Technology – Page 6 – Michmutters
Categories
Technology

Decades Of Horror Humble Bundle Offers Resident Evil 0-7 For Just $30

The Resident Evil “Decades of Horror” Humble Bundle offers nearly the entire game franchise for an insane price. Here’s how to get it!

Decades Of Horror Humble Bundle Offers Resident Evil 0-7 For Just $30

Published on August 13th, 2022

New or older fan-favorite games often retail for as much as $30 on mainstream stores like Steam. For example, many Resident Evil games sell for $20 and $30 each, while newer ones like Resident Evil Village can cost as much as $60 brand-new.

Thankfully, there are ways to get games like Resident Evil games for cheaper. Humble Bundle’s new “Decades of Horror” features nearly the entire Resident Evil game series (ie, eleven games!) for as little as $30. Here’s how to get the Decades of Horror Humble Bundle and all the games included in the offer.

How to get Resident Evil Decades Of Horror Humble Bundle

Resident evil humble bundle decades of horror
The Resident Evil Humble Bundle includes 11 games for $30 at the top tier. (Picture: Capcom)

As mentioned, the Resident Evil Decades of Horror Humble Bundle includes 11 Resident Evil games and a 50% coupon for Resident Evil Village, all for just $30. To claim this offer, all you have to do is navigate to the offer page on the Humble Bundle website.

If $30 is still a bit too steep for you, don’t worry. There are also options to get just three of the Resident Evil games for $1; otherwise, you can get 6 Resident Evil games for $10.

All games in Resident Evil Decades Of Horror Humble Bundle

resident evil decades of horror humble bundle
A coupon for Resident Evil Village is included in the top tier of the Humble Bundle. (Picture: Capcom)

Here are all of the games included in the Decades of Horror Humble Bundles:

$1 Resident Evil Humble Bundle:

  • resident Evil
  • Resident Evil Revelations
  • Resident Evil Revelations 2 Episode 1

$10 Resident Evil Humble Bundle:

  • Resident Evil Revelations
  • Resident Evil 0
  • resident Evil
  • Resident Evil 5 Gold Edition
  • resident Evil 6
  • Resident Evil Revelations 2 Episode 1
  • Resident Evil: Revelations 2 Deluxe Edition

$30Resident Evil Humble Bundle

  • Resident Evil 0
  • resident Evil
  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • resident Evil 6
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resident Evil Revelations 2: Deluxe Edition
  • Resident Evil Village 50% Off Coupon

Remember that every purchase is technically a donation; Humble Bundle is primarily a charity-backed initiative. Humble Bundle sells bundles of games below store price and donates a portion of the proceeds to charity.

The Resident Evil Decades of Horror Humble Bundle supports Direct Relief, a nonprofit, nonpartisan organization that provides medical relief to those who need it. It’s also an incredible deal at $30 for 11 Resident Evil games, which typically cost as much as $30 each!

All of the games together are valued at $275, according to the Humble Bundle. The Humble Bundle will be available until 24th August, so be sure to buy it while you still can!

And that’s all. For more interesting content, check out our dedicated section for the latest horror game news, updates, guides, tips and tricks, and more.

Featured image courtesy of Capcom.

Categories
Technology

Land Rover Is Releasing Limited Edition V8 Classic Defenders

As much as the world genuinely embraced the new Land Rover (L663) when it was released back in 2020, there was always going to be a contingent of stubborn loyalists who would rather die than give up their riveted rovers. But rather than ignore the purists, Land Rover Classic has acknowledged this passion and agreed to release 25 very unique versions of the original Land Rover.

The car will be officially known as the “Land Rover Defender Works V8 Trophy II,” and will feature a semi-camouflage exterior that includes 23 locations which have “played a part in Land Rover’s illustrious off-roading and exploration adventures over more than 70 years.”

RELATED: A Hulking Eight-Seat Land Rover Defender 130 Has Debuted



Land Rover Is Releasing Limited Edition V8 Classic Defenders

Each Trophy II features a 5.0-liter V8 engine paired with an eight-speed ZF automatic transmission, with some upgraded stoppers and chassis tweaks. Other than the obvious badging and decals, the exterior gets some more utility through:

  • A front A-frame with an integrated winch
  • Powerful full-width LED light bar
  • rock sliders
  • Expedition exterior roll cage and rear recovery point
Land Rover Is Releasing Limited Edition V8 Classic Defenders
Land Rover Is Releasing Limited Edition V8 Classic Defenders

Inside the cabin, the Defender has two-tone Recaro Windsor leather sports seats, dashboard trim, a bespoke Land Rover Classic infotainment system, and an Elliot Brown clock face that mimics that pseudo-camouflage on the exterior.

The 25 lucky customers who purchase the Classic Defender will also be invited to an exclusive three-day Trophy competition where they’ll receive a few stories to start what will probably be a life-long adventure obsession.

How good.

Land Rover Is Releasing Limited Edition V8 Classic Defenders

Categories
Technology

From small town beginnings to global Hi-Fi success

Words by Andy Lloyd-Russell

Who doesn’t love a classic underdog story, an unexpected rising of a star

If there was ever such a story to be told from within the upper echelons of the professional Hi-Fi and pro audio industries, it would have to be the story of Perreaux.

For those unfamiliar, Perreaux is one of the world’s leading handcrafted preamplifier, power amplifier, and loudspeaker manufacturers, but unlike the majority of other world class manufacturers who typically operate and build their products in Europe, North America, and parts of Asia, Perreaux are owned and operated in a rather more remote corner of the globe.

Read all the latest features, columns and more here.

Humble beginnings

Founded by Peter Perreaux in the town of Napier, New Zealand in 1974, Perreaux has always prided itself on producing the most meticulously designed and manufactured audio equipment. Starting with the now legendary GS 2002 integrated Class A transistor Hi-Fi amplifier, Perreaux’s no compromise approach speaks directly to the company’s success and longevity.

The magical combination of hand-built quality, carefully selected parts, rigorous testing, and a healthy dose of kiwi ingenuity captured the attention of big wigs in both the audiophile and pro audio communities, with this little known audio company from down under quickly setting the standard for power, performance, and personality.

To set the scene, 1970s New Zealand was rather quiet, remote and, well, pretty darn quiet. With virtually all manufacturing of goods done domestically, for the domestic market, New Zealand had very little importing of goods. The chances of securing exporting deals at the time were challenging to say the least, so those starting a business on home soil were confronted with the stark reality of manufacturing in a small country in a remote corner of the globe.

But for Peter Perreaux, it seemed only a $1,000 investment was all he needed to get started.

export success

After introducing several successful products in the mid 1970s such as the aforementioned GS 2002 integrated preamplifier, the 4004A – a dual output mono/stereo switchable 40W integrated amplifier, and the 2100 EXR / 2200 EXR / SP 100 – separate power amps and control consoles, Perreaux managed to secure grants to develop exporting to Australia and the Americas.

What became abundantly clear about Perreaux early on was the fastidious design and quality of their products. Through the 1980s, Perreaux was considered the only pro audio manufacturer to not only handpick components (such as their transistors) but to also mill, bevel, and etch all their own metal work. This gave them a distinct and authentically “hand crafted” edge over their numerous competitors.

Perreaux’s unparalleled high quality components selection from their handpicked transistors through to their high conductivity 24 karat circuit boards, it was evident that Peter Pereraux was never going to settle for designing and building anything less than a platinum product, in the truest sense of the word. And it is with this in mind that Perreaux products earned its comparisons to well-known German automobiles – sleek, and meticulously constructed and engineered.

Decades of world-renowned reputation

Having started from an impressive yet humble 22W per channel Hi-Fi amplifier, for decades after Perreaux has designed and hand-built countless other world-renowned audio products. Throughout the later half of the ’70s Perreaux introduced their first horn-loaded sound reinforcement systems and the impressive SA80B power amplifier, released in 1979.

Perreaux never being one to shy away from new technology, the SA80B was an early Perreaux product to incorporate MOSFET technology, which they had imported from Japan. This allowed their designs to benefit by combining the sound quality of valve/tube based designs with the efficiency and compactness of solid state transistor designs. The SA80B became a main export product for the company.

