Here’s how you can get your hands on the latest football simulator from EA, FIFA 23.
FIFA 23 on Xbox One
Thank you amazonyou can nab FIFA 23 on the Xbox One for $68. Just because you don’t have an up-to-date console doesn’t mean you can’t enjoy this football phenomenon
- Official WB Games stock
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FIFA 23 will have 3 distinct editions across different consoles. Nintendo Switch users will play the Legacy Editionwhich is essentially a reskin of the FIFA 22 Legacy Edition “without any new development or significant enhancements”. However, it will feature new stadiums, upscaled visuals and women’s club football.
The standard edition of FIFA 23 will be playable on PlayStation 4 and Xbox One. Pick up this version of the game and you can expect the usual generational jump in FIFA games, with expansive World Cup modes on the men’s and women’s sides and refreshed gameplay when it comes to shooting, free kicks, corners, physics and more.
It’s the Mbappé Edition, available on the Xbox Series X, Xbox Series S and PlayStation 5, that really takes things up a notch. This version of the game utilizes HyperMotion2 to unlock new features and add over 6,000 authentic animations. This is possible because HyperMotion 2 technology analyzes twice as much real-life gameplay as previous versions of the technology
Paris-Saint Germain forward Kylian Mbappé returns to adorn the cover of FIFA 23completing a hat-trick of visual representation for the 23-year-old French phenom.
Want even more info on the latest and greatest on gaming? Head over to Game Finder.
Melbourne brewery Moon Dog has announced that it has partnered with PLAION to release a Saints Row Juicy Pale Ale called “Keep It Strange, Santo”.
This is a limited edition Pale Ale that features the art of Saints Row and will be sold for $9 a pop at Moon Dog venues such as Moon Dog World, Moon Dog as well as online right HERE.
It’s thirsty work being The Boss, so we’ve teamed up with @MoonDogBrewing for a super limited release of a ‘Keep It Strange, Santo’ Juicy Pale Ale!
Available online and at the @SaintsRow launch party in Melbourne on Aug 18! https://t.co/FFxAPcdwLz #SaintsRowAU #BeYourOwnBoss pic.twitter.com/EOYhgqXjsK
— PLAION_ANZ (@PLAION_ANZ) August 10, 2022
If that wasn’t enough for you, it’s also been announced that Moon Dog will be playing host to the official launch event in Melbourne on August 18th at Moon Dog World in Preston. There will be hands-on with Saints Row: Boss Factory as well as prizes up for grabs. You can sign up to attend the event HERE.
Saints Row launches on August 23rd for PS5, PS4, Xbox Series X|S, Xbox One and PC. The cheapest price is currently $78 with free shipping from Amazon.
We recently went to go hands-on with Saints Row. In our preview, Kieron said: “After a few hours with Saints Row I’m convinced that Deep Silver Volition knows exactly what it’s doing and precisely what lapsed fans want out of a fresh start for the series. It all feels incredibly familiar, striking a balance between the more grounded first entries and the abject chaos that was kickstarted with the later ones, but it also plays as well as you’d want from a modern open-world sandbox.
All the sensibilities of a game from two generations ago with refinements in both gameplay and storytelling to match current tastes? That’s a winning combo in my books. I’m very keen to see how it all goes stretched out over the course of a full game but signs are remarkably positive so far.”
Intel is continuing its “marketing” for their upcoming Arc GPUs with something that leaker Moore’s Law is Dead talked about: the Arc desktop GPU story. There’s not much new here, but it’s interesting that it’s all playing out like this.

VIEW GALLERY – 4 PICTURES
You can check out the “story” on Intel Arc GPUs on the official intel website, where we find out that ex-PC Perspective owner and reviewer Ryan Shrout has a major hand in Arc. Shrout seems to be the Arc GPU ship, as the Intel website itself says that “Intel Gaming Access met steering with Ryan Shrout, Senior Director of Graphics and HPC Marketing at Intel”.
Intel explains that “when it came to the creation of Intel Arc, Ryan and Intel’s engineers had plenty of graphics experience to call on”. Interesting, it seems that Ryan was integral to the entire Arc GPU process … so this marketing plan is his, and he’s calling the shots.
The post continued, with Ryan adding: “We’ve had integrated graphics in Intel CPUs for over a decade, but high-performance discrete graphics are a whole different game, if you’ll excuse the pun. Integrated graphics have given our engineers a lot of learnings to use in dGPUs; for example, a version of the modern Xe microarchitecture that Intel Arc is built on, first appeared in 11th Gen Intel Core processors. The architecture scales up from low-power iGPUs (Xe-LP), through Intel Arc GPUs as Xe-HPG (high-performance graphics), and even all the way up to data-centers and supercomputing“.

Where will Intel Arc GPUs “shine” according to Ryan? DX12 games… where he explains: “is where the Intel Arc graphics cards are going to shine. DX12 and Vulkan are modern rendering APIs, which means there is a thinner software layer between the game code and the GPU. Older APIs, like DirectX 11 and 9, do more of the work for programmers, but have more layers between the game and GPU.”
I do find it rather amusing, and worrying, that Intel has a specific disclaimer at the bottom of Ryan’s post on Intel’s website. It reads: “no product or component can be absolutely secure” and that “all product plans and roadmaps are subject to change without notice”.

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The TheatreQuip ‘Reference’ range of theater hoists launch at Integrate-Expo, ICC 17-19 August. See the range and talk to The PA People’s Venue Engineering Team at Stand C23
Following on from The PA People’s recent acquisition of the TheatreQuip business, the team have been busy creating a unique range of motorized hoists designed to span a range of applications, from a simple bar in a school auditorium through to the most demanding professional theater installation.
The new range will be known as Referencewith each product meticulously designed and independently certified to comply with Australian Standards and with the new EN17206 Standard “Entertainment Technology – Machinery for stages and other production areas”.
“When it comes to safety in hoisting and winching systems, especially those in theater spaces which invariably require the suspension of loads above people, we regard it as our duty of care to ensure that we follow the most rigorous of standards,” commented Andrew Mathieson , Chief Engineer at The PA People. “The safety requirements of the 2021 edition of the Australian Standard (AS1418) have been relaxed to the point where an appropriate level of safety for a theatrical hoist may not always be realized by complying with this standard alone. We have decided to continue designing and certifying our hoisting products to comply with the 2002 requirements for Special Lifting Applications. This approach exceeds the requirements of the most recent version of AS1418, and ensures we deliver the most rigorous safety outcomes.”
the Reference range will include a series of drum hoists that span capacities from 350kg up to 1,800kg and drifts in excess of 20m, alongside the next generation of pile-winding hoists.
The first model from the TheatreQuip family of hoists will be on display at Integrate. The TQP-K650/12 is a novel balanced drive eight-line pile-wind hoist rated at 650kg @ 12m/minute. It has a redundant double-braking system, a certified 4-pole safety limit switch and encoder, slack wire detection and load monitoring. With a range of unique features including self-balancing twin chain drives, large stepless piles, symmetrical mounting and a simple cable reeving system, the new Reference TQP-K650/12 Pile Hoist is set to become the new standard for pile hoists in the region .
At October’s ENTECH Roadshow, TheatreQuip will also launch its TQD-A750/12 drum hoist. The TQD-A750/12 is a six wire zero fleet moving carriage drum hoist, rated at 750kg, with a 12m drift and operating at 12m/minute. It features a redundant double-braking system with a full load failsafe brake on the motor and a second silent brake on the drum, a certified 4-pole safety limit switch and encoder, cross and slack wire detection and load monitoring. Higher speed and longer drift variants of the hoist will also be available for special applications.
Both models are in production now, and The PA People are taking orders for delivery later in the year.
For further details please contact [email protected] or [email protected]

Intel publishes an article about Arc GPUs
Is this the Arc desktop story that was mentioned by Moore’s Law is Dead? Well, that’s hard to say exactly, but the article posted by Intel is indeed a story about desktop Arc GPUs, although it mostly repeats what was already published or confirmed by Intel. The leaked roadmap from MLID also mentioned Rocket Lake-S, but there is no information about Intel 13th Gen Core CPU here.

Intel Arc A770 Limited Edition, Source: Intel
Unfortunately the article at Intel website provides no current new information. This means that those seeking card specs, pricing, or release dates will be disappointed. What was published is a new render of the Arc A770 GPU.
There is also a commitment on how the launch of Arc GPUs might look. According to Intel’s Ryan Shrout gamers should expect Arc GPUs later this year and those will be available globally through retailers and PC builders. Intel will also sell Arc GPUs through its own store. The date when all this is about to happen is not here though.
Intel Arc GPUs are scheduled for release later this year, with, as Ryan explained, “lots of Game On driver updates, with launch-day support for the biggest titles, and ongoing improvements for older games, too.” For more information on Intel Arc graphics, go to arc.intel.com, Ryan’s Twitter, or the Intel Insiders Discord. When available, the Intel Arc cards can be purchased through various retailers and PC-builders globally, as well as directly via the Intel store.
Intel is now taking Arc GPUs to the road. A custom made truck equipped with 30 NUC 12 Extreme systems, each packed with flagship Arc A770 graphics will be available in various places around North America. Intel did not confirm where exactly though.

