction is still there, too, that desire to make it work can be very appealing.”

What’s more, it can be difficult to grieve the loss of a relationship, says Bonnie Scott, a licensed professional counselor in private practice in San Antonio, Texas. “So, if we can slide back into a pattern with an ex, there’s no end to mourn. And that’s pretty tempting.”

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Roadmap for future of quantum simulation

A roadmap for the future direction of quantum simulation has been set out in a paper co-authored at the University of Strathclyde.

Quantum computers are hugely powerful devices with a capacity for speed and calculation which is well beyond the reach of classical, or binary, computing. Instead of a binary system of zeroes and ones, it operates through superpositions, which may be zeroes, ones or both at the same time.

The continuously-evolving development of quantum computing has reached the point of having an advantage over classical computers for an artificial problem. It could have future applications in a wide range of areas. One promising class of problems involves the simulation of quantum systems, with potential applications such as developing materials for batteries, industrial catalysis and nitrogen fixing.

The paper, published in Nature, explores near- and medium-term possibilities for quantum simulation on analogue and digital platforms to help evaluate the potential of this area. It has been co-written by researchers from Strathclyde, the Max Planck Institute of Quantum Optics, Ludwig Maximilians University in Munich, Munich Center for Quantum Science and Technology, the University of Innsbruck, the Institute for Quantum Optics and Quantum Information of the Austrian Academy of Sciences, and Microsoft Corporation.

Professor Andrew Daley, of Strathclyde’s Department of Physics, is lead author of the paper. He said: “There has been a great deal of exciting progress in analogue and digital quantum simulation in recent years, and quantum simulation is one of the most promising fields of quantum information processing. It is already quite mature, both in terms of algorithm development, and in the availability of significantly advanced analogue quantum simulation experiments internationally.

“In computing history, classical analogue and digital computing co-existed for more than half a century, with a gradual transition towards digital computing, and we expect the same thing to happen with the emergence of quantum simulation.

“As a next step along the development of this technology, it is now important to discuss ‘practical quantum advantage,’ the point at which quantum devices will solve problems of practical interest that are not tractable for traditional supercomputers.

“Many of the most promising short-term applications of quantum computers fall under the umbrella of quantum simulation: modeling the quantum properties of microscopic particles that are directly relevant to understanding modern materials science, high-energy physics and quantum chemistry.

“Quantum simulation should be possible in the future on fault-tolerant digital quantum computers with more flexibility and precision, but it can also already be done today for specific models through special-purpose analogue quantum simulators. This happens in an analogous way to the study of aerodynamics, which can be conducted either in a wind tunnel or through simulations on a digital computer. Where aerodynamics often use a smaller scale model to understand something big, analogue quantum simulators often take a larger scale model to understand something even smaller.

“Analogue quantum simulators are now moving from providing qualitative demonstrations of physical phenomena to providing quantitative solutions for native problems. A particularly exciting way forward in the near term is the development of a range of programmable quantum simulators hybridising digital and analogue techniques. This holds great potential because it combines the best advantages of both sides by making use of the native analogue operations to produce highly entangled states.”

The University of Strathclyde and all of the partners on this perspective article have large, active programs involving both theory of architectures and algorithms, as well as development of platforms for analogue quantum simulation and digital quantum computing. The partners have been collaborating as part of the Horizon 2020 EU Quantum Technologies Flagship project PASQuanS. At Strathclyde, research in this area is strongly embedded in the UK’s national quantum technology programme, and has received substantial funding from UK Research and Innovation.

A Quantum Technology Cluster is embedded in the Glasgow City Innovation District, an initiative driven by Strathclyde along with Glasgow City Council, Scottish Enterprise, Entrepreneurial Scotland and Glasgow Chamber of Commerce. It is envisaged as a global place for quantum industrialisation, attracting companies to co-locate, accelerate growth, improve productivity and access world-class research technology and talent at Strathclyde.