Into the 1980s, products such as Model II preamplifier were introduced, as well as the immensely powerful 8000B two-channel power amplifier which was introduced in 1982 – often found powering monitor speakers in recording studios, providing a monolithic 500W per side.

Other iconic products included the PMF2150B power amplifier, the cherished SM2 Class-A preamplifier, as well as the sleek Silhouette SX1 Hi-Fi amplifier (1985). Lastly, the SM3 preamplifier, TU3 tuner, and PMF 3150 power amplifier were a dominant trifecta in the mid to late ’80s.

While the designs and aesthetics of Perreaux were quintessentially classic for the ’70s and ’80s, they made bold strides into the 1990s with the iconic SM6 “Dog bone” preamplifier. Very much the Rolls Royce of the Hi-Fi world, the SM6 was equally visually striking as it was musical sounding, with matching 200, 350, and 6150 “Dog bone” power amplifiers, it was a series that held its own throughout the decade and into the 2000s. The SM6P “winged” design with matching 250p and 350p power amplifiers provided a more modest aesthetic to the range, while being immensely popular too.

the modern era

The Perreaux of today indeed stays true to its rich and renowned history and reputation of being one of the most scrupulous audio designers and manufacturers. Its diverse yet concentrated range of current products includes six preamplifier/power amplifiers, with the SM6 MKII preamplifier being at the forefront of the catalogue, but also includes a mammoth 750W mono block power amplifier, with customizable colors being the name of the game.

The three integrated amplifiers range from 80W through to a whopping 300W and the two floor standing speakers (being 2-way and 3-way models) offer pristine sound reproduction as well as a wildly customizable color palette.

With such a rich history and a story that went against all the odds, this now prestigious audio company from Napier, New Zealand has well and truly earned their spot among some of the biggest names in the business.

Having risen to successfully exporting to overseas markets in an otherwise domestically dominated manufacturing environment in the 1970s, is a testament to the quality of Perreaux’s products, as well as a profound understanding of the fiercely competitive markets in which they have very much established themselves apart. of.

It would seem that hand-crafted in New Zealand really does hold its own.

Head to Perreaux for more information. For local inquiries on Perreaux products, reach out to Sound and Music.

Categories
Technology

Google Search Tests Cloud Gaming – channelnews

Google has begun testing of a new feature that will allow you to launch games on cloud streaming services directly from your search results.

Searching for a title that is available on an eligible cloud gaming service will now generate a play button, which when clocked, will launch the title directly.

The feature was spotted by Bryant Chappel of TheNerfReportwho noted that the feature is not unique to Google’s Stadia service, but will also work with Nvidia GeForce Now, Xbox Cloud Gaming and Amazon Luna.

Google has a similar feature with other entertainment streaming platforms like Netflix and Disney Plus, where a search of a movie or TV show will give users the option to launch it.

The feature only works if you’re signed into a Google account that is also signed up to the relevant cloud gaming service, and not all games support it yet. It is also believed to still be in an A/B testing phase. TheVerge reported seeing the feature initially, but it has since disappeared, whilst both 9to5Google and Chappel still have access to the feature. ChannelNews is yet to see the feature.

The rollout of the feature is just one more sign that cloud gaming is gearing up to be the future of the industry, as the major players look to make it as accessible as possible.

Categories
Technology

Intel offering Core i7-12700K/i5-12600K alternative CPU prizes to Arc Scavenger Hunt winners

Intel suggests how much Arc GPUs might cost

Intel Xe-HPG Scavenger Hunt began on March 2021 and lasted for many months afterwards. Groups of enthusiasts, discord fans or even press reviewers (yes, really) spent countless hours to win the Hunt and get their hands on Intel Arc GPUs before others. It’s August 2022 already and there the prizes were still not delivered to the 300 winners.

Intel is now offering an alternative to the winners. Instead of the Arc A7-series GPUs (grand prize is A770 GPU and first prize is A750), winners can now choose Core i7-12700K or Core i5-12600K CPUs instead. This information is interesting for many reasons, mainly because we can finally pinpoint how much are Arc GPUs going to cost.

