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Random: Xenoblade Chronicles 3 Has Plenty Of Very Memeable Dialogue

Xenoblