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Unity’s new real-time Lion demo runs at 4K 30FPS on PlayStation 5

Unity teased its new real-time demo at SIGGRAPH 2022, with Lion debuting in the glorious 4K resolution and running at 30FPS on the Sony PlayStation 5.

The new Lion demo from Unity utilizes a bunch of Unity Engine features including some real-time hair and fur rendering, powered by Weta Digital’s new Wig hair and fur tool. Remember Unity purchased Weta Digital in late 2021, where Unity Technical Artist Sara Hansen explained the use of their tools in the new Lion demo: “Wig is a different way of working – it’s actually the fastest grooming tool that I’ve ever used“.

A high-quality hero groom – which would take me several months in another grooming package – is much faster to create in Wig. It takes just a couple of weeks, and some grooms go from weeks to create in other tools to only one or few days in Wig, and at far better quality levels and with greater artist controllability… Even when you have to react to detailed art direction feedback notes, like adjusting a specific strand from a reference shot, it’s easy to author in Wig“.

Unity had to be updated in order to get the rendering of millions of individual strands of fur, which all over independently. The developer explains that “One set of improvements includes a new GPU-driven clustered hair simulation that enables millions of hair strands to react dynamically in real-time, part of the new Hair System released on Unity’s GitHub. This approach builds on the hair simulation used for the incredible Digital Human showcase, Enemies, and expands the method to handle several orders of magnitude more hair strands efficiently on GPU“.

For hair and fur rendering, the graphics developers at Unity designed a set of improvements to a GPU tile-based software rasterization algorithm in HDRP, with significant optimization to render several million unique hair strands. This method achieved smooth visuals with analytic anti-aliasing with compute-sorted order independent transparency for hair strands and improved advanced physically-based hair lighting models for film-quality hair strand rendering“.

Unity's new real-time Lion demo runs at 4K 30FPS on PlayStation 5 01 |  TweakTown.com

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Technology

Unity Signs New Deal To Help US Army, Government

A screenshot shows the Unity logo in white on a blue and black grid background.

picture: Kotaku / Unity

Popular video game engine Unity has had a lot of bad press over the last year, the result of things like large-scale layoffs and some really terrible comments from its CEO. Today the trend continues, as it was recently announced that the company has signed a new multi-million dollar, three-year deal with a technology company that will see it become the “preferred real-time 3D platform” provider for the US government and its various defense agencies and militaries.

Unity is a widely used video game engine that is often cited as being lightweight, easy to work with, and flexible, allowing indie devs and large studios to create games that can scale across multiple platforms, like Xbox, PC, and Switch. The engine powers numerous gameslike Among Us, V Rising, Call of Duty Mobile, and Cuphead. But this flexibility and power have also attracted the attention of folks outside of the game industry, including companies that help build simulations and other systems for the US government and military.

As announced earlier this weekUnity is parenting with CACI International on what the company calls an “exciting” three-year, multi-million dollar deal that will help it become the “preferred real-time 3D platform for future systems design and simulation programs across the US Government.”

If you, like most folks reading this, don’t know what CACI is, here’s how the company describes itself on its own website:

CACI is a $6 billion company whose mission and enterprise technology and expertise play a vital role in our national security, safeguarding our troops, and enabling our government to deliver cost-effective and high-quality support for all Americans.

This sounds a lot like Unity is once again cutting deals to help the US government and military in developing technology that could aid soldiers and the country’s ability to fight wars overseas. And while some might not mind working on such tech, as we saw last year, many staff members at Unity did indeed have an issue with how the company was handling these deals. There were reports that some employees were working on parts of the engine that would benefit Unity’s government and military contracts, yet the devs had no idea.

Kotaku has contacted Unity about this latest contract and how it plans to keep its game engine devs separate from or informed about its military and government contract work with CACI.

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