The i7-12700K MSRP is 409 USD while i5-12600K is 289 USD. This means that Arc A770 and A750 pricing should correspond to Core CPU pricing more or less. The flagship A770 GPU might cost less than 410 USD, which is a great price for 16GB GPU for sure. Naturally we don’t expect Core CPU pricing to be exactly the same as Arc A7 series, but this should be a very good estimate.

Intel email to Xe-HPG Scavenger Hunt winners, Source: Intel

This email is a follow-up to those who selected an alternative prize instead of the Arc GPU earlier. Furthermore, since the alternative prizes are now known, Intel is offering winners to opt back in for the Arc GPU prize. If winners chose the CPU alternative, these will ship before Arc A7 GPU launch, which is ‘very close’ as per Intel email.

Scavenger Hunt winners must make a choice by August 19th, but it’s unclear how this date correlates with Arc GPU launch because the company is pretty silent about its ‘later this summer’ launch. Rumors suggest these cards should not become available until September at least, which is just a month before NVIDIA ships their next-gen GPUs.

Intel Desktop ARC Alchemist Series Specifications
VideoCardz.com Arc A770 Arc A750 Arc A580 Arc A380 Arc A310
GPU ACM-G10 ACM-G10 ACM-G10 ACM-G11 ACM-G11
Xe Cores
FP32 Cores
GPUClock TBC TBC TBC
MemorySize
memory-bus
Memory Clock TBC
TBP
MSRP ~$409 ~$289 $200-$249 1030CNY
$129-$139
~$99

Source: Intel



Categories
Technology

Keep The Unreal Engine 5 Showcases Coming, Please

I love Unreal Engine 5 showcase videos. Can’t get enough of them. To be clear, I don’t even care how playable any of them ever end up being, because this is an art feature, not a games review section, and so all I care about is how pretty they look, and tonight’s showcase is very pretty indeed.

This is Airbornea video made by Airborn Studios, an art studio in Berlin who we’ve featured a few times previously, including for their incredible work on some of Overwatch’s skins:

After a hibernation phase of many years, we made the call to revisit the project that our studio is named after. Wondering what it would be like if we dive back into that world with new ideas, a different approach, a mix of Airborne veterans and new team members, and the determination to use the latest technology to push stylized game art and stay true to the core pillars of the work that was done way back. And without further ado, we proudly present the result!

When they say a “hibernation phase”, they aren’t kidding: Airborne as an idea has been kicking around for over 15 years now, with this latest video just the most contemporary expression of the idea that gave the studio its name.

It’s important to note here that this isn’t a game pitch in the sense that this is something that’s actively trying to be made. Instead — they’ve called it a “visual prototype” in this case — it’s a way for artists to be able to work on something that looks like a video game in order to showcase their skills, all the while creating something that’s theirsnot the IP of an employer or a client.

To give you an idea of ​​how much work goes into something like, here’s the full credits list for the project:

Airborn Studios

Alexander Delagrange – 3D Env/Prop Art

Alexandra Graap – 3D Character Art

Artur Rosario – Tech Art

Benjamin Sauder – Technical Director

Boris Patschull – Managing Director

Ching Rappsilber-Li – Management Assistant

Erik Neubauer – 3D Character Art

Fatos Tahiraj – 3D Character Art

Gabriel Hanna – 3D Env/Prop Art

Ilka Hesche – Concept art

Jan Wyss – 3D Env/Prop Art

João Sapiro Josue – 3D Env/Prop Art

Johannes Figlhuber – Art Direction & Concept Art

Jonas Kunert – 3D Env/Prop Art & Concept Art

Julian Dasgupta – Project Management & PR

Kevin Skok – 3D Env/Prop Art

Lennart Berger – 3D Character Art

Malwina Czech – 3D Env/Prop Art

Manuel Sitompul – 3D Character Art

Manuel Virks – 3D Level Lead

Niels Timmerman – 3D Character Art

Simon Kopp – Art Direction & Concept Art

Steffen Unger – 3D Character Lead

Svenja Roesner – 3D Env/Prop Art

Tim Moreels – 3D Character Art

Verena Porcher – Website Relaunch Coordination

Victor Pancrazi – 3D Character Art

Music

Ian Dorsch

Funkeyz Animation Studio

Shuki Gamliel – Animation Supervisor

Sonia Wolfson – Animation

Arthur Kazine – Animation

Michael Fabris – Rigging

SkewSound

Dan Crislip – Audio Director

Christopher Wilson – Sound Design

Nicholas Kallman – Sound Design

Steve Pardo – Sound Design

Production Babies

Joshua (Yoshi)

special thanks

Adina Krause

Ezgi Bulut

Josh Dinah

matthew schneider

If you’d like to learn a little more about Airborne and its creation, the team have written a short blog about the process, but were also kind enough to share a ton of behind the scenes pieces from the video’s creation, ranging from character designs to airship renders:

Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios
Image: Airborn StudiosImage: Airborn Studios

Categories
Technology

Mike Tyson’s Old Car Is Being Auctioned With an Estimate of $5 Million

This is the vehicle that people can bid on — it’s a Ferrari F50 from 1995.

1995 Ferrari F50.

1995 Ferrari F50.

Copyright and Courtesy of Gooding & Company, Images by Brian Henniker


It has a price estimate of $4.5 million to $5.5 million and is being sold by Pebble Beach Auctions in California.

Ferrari F50 1995.

Ferrari F50 1995.

Copyright and Courtesy of Gooding & Company, Images by Brian Henniker.


The car is one of only 55 US-spec examples and one of only 349 F50s ever built, according to the auction house. This 4.7-liter engine produces 513 horsepower at 8,500 rpm. It can go from 0 to 60 mph in 3.6 seconds with a top speed of 202 mph.

Ferrari F50 engine.

Ferrari F50 engine.

Copyright and Courtesy of Gooding & Company, Images by Brian Henniker.


It has 6,200 miles on the clock, the auction house said. Service work was performed on the car this year by Ferrari of Fort Lauderdale.

Ferrari F50.

Ferrari F50

Copyright and Courtesy of Gooding & Company, Images by Brian Henniker.


The interior looks stunning and matches the Rosso Corsa (Italian for “Racing Red”) color finish from the exterior.

Ferrari F50 inside.

Ferrari F50 inside.

Copyright and Courtesy of Gooding & Company, Images by Brian Henniker.


It is an extremely rare vehicle and a collector’s item.

Ferrari F50 from 1995.

Ferrari F50 from 1995.

Copyright and Courtesy of Gooding & Company, Images by Brian Henniker.


Production of the vehicle was completed in 1996 and delivered from Ferrari North America to Beverly Hills Sports Cars, according to historian Marcel Massini. It fell into Mike Tyson’s hands quite quickly, as per the car’s original warranty book.

Mike Tyson in his 'Hotboxin' with Mike Tyson' studio.

Mike Tyson in his ‘Hotboxin’ with Mike Tyson’ studio.

Photo by YouTube / Hotboxin’ with Mike Tyson


Source: Gooding and Company.

Mike Tyson — who in 1986 became the youngest heavyweight in boxing history to win a championship aged 20 — owned numerous cars in his life and career, like this Bentley in 2000.

Mike Tyson and his Bentley in 2000.

Mike Tyson and his Bentley in 2000.

Photo by Getty Images


Categories
Technology

All the Weird and Wonderful Tech and Game Commercials That Live Rent Free in My Head

A well-edited trailer can make any movie look good, but Hollywood has several minutes to convince a movie theatre’s captive audience that a flick is worth seeing. Advertisers limited to just 30 seconds of broadcast TV, when viewers are eager to do anything but pay attention, they have a much harder job. But that just encourages more creativity.

I don’t remember the last time I’ve voluntarily sat through an ad that wasn’t holding a longer video hostage, but commercials were a big part of my formative years before ad-free streaming services became an alternative to broadcast and cable TV . It’s a testament to the ad makers of the ’80s, ’90s, and early aughts that many of their frantic 30-second pitches still live in my head, particularly those that were trying to sell me the latest and greatest tech.

Commodore 64

The Commodore 64 was the first and foremost a home computer, with a grayish beige case that screamed, “who’s ready for some word processing?!” It played games too, however, which this ad frequently manages to earworm its way into my brain heavily leans on. A quick call to my parents has confirmed that, no, my own friends never knocked down my door to gain access to our family’s Commodore 64, which was probably for the best.