Intel Arc Truck, Source: Intel
The company also explained the differences between Arc A770 and Arc A750 Limited Edition cards. The A770 which packs the full ACM-G10 GPU with 32 Xe-Cores is said to have chrome accents:
For Arc’s first venture into the world of high performance gaming graphics, Ryan and his team wanted to “make a serious statement.” The A750 and A770 Limited Edition cards are primed to do just that. “[These cards] are a svelte matte black with a full-length cosmetic backplate, and even minor details like the I/O bracket are matte black for a cohesive look. The higher performance A770 has chrome accents running around the outside and top for some extra flash. When the cards are powered on, the edge and the fan ducts diffuse addressable RGB LEDs for a smooth, high-quality light effect.”
If Intel is really planning to make a serious statement, it should begin with releasing the hardware first. Even better if this launch is before competitors announce next-gen GPU architecture. But the new hardware is not the only thing that is missing. Intel promised to launch its XeSS upscaling technology in early summer. Although it is August already, there is no information about this technology yet.
Source: Intel
Tokyo Stories Looks Very Cool
BitSummit, Japan’s leading indie games event, was held over the weekend in Kyoto, and among the games showcased was one called Tokyo Stories that you have really got my attention.
Developed by Drecom, who are normally in the business of making phone games, it’s a moody adventure game set in Tokyo where, cryptically, “The city continues to tell her story, even after her disappearance”.
The game’s trailer looks fantasticwith an art style that builds its world in 3D then gives everything a gritty pixel art effect, before smothering it all in some incredibly moody lighting effects:
Looks amazing, right? By now though you might also be wondering how the game actually plays, since that trailer was almost entirely made up of cinematic sequences. IGN Japan were at BitSummit, and after a hands-on demo with Tokyo Stories say that it’s built very much like a traditional PS1 game, with a fixed camera perspective that your 3D character walks around in, with most of your time spent simply wandering the city’s streets (you’re locked to a walking speed) exploring and learning about the world around you.
This might be a long shot for older heads here, but if anyone remembers the 2013 PS3 exclusive Rain, you might see some similarities here, and with good reason. Lead development on Tokyo Stories is Yuki Ikeda, who was also director on Rainand having been working on various projects at Drecom this is his first all-new game in a decade.
Tokyo Stories is currently slated for PC and “consoles”, with a release date planned for sometime in 2023. If you want to see more on the game, its official Instagram account has some smaller clips, including one that shows how the game’s unique visual look is achieved:
Google has sued Sonos, alleging that its new voice assistant violates seven patents related to its own Google Assistant technology, CNET you have reported. It’s the latest salvo in a long-running smart speaker battle between the companies, with each suing and countersuing the other following a period when they worked together.
“[Sonos has] started an aggressive and misleading campaign against our products, at the expense of our shared customers,” a Google spokesperson said in a statement.
Sonos’ Voice Control assistant arrived in June, letting users give commands with the phrase “Hey Sonos,” much like Amazon’s Alexa or Google Assistant. In the complaint, Google said it “worked for years with Sonos engineers on the implementation of voice recognition and voice-activated devices control in Sonos products… even providing its Google Assistant software to Sonos for many years.”
The fight erupted in early 2020 when Sonos sued Google for alleged patent infringement after the companies had collaborated for several years. Sonos claimed that Google gained knowledge of its technology when they worked together and used that information to develop its own smart speaker line. The company filed another suit in September 2020, claiming that Google infringed on five more patents.
Google countersued, alleging that Sonos was using Google’s search, software, networking, audio processing and other technology without paying a license fee and made “false claims” about their work together
In 2021, the US International Trade Commission ruled that Google infringed on five Sonos patents. That forced Google to change the way its speakers were set up to avoid an import ban. Most of those were related to the way speaker groups are controlled — for instance, users can no longer change the volume of a group of speakers and must adjust them individually instead.
“Google previously sued us all over the world and Sonos has prevailed in every decided case,” Sonos’ chief legal officer Eddie Lazarus told CNET. “[The latest lawsuits] are an intimidation tactic designed to retaliate against Sonos for speaking out against Google’s monopolistic practices.”
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Tower of Fantasy is now available for pre-download ahead of tomorrow’s release date. The upcoming anime MMORPG releases globally on August 10, and will unlock for players at 8 PM ET. That’s the equivalent of midnight UTC.
According to the statistics listed on the game’s official website, over four million users have pre-registered to play Tower of Fantasy. That number includes both players on PC and all compatible mobile devices. Its popularity isn’t too surprising, though, as it has drawn comparisons to Genshin Impact. Despite launching back in 2020, Genshin Impact is still one of the most prevalent games on the market.
If you’re interested, you’ll want to head over to the global site for Tower of Fantasy. On the home page, there’s an option to pre-download Tower of Fantasy on either Windows, the App Store, or Google Play. Selecting Windows will download the MMORPG’s launcher where you can register, log in, and then download the game.
You’ll need a total of 25 GB of free storage space to download it. While the download itself is under 22 GB, the extra space is reserved for future content. Given that some modern games can take up over 200 GB of space, this is a nice change. Tower of Fantasy is free to play, so there are no mandatory additional costs to try it out. Given that it’s a Genshin Impact-inspired gacha game, though, you can likely expect plenty of microtransactions.
what to expect
when Tower of Fantasy arrives, players should have plenty to do. Developer Hotta Studio promises to deliver an immersive open-world experience with unique characters and epic combat. There’s a lot of pressure to deliver, with expectations being as high as they are, but the promotional material we’ve seen so far looks encouraging. Hopefully, Tower of Fantasy delivers and offers some real competition.
If you’re old enough then you’ll remember the GHz race of the day between Intel and AMD, the race towards 1000MHz (1GHz) was a huge deal… and then we went to dual-core CPUs, and the Pentium brand was left behind for entry-level CPUs in the last decade.