The University of Strathclyde is the only academic institution that has been a partner in all four EPSRC-funded Quantum Technology Hubs in both phases of funding. The Hubs are in: Sensing and Timing; Quantum Enhanced Imaging; Quantum Computing and Simulation, and Quantum Communications Technologies.

Reference:

  1. Andrew J. Daley, Immanuel Bloch, Christian Kokail, Stuart Flannigan, Natalie Pearson, Matthias Troyer, Peter Zoller. Practical quantum advantage in quantum simulation. Nature, 2022; 607 (7920): 667 DOI: 10.1038/s41586-022-04940-6
/PublicRelease. This material from the originating organization/author(s) may be of a point-in-time nature, edited for clarity, style and length. The views and opinions expressed are those of the author(s).

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YouTube long videos to Shorts? A new tool “Edit into a Short” makes any YouTube video a TikTok-like Short for up to 60 seconds

YouTube has presented another tool that makes it simpler for creators to transform ordinary videos into Shorts, it is announced locally update. In the event that you have any of your own videos loaded up, you’ll see another tool under “Create” called “Edit into a Short” just inside the primary app. It allows you to choose as long as 60 seconds of the video and bring it straightforwardly into the Shorts editor, where you can add text filters, or extra video, then upload it as a Short.

YouTube needs to increase the quantity of short-structure “Shorts” videos accessible on its platform rapidly to better rival TikTok. To help with this work, the organization is today carrying out another maker tool that transforms existing YouTube videos into Shorts right away. The update, presently accessible on YouTube’s mobile app, allows a video maker to effortlessly choose a section of any video they’ve uploaded beforehand, then, at that point, publish that clip as YouTube Shorts content.

After you upload the Short, it links to the full video it was taken from through the “Created from” interface at the lower part of the video. That allows creators to use Shorts as promo tools for the fundamental video, helping drive perspectives and engagement. Notwithstanding, the tool just chips away at your own substance, dissimilar to Cut, which lets you remix content from any video.

The organization was at that point changing over clients’ uploaded vertical videos under 60 seconds as Shorts videos, regardless of whether the substance had been initially uploaded as a standard YouTube video. (Not all creators were fans of this thought, we ought to note.) Now YouTube is hoping creators will all the more effectively assist with working out the Shorts library considerably further with the launch of this new tool that permits them to clip interesting bits from their more extended videos.

The move might signal the amount YouTube parent Google is stressed over TikTok’s predominance in short-form. Obviously, it doesn’t imagine that allowing YouTube’s Shorts library to become naturally through new, unique substance uploads will be sufficient to contend. All things considered, YouTube has been depending on leveraging its current long-form content to make more Shorts. This April, for instance, YouTube announced that any open YouTube video could be “remixed” into YouTube Shorts except if creators quit.

The new tool, in the interim, basically returns a portion of the capacity to the creators’ own hands.

The updated mobile app allows creators to choose a part of their video as long as 60 seconds long and transform that into Shorts content utilizing similar altering tools they knew all about inside the app, making sense of the organization. On the off chance that their choice is under 60 seconds in length, they can shoot extra videos utilizing the Shorts camera or they can add gallery videos to finish their 60-second Shorts content.

Creators might be propelled to involve the tool for the purpose of producing interest in their long-form content, as YouTube takes note that Shorts made utilizing VOD (video on demand) happy will automatically link back to the first.

YouTube has been touting Shorts’ capacity to drive perspectives to creators’ long-form content as a part of a pattern it alluded to as “the rise of the multiformat creator.” In June, the organization said Shorts had topped 1.5 billion logged-in month-to-month clients yet just had anecdotal data to recommend that Shorts were assisting with developing critical metrics like watch time or subscribers.

Meanwhile, the way that YouTube is leaning so heavily on its current long-form content to work out Shorts recommends a potential absence of maker premium in filming unique Shorts; or it could likewise imply that YouTube eventually still considers more potential to be a long-form platform — yet it imagines Shorts as a marketing mechanism to boost sees for its better-monetized content.