Nintendo Super Mario Bros. 3

When this commercial first started airing ahead of Super Mario Bros. 3‘s release in October of 1988, a family member insisted the chants of “Mario!, Mario!” were straight out of a cult’s playbook, in what I now assume was another attempt to further the popular narrative of the time that video games were evil. The unsolicited opinion didn’t dissuade us from thinking it was cool that thousands of people across the country got together to form a giant version of Mario’s face across North America in support of a video game: a feat that seems less impressive now that we all know about visual effects.

nintendo game boy

Looking back, I really don’t know how an alien robot materializing a boy holding a Game Boy with a blast from a fingertip ever made it past the pitch stage for this ad. There weren’t even any robot-themed games in the Game Boy’s limited launch lineup, but watching this kid defeat the alien (I’m assuming?) in a game of head-to-head Tetris and then vaporizing it made a device I was already obsessed with as a kid seemed even more amazing.

Sony Bravia – Paint

In the days of CRTs, Sony’s Bravia TVs were the ones to lust over. But the only thing that overshadowed the company’s hardware was the incredible commercials Sony created for the Bravia line, two of which I will never forget. The first takes place in an abandoned housing development destined to be demolished, but before the wrecking balls and bulldozers rolled in, the row houses and apartment buildings were subjected to a daytime fireworks show with colorful paint that exploded out of windows, erupted from geysers on the ground, and rained down on playground equipment. I’m still not sure what that clown was doing, but this ad takes a very simple idea and executes it masterfully and completely practically on set. There was no CG used here.

Sony Bravia – Bouncy Balls

The other memorable Sony Bravia commercial that’s a joy to watch again and again featured an even simpler idea than bombarding abandoned buildings with explosive paint. Sony found a quiet and very steep street in San Francisco and released hundreds of thousands of brightly colored balls that bounced their way down it while high-speed cameras captured all the action. To this day, I’m convinced that people who live on this street must still be finding bouncy balls in random places, as much as I want to believe that Sony cleaned all these up afterwards.

Apple iPod + iTunes

It didn’t take long for the iPod’s stark white earbuds to become a status symbol, nor did it take long for Apple to capitalize on that in its iPod advertising, the most memorable of which featured dancing characters silhouetted against brightly colored backgrounds as they danced along to bouncy tracks that undoubtedly cost Apple a small fortune to license. To this day, I can’t hear Jet’s Are you Gonna Be My Girl without picturing a pair of iPod earbuds wildly flailing about.

Gizmondo

We’ve got a real soft spot for the Gizmondo here, given the failed handheld shares our name, more or less. Like a lot of tech advertising in the early aughts, the Gizmondo is nowhere to be seen through most of this ad from 2005. Instead, slick CG of a bumblebee in an aeronautical research lab joins a narrator explaining that bees shouldn’t actually be able to fly based on the size of their wings, but do anyway. But it wasn’t wing size that prevented the Gizmondo from soaring to success: a lack of games and loads of corporate drama did that.

Nintendo Legend of Zelda

I had zero interest in Legend of Zelda games as a kid until playing through Link’s Awakening on the Game Boy: my own awakening for the series. Why the apathy? It was 100% a result of this utterly bizarre commercial for the original NES game that intermixed video clips of the game with footage of a turtle-necked man ranting and raving about the game and the various baddies like a bad fringe festival production. (I guess the ‘bad’ is always implied there.) This one was definitely a big miss from Nintendo’s marketing team, even if it did manage to spark many confused playground discussions.

Tiger HitClips

How do you sell a digital music player that can only actually play a 60-second, low fidelity, mono clip of a chart-topping song? You lean heavily on the cool factor with a spikey-haired spokesperson that looks like she might have been one of the founding members of the Danish-Norwegian Europop group, Aqua. The approach worked, as by June of 2002, two years after it launched, Tiger had sold over 20 million HitClips players and cartridges.

Nintendo Super Smash Bros.

Like many kids, I had to deal with parents who were concerned with my exposure to gratuitous violence in movies, on TV, and in video games. Just convincing them a video game console wouldn’t have a bad influence on me was a challenge, and one not made any easier with this infamous ad for the first Super Smash Bros. game on the N64 featuring beloved and eleven friendly Nintendo characters duking it out. It was a memorable ad, without a doubt, but also one that probably deterred many parents from getting the game for their kids.

Pioneer

It was a miracle that no one died when the Tacoma Narrows Bridge collapsed in 1940 after 64 km/h winds caused uncontrollable oscillations that tore it apart, although a Cocker Spaniel named Tubby was believed to be the tragedy’s only fatality. That didn’t stop Pioneer from using the infamous black and white film footage from just before the bridge’s collapse in a clever commercial to sell sound systems, where the bridge’s violent oscillations are revealed to be instead caused by a driver with his music playing too loud .

Honda Accord – Cog

I would never really call myself a ‘car guy,’ and the usual approaches to selling vehicles mostly fall flat on me. But the one ad I’ve watched and re-watched more times than I can count is this brilliantly simple, yet incredibly complex, commercial for the Honda Accord featuring a Rube Goldberg machine made from actual Honda Accord parts. You learn nothing about the vehicle itself, but the tagline, “isn’t it nice, when things just…work?,” delivered after the chain reaction is over, leaves a lasting impression about the reliability of a Honda.

Categories
Technology

Apex Legends players call for Respawn to revert Season 14 storm changes

Apex Legends players are calling for the developers to revert the changes made to the Ring in Season 14, as they claim

Season 14 of Apex Legends is well underway now, once again bringing a breath of fresh air to the battle royale with the addition of Vantage to the ever-growing roster of Legends.

The update also brought long-awaited changes that were requested by the community, such as a level cap increase, the removal of self-revive shields, and a ton of weapon adjustments.

However, the community isn’t sold on all of the dev’s decisions, as players have now banded together to demand Respawn revert the changes to the ring.

Vantage in Apex Legends with sniper

Respawn/EA

Loaded with her sniper rifle, Vantage was released on August 9.

In the August 9 update, the devs made adjustments to the game’s ring system, increasing the first ring damage from 2 to 3 hp per tick and decreasing the preshrink time from 180 seconds to 60. Additionally, the ring-closing time was increased on each map.

As noted in a recent Reddit thread, players aren’t pleased with the changes, with the community hitting out at the developers and calling for the changes to be reverted.

“The new ring changes are way too much,” one fan wrote. “The distance you have to travel, how fast the ring starts moving give you zero time to loot, if the ring is far enough the damage on round 1 closing alone is enough to kill you if you aren’t hoarding med kits. Just finding a syringe feels like a miracle.

“We need jump towers, or at least lower the damage of the storm. Round 2 closing feels like season 13’s round 3,” they added.

“I find myself looking for heals more than I do ammo,” said one player.

“I just think it’s crazy they removed the amount of jump towers the same season they changed the rings. Basically have to change your play style completely without any time to adapt to it,” another added.

The ring changes have certainly shaken up the game’s pacing for better or worse. But, we’ll just have to wait and see if the devs revert the changes after an outcry from the community.

Categories
Technology

The Biggest Game Console Flops Of All Time

Following the success of Sony’s first handheld, the PSP, the company hoped to get another win with the PlayStation Vita. On paper, it should have been a contender in the handheld market, but a few things went awry along the way.

The Vita was fighting an uphill battle from the start against the reigning champion of gaming handhelds, Nintendo. The DS remains the highest-selling handheld of all time, with more than 154 million units sold (via Visual Capitalist). It’s among the highest-selling consoles of all time, handheld or otherwise. In an effort to compete, the Vita doubled down on functionality, and it wasn’t any slouch.

In addition to having cutting-edge graphics, for the time, users could also use the Vita for remote play. With a wireless connection, the Vita could connect to your PS4 and play nearly any game from anywhere in the world as long as both the PS4 and the Vita were connected to the internet. When at home, you could also use the Vita as a secondary screen, displaying peripheral information from your games (via PlayStation).

All it needed was a robust game library of its own to supplement the objectively cool additional functionality it gave your primary console, and that’s where Sony failed. In response to the rising popularity of mobile gaming on cell phones, Sony squandered the Vita, pulling first-party games just four years after its release (via TheGamer).