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League of Legends Is Adding Jungle Pets

Riot Games has another jungle shakeup planned for League of Legends’ next preseason period, and this time, it’s doing something completely new. An overview of some of the work-in-progress jungle changes shared this week confirmed that Riot intends to add pets to the jungle, pets that’ll help junglers clearing out the jungle itself while also empowering champions to some degree. Riot’s full plans have not been laid out, however, so we only know of teases so far to hint at what might happen.

The plentiful jungle changes were talked about first in a Lol Pls video focused on the next preseason period and a couple of upcoming champions. These pets stem from planned changes for the jungle items themselves which Riot said don’t currently offer a lot of excitement or readability when it comes to things like Red Smite. Riot wo n’t be returning to the days of Spirit of the Elder Lizard or Wriggle’s Lantern but he will instead try out a new strategy via these pets.

“These pets will help you do little things in the jungle like clearing or taking down epic monsters (think old Sated Devourer puppy),” a post on the league site accompanying the video said. “As you jungle, you slowly raise and feed your pet until they’ve grown up enough to be able to empower you.”

Two early images showed what sorts of things Riot is looking at, though the devs clarified that the concepts were very early in development and that things would look different when the idea was fully realized. One image shown below had a tiny wolf walking behind Mundo in the jungle while another showed how Riot used stand-in effects for the part where the pet empowered the player.

league-of-legends-jungle-pet.jpg

“Our earliest prototype was a jungle wolf that followed you around and whenever you killed a camp, Ahri’s foxfire missiles shot into the wolf’s mouth,” the post explained. “At a certain point the wolf got really, really small (unlike our love of it) and attached to your head. Then a recolored version of (soon-to-be-outdated) Udyr’s Tiger Form glowed on you while Aatrox’s ult activation sound effect played repeatedly (and globally oops).”

As for what that buff does, Riot isn’t saying just yet, so we’ll have to wait until closer to the preseason period when that and more questions will be answered.

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Technology

‘Valorant’ Patch 5.03 Notes Reveal Major Chamber Nerfs And Introduces New Bugs

Riot Games has revealed the patch notes for Valorant update 5.03, which reveal some major nerfs to Chamber, and somewhat strangely, introduces some bugs the developers are already aware of.

Chamber has been the bane of many Valorant games in recent times, with almost everyone agreeing that his kit has been a little bit too strong for a while now. Now the time has come for some nerfs, and the Valorant development team is pretty confident they have done just that.

“As players in both ranked and pro play have mastered Chamber, his strengths have started to overshadow his weaknesses, making the counterplay to Rendezvous and his arsenal not as effective as we’d hoped,” the dev team said in the patch notes. “He’s Chamber’s overall strength has also felt outsized, and we believe that we can reduce the complete power of his kit while still keeping him competitive with the rest of the roster.”

His Rendezvous has been particularly hard hit, with an increase of 10 seconds to its cooldown and a significant decrease in the size of the ring, which should mean he has to play a little safer and less aggressive. Elsewhere the slow on both Trademark and Tour De Force has been decreased from 9.5 seconds to 6, and his ultimate from him now requires an extra point to activate. The final change increases the cost of his Headhunter bullets from 100 to 150, which combined with the increased ultimate cost, should bring down the frequency he can use his most valuable assets from him.

Other agents that are being changed in patch 5.02 include Neon and Jett who, along with Chamber, now have to deal with decreased damage to limbs when they use their ultimates, but increased damage when they hit a head. If you compare this to how pretty much every other weapon works in Valorant it makes sense to bring them in line.

There are a few bug fixes that aren’t all that important, but strangely patch 5.03 is adding more bugs that Riot already knows about. It’s all for a good cause, as the Valorant engine is being upgraded to Unreal Engine 4.26, giving the development team access to some new tools, but it does mean that there may be some UI-related bugs that pop up. The good news is that Riot is already on the case and they should be fixed pretty soon.

It may not be a massive update all things considered, but the Chamber nerfs will certainly be good news to everyone apart from Chamber mains, and the changes to certain ultimates set a good precedent going forward.

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