Roguelikes tend to have a few things in common — a key one being access to a wide weapon and ability selection. Cult of the Lamb is no different, and with over 35 weapons and 25 spells, called Curses, you’re not hard up for choices. You don’t typically get a say in what appears, but you can increase your chances of getting the good stuff by sacrificing followers and completing the upgrade tree.
in this Cult of the Lamb guidandwe’ll show you all the weapons and Curses you’ll come across on your journey to godhood. If you’re looking for Cult of the Lamb Rituals and Cult of the Lamb Doctrines, we’ve got pages on those too.
Cult of the Lamb – all weapons
There is a solid range of weapons you’ll find as you battle your way through Cult of the Lamb, from lightning-fast daggers to bulky hammers. Here’s what they all do, alongside a little bit of lore to help you choose:
Bet’s Cleaver: Swing with intent. A mighty tool of unstoppable brutality.
Merciless Axe: Once borne by the executioners of old. Chance to deal a Critical Hit when attacking enemies.
Zealous Axe: Collected Fervor will also increase your Divine Inspiration bar. Used by the great Fanatic to execute heretics.
Godly Axe: Deals significantly more damage than mortal weapons. The blade that severed the Lands of the Old Faith from the world.
Vampiric Axe: Chance to heal the wielder using the life force of a slain foe. Consumer of the blood it spills.
Necromantic Axe: When slaying a foe, summon a ghost that will attack nearby enemies. Severed heads still may talk.
Bane Axe: Chance of poisoning enemies when attacking. Once struck by the toxins, one begs for the blade.
Traitor’s Razor: A fast blade designed for many cuts. Low damage but lightning quick. Never given, only taken.
Merciless Dagger: Chance to deal a Critical Hit when attacking enemies. Piercer of hearts.
Zealous Dagger: Collected Fervor will also increase your Divine Inspiration bar. Used by the Fanatic to give offerings of blood.
Godly Dagger: Deals significantly more damage than mortal weapons. Stolen from the tomb of one of the Old Gods.
Vampiric Dagger: Chance to heal the wielder using the life force of a slain foe. Eerily similar to the canine of some fierce beast…
Necromantic Dagger: When slaying a foe, summon a ghost that will attack nearby enemies. Only the God of Death may cut souls free.
BaneDagger: Chance of poisoning enemies when attacking. The signature weapon of the jealous lover.
Tempest’s Gauntlets: A set of deadly spiked gloves. Weak at first, but devastating on a complete combo. An iron fist from which none can escape.
Merciless Gauntlet: Chance to deal a Critical Hit when attacking enemies. Imbued with the restless spirit of a fallen crusader.
Zealous Gauntlet: Collected Fervor will also increase your Divine Inspiration bar. Protects against doubt.
Godly Gauntlet: Deals significantly more damage than mortal weapons. The last remnant of divine armor, long lost.
Vampiric Gauntlet: Chance to heal the wielder using the life force of a slain foe. Made for drawing out the fire of life.
Necromantic Gauntlet: When slaying a foe, summon a ghost that will attack nearby enemies. Once worn to gather the souls of the departed.
Bane Gauntlet: Chance of poisoning enemies when attacking. A venomous touch, however gentle.
Warmaker’s Hammer: Slow to fall, yet calamitous upon landing. Splinter of skulls.
Merciless Hammer: Chance to deal a Critical Hit when attacking enemies. What remains once the hammer has struck?
Zealous Hammer: Collected Fervor will also increase your Divine Inspiration bar. Gavel of judgment, strike true.
Godly Hammer: Deals significantly more damage than mortal weapons. Shaped these lands to the desires of their Gods.
Vampiric Hammer: Chance to heal the wielder using the life force of a slain foe. Driver of stakes.
Necromantic Hammer: When slaying a foe, summon a ghost that will attack nearby enemies. Used in ancient rituals to grind bones to dust.
Ban Hammer: Chance of poisoning enemies when attacking. Forged with ill-intent and evil spirits.
Crusader’s Blade: A well-balanced blade dealing moderate damage. Stalwart companion to the wandering warrior.
Merciless Sword: Chance to deal a Critical Hit when attacking enemies. Grant no mercy, take no chances.
Zealous Sword: Collected Fervor will also increase your Divine Inspiration bar. The blade of the great Fanatic.
Godly Sword: Deal significantly more damage than mortal weapons. Once used to draw Godly blood…
Vampiric Sword: Chance to heal the wielder using the life force of a slain foe. Vitality to those bold enough to take it.
Necromantic Sword: When slaying a foe, summon a ghost that will attack nearby enemies. Death’s own blade.
Banesword: Chance of poisoning enemies when attacking. Coated in the bile of a beast, long forgotten.
Cult of the Lamb – all Curses
If you lean more towards the magical side of things, Curses have got you covered. Here’s a list of all the Curses you can acquire:
Divine Guardian: Two seconds of invincibility. Deflects projectiles, causing damage. Under the shadow of wings, thou lie protected.
Divine Blizzard: Knocks back and freezes enemies. The breath of a forgotten God… once stronger than all.
Divine Blight: Knocks back and poisons enemies. Omen of great ill-fortune.
DivineForce: Locks enemies into position for a short time. For who is worthy to look upon a God?
Divine Blast: Knocks back enemies within your range while also damaging them. A curse against those unworthy of your presence.
Trail Blazed: Shoots projectiles both forward and back. Light the path trod, and the way to come.
Strike of the Crown: Shoots a fierce projectile that has a chance to possess enemies on hit. Embrace the crown and your sins shall be forgiven.
Hounds of Fate: Shoots multiple projectiles that seek out enemies. Seek and strike those who dare doubt.
Cleaning Fire: Shoots three projectiles at once. Flames of cleansing burn thrice as bright.
Flaming Shot: Shoot a piercing bolt of fire. Hold and release at the mark to make it explosive. Send forth the flames of the Underworld.
Oath of the Crown: A devastating melee attack that also has a chance to possess impacted enemies. The curse with which the Great Ones severed our world from theirs.
Death’s Disregard: A devastating melee attack that also deflects projectiles. And with a sweep of his hand he did his enemies fall.
Death’s Squall: A devastating melee attack that will also freeze hit enemies. A kiss from death, so cold and inviting.
Death’s Attendant: A devastating melee attack that will also summon ghosts to attack enemies. Retainer of Death, attend your master.
Death’s Sweep: A devastating melee attack that can be charged for increased power. Raze miscreants to the ground.
Ichor Consuming: Black Ichor will spread further. From the blood of the Old Gods did all life rise.
Call of the Crown: A sacred projectile that will directly hit enemies. You need only issue your word, and they will obey.
Point of Corruption: An explosive projectile. For none are undeserving of punishment.
Path of the Righteous: A projectile that creates a trail of black Ichor. Walk, and be guided by faith.
Ichor Thrown: A projectile that spreads black Ichor on landing. Part the oceans of blood.
Maelstrom: Tentacles will strike out in four directions. An Old God may still reside in the depths.
Touch of Ithaqua: An eruption of ice pillars that freezes enemies on hit. A call from below that began the Winter Year.
Passage of the Mariner: An eruption of far-reaching tentacles. A course chartered, a voyage made.
Touch of the Revenant: Tears open the earth to release a horde of ghosts that target nearby enemies. Release those trapped souls that clamor for freedom.
Touch of Turua: Summon a violent eruption of powerful tentacles. Sinker of ships, rise from the deep.
Written by Junior Miyai on behalf of GLHF.
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