The new Shorts creation feature is rolling out beginning today on YouTube’s mobile app for the two iOS and Android gadgets, the organization says.

YouTube Shorts is currently being watched by over 1.5 billion signed-in clients consistently with in excess of 30 billion day-to-day sees.

The organization said that this update will allow clients to carry new life to their exemplary substance and give them a better approach to connecting with their audience.

Assuming clients select a part of their video that is under 60 seconds, they can shoot extra videos with the Shorts camera as well as upload additional videos from their gallery to make 60 seconds Shorts if necessary.

The organization mentioned that main the first creator will actually want to bring their long-form videos into Shorts as this tool isn’t accessible for different creators to use in their substance.

Shorts made from VODs will link back to the first lengthy structure videos so that individuals watching their Short can see the first video as well.

Google has seen empowerment bring about its initial monetization endeavors on the short-video making stage YouTube Shorts.

The massive progress of TikTok has forced all social media networks to answer somehow or another. Be that as it may, Instagram as of late backpedaled on its TikTok-like full-screen feed and suggested post features following a significant backlash from clients.

YouTube is ostensibly less threatened by TikTok as it offers longer-structure content that draws an alternate audience. The new tool demonstrates the way that it can have its (Short?) cake and eat it as well, however, by allowing creators to offer Shorts as a type of publicity for their essential substance.

How the new feature works

In the event that the client is the creator of the full video, they’ll have the option to carry the clip into the Shorts editor straightforwardly from the YouTube app on iOS or Android to get to all of the editing tools, including text, timeline editor, and filters.

Assuming they select part of the video that is under 60 seconds, they can shoot extra video with the Shorts camera and upload more from their gallery. To shoot or add a gallery video, you’ll have to hit the back arrow once in the altering screen after you’ve picked your video segment.

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What is eSIM? Should you switch to the SIM card of the future

The days of the classic plastic SIM card are numbered, as more and more providers and hardware manufacturers are delivering their services via the eSIM. But what is this “embedded Subscriber Identity Module,” or eSIM for short? NextPit explains how it works and what are its advantages. Read everything you need to know about the type of smartphones, tablets, and wearables that are eSIM-enabled and how to order and activate an eSIM as well as manage the eSIM profiles that accompany it.

Jump to:

What does eSIM stand for and what is it good for?

The “embedded” SIM aka eSIM is smaller than a nano-SIM and is permanently installed in the device. Unlike a conventional SIM card, it cannot be removed, but can be overwritten via software. The eSIM is therefore excellent for devices that are particularly small, such as smartwatches.

You can also be more flexible and independent with an eSIM. No longer do you need to waste any more time by waiting for your new SIM card to arrive in the mail. You can switch between different plans in an instant: the moment you have the new activation code, you can activate it and take advantage of the new rate. This can sometimes be done within minutes.

Roaming charges are also no longer a nuisance, since you can easily switch to another provider when you are abroad. Of course, the eSIM is also more sustainable: nothing has to be made for you out of plastic and sent by mail. This also goes for the SIM card tool that always miraculously disappears into thin air, at least in the author’s household, as it is now obsolete with the eSIM.

Which smartphones and devices use eSIM?

Even three years after the eSIM specification was launched to great success, we still encounter only a handful of eSIM-enabled smartphones. That is hardly surprising, though. The eSIM tends to showcase its advantages each time small form factors are in demand. Therefore, it is unsurprising that wearables like smartwatches were some of the first few devices in the consumer electronics market to use the eSIM.

Smartphones with eSIM

SIM-enabled smartphones offer an eSIM in addition to the slot for the plastic SIM card. With some devices, you can use the smartphone as a de facto dual-SIM device, where both SIM “cards” remain active while running in parallel. This hybrid solution is considered a good compromise that will help customers make the gentle transition to the new SIM system.