But man, did Intel have a huge plan for the Pentium CPU family with Project Tejas and Jayhawk, where after all of these years we’re hearing about the next-gen Pentium 5 projects that were headed towards 7GHz. Intel kicked off Project Tejas in 2003, expected in 2004 and later pushed into 2005 after issues forced Intel to redesign the chip. Before the company could do that, the Tejas Project was shelved on May 7, 2004.
Intel Prescott CPUs could hit 5GHz+ but had huge power and temperature numbers, but Tejas was expected to clock higher than Prescott — with Intel chasing the huge 10GHz CPU clocks within 10 years between 2000 and 2011 — but it ended up not happening at all . AnandTech was the last to report on the Tejas processor, but now Fully Buffered has a new video after getting his hands-on Tejas and Jayhawk processors from John Culver of CPU Shack (eBay) for an “undisclosed amount” of money.
Steve Fischer was one of the Intel engineers that worked on the Tejas and Jayhawk CPUs, who explained: “Tejas was primarily led and developed by an engineering team based in Austin, and the Folsom processor development team playing a large existing role. Folsom had more is and designed for manufacturability expertise based on earlier P6 and P4 derivative product developments, while the Austin team was newer to intel but with some different microarchitecture expertise brought in from the outside like former Power PC engineers.“.
Fischer continued: “I came into this project late having spent a couple of years doing something completely different at one of intel’s acquisitions during the .com boom […] after returning to intel I focused on microcode development. With these efforts are first being applied on Prescott and then later on Tejas the latest and greatest P4 product. The thing had a pipeline depth of around 50 stages and an expected clock target at one point north of 7 GHz“.
“I call the thing “the Death Star of processors” and half-jokingly reasoned that consumer acceptance of liquid-cooled chassis would not be a big deal. By mid-2004, I believe I’d moved on to lead the microarchitecture activities [at Intel]“.
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La Trobe University has revealed a new campaign and brand platform, “The Impact is Real”, demonstrating the impact that La Trobe students, academics and partners are having on people’s lives.
The new platform showcases the university’s strength in health, science and technology, and launches with a film featuring current LaTrobe University students, including The Australian Ballet’s principal artist, Benedicte Bemet (Bachelor of Psychological Science).
La Trobe University chief marketing officer, Natalie Ellisdon, said: “La Trobe is focused on delivering real impact in our communities today, not just tomorrow. We do this by our close collaborations with industry, conducting relevant research and focusing on building the skills of our students so that they have tangible experience that is directly and immediately applicable in the work that they do.
“Our focus and growth in the areas of health, science and technology and the growing needs of society in these areas means this impact will only continue to expand well into the future.”
La Trobe University director of brand & creative, Darcy Muller, added: “We wanted to position La Trobe as a University that has a clear focus and is differentiated from its peers. Most universities talk about intangible ideas of changing the world, but we want to show how La Trobe people actually affect lives right now.”
In addition to the film, the campaign is rolling out across TV, radio, OOH, cinema and digital channels.
CHEP general manager, Thomas Penn, commented: “We’re thrilled to be partnering with an ambitious brand that’s truly preparing Australians to make a positive impact in the new economy. La Trobe University’s impact on its students is apparent in all that they achieve, and we look forward to continuing to tell that story under this new brand platform.”
Credits:
Client: La Trobe
Chief Marketing Officer: Natalie Ellison
Director – Brand & Creative: Darcy Muller
Creative Agency: CHEP
Production Company: Collider
Director: Glenn Stewart
Executive Producer: Karen Bryson
Producer: Melissa Weinman
Director of Photography: Joey Knox
Grade: Matt Fez
