PS3 – Michmutters
Categories
Technology

Japanese Pixel Art Adventure Tokyo Stories Looks Very Cool

BitSummit, Japan’s leading indie games event, was held over the weekend in Kyoto, and among the games showcased was one called Tokyo Stories that you have really got my attention.

Developed by Drecom, who are normally in the business of making phone games, it’s a moody adventure game set in Tokyo where, cryptically, “The city continues to tell her story, even after her disappearance.

The game’s trailer looks fantasticwith an art style that builds its world in 3D, then gives everything a gritty pixel art effect, before smothering it all in some incredibly moody lighting:

Tokyo Stories [1st Promotion]

Looks amazing, right? By now though, you might also be wondering how the game actually plays, since that trailer was almost entirely made up of cinematic sequences. IGN Japan were at BitSummit, and after a hands-on demo with Tokyo Stories say that it’s built very much like a traditional PS1 game, with a fixed camera perspective that your 3D character walks around in, with most of your time spent simply wandering the city’s streets (you’re locked to a walking speed), exploring and learning about the world around you.

This might be a long shot for older heads here, but if anyone remembers the 2013 PS3 exclusive Rain, you might see some similarities here, and with good reason. Lead development on Tokyo Stories is Yuki Ikeda, who was also director on Rainand having been working on various projects at Drecom, this is his first all-new game in a decade.

Tokyo Stories is currently slated for PC and “consoles, with a release date planned for sometime in 2023. If you want to see more on the game, its official Instagram account has some smaller clipsincluding one that shows how the game’s unique look is achieved:

.

Categories
Technology

Former PlayStation Exclusive Hohokum Comes To The PC On Steam

Hohokum

screenshot: Hohokum

While a big deal has been made about someone former PlayStation exclusives coming to the PC—like Horizon and God of Warno deal was made last week whatsoever about a game with a much lower profile, but which I love regardless.

That game is Hohokumwhich was first released on the PlayStation 4 (and PS3, and Vita) in 2014, and which remains one of the most chill video game experiences available. A collaborative work between artist Richard Hogg, developers Honeyslug and the record label Ghostly, Hohokum is to beautiful 2D adventure where you play as a worm…kite…thing that just floats around its various levels, poking around a colorful landscape just to see what happens.

HOHOKUM | Now Available On Steam

It’s magic. I love this game so much that amidst all the hardware drama and blockbuster releases making up our roundup of the last console generation I wrote a whole thing just about this little game, which I described as being—in terms of meeting its ambitions—perfect.

You move a big snake thing around a floating landscape, and sometimes you run into things, and sometimes you fly through things. You’re never fighting, talking, not really doing much of anything.

Yet for Hohokum these aren’t limitations. They’re a canvas.

It’s a game that understands the links between interaction, visuals and soundtrack to a terrifyingly perfect degree. Each is inspired by and reliant on the other two, to the point where once it gets going Hohokum is almost synaesthesic.

one thing Hohokum is now providing to also be is timeless. Eight years on from its original release its art style hasn’t aged a day, and technically looks as though it could have been released yesterday. The heavyweight soundtrack accompanying it also sounds as good in 2022 as it did in 2014, no doubt helped by the fact that many of the artists involved—like Tycho—are still killing it today.

So if you haven’t owned a PlayStation in a while and never got to check this out, I cannot recommend it highly enough. Annapurna has published this PC version (which, admittedly, is probably why less of a fuss was made than if Sony had released it), and it’s out on Steam now.

.