Normally, only one active eSIM is possible on the smartphone. Apple has already made headway here and allows you to activate two eSIMs simultaneously with the iPhone 13 Pro.

Manzana

Google

Samsung

Samsung has so far resisted from making budget-friendly models that are eSIM-capable. So far, this feature has only appeared in its flagship series.

Other manufacturers

Pixel 6a von der Seite

The Pixel 6a offers a slot for plastic card SIMs in addition to the hidden eSIM module. / © NextPit

Tablets with eSIM

Apple has also decided to introduce the eSIM into its tablet family. The manufacturer once used the “Apple SIM” once; a proprietary variant that did not conform to the eSIM specification.

Manzana

Wearables with eSIM

One of the forerunners in the mobile device market that featured an eSIM was the Samsung Gear S2 Classic 3G that plays nice with the GSMA standard. Since 2016, things have changed and the selection has grown rather impressively. Quite a few other wearables have an eSIM today. However, this is often sold as a fixed connection to a provider and thus does not comply with the eSIM standard. There does not seem to be any aggressive marketing done by carriers in the US to promote the use of eSIM despite supporting it.

Manzana

Samsung

Other manufacturers

  • Huawei Watch 2 Pro
  • Huawei Watch 3
  • Huawei Watch 3 Pro
  • OPPO Watch
  • nokia smartwatch
  • TicWatch Pro
Galaxy Gear S2 an einem männlichen Handgelenk

The Tizen-based Samsung Gear S2 smartwatch was one of the first few eSIM smartwatches that broke into mainstream consciousness. / © NextPit

Which mobile carriers support the eSIM?

In the meantime, there does seem to be indicators that eSIM will become more and more popular in the years to come, mainly thanks to the proliferation of IoT devices in the home in which eSIM makes a whole lot of sense. There aren’t too many players in the US that offer eSIM, where they are mainly confined to the following:

Are you looking for a new mobile plan in general? We can help you! You can find out which rates are worthwhile in the following NextPit rate overviews. You can also find out what to look out for when signing up for a monthly plan in our best mobile plan guide.

Order, activate, set up eSIM

You were privy to the different eSIM providers above with hyperlinks to their respective sites, offering updated information on what you will be getting with the service. Normally, you can simply sign up for a plan via an app or by scanning a QR code and your number will then be activated after a few minutes. Alternatively, you can also call the telephone hotline of virtually all service providers.

Finally, there are differences in the costs of the eSIM: Certain customers might not be required to pay any more additional costs for the eSIM, while other service providers do hit you with a monthly charge. As for the minimum contract period, that also depends on the individual plan that you have selected, while one-time fees are not unheard of, either.

In order to activate an eSIM, please also check the pages of your provider, since the procedure differs depending on the provider. Some might require you to do something as simple as scanning a QR code, picking a profile, and keying in the security PIN and you are good to go!

Sometimes you will also be asked for the eID of your device. You can find the eID under Settings in the device information of the eSIM device or directly on the packaging.

Manage, transfer, delete eSIM profiles

Once it has been set up, an eSIM profile is permanently stored in your device. If you want to use a different one when traveling, you can simply deactivate your home profile temporarily. Currently, manufacturers and mobile operators have not yet exploited all possibilities of the eSIM. In theory, you could download profiles, which are similar to apps from the Play Store, and change these profiles as and when required.

Unfortunately, you cannot transfer eSIM profiles to another device once they have been activated. If you change the smartwatch or smartphone, you have to order a new profile from the provider. This is usually performed free of charge. However, some providers do charge subscribers with a fee for this process.

The eSIM also cannot be physically removed from the device without destroying it. This carries both advantages and disadvantages. One advantage is that stolen smartphones can be tracked longer by you and the police using the eSIM. The disadvantage is that you have to delete the eSIM profile before selling your smartphone, and of course, you will need a new profile or a classic SIM card for the new smartphone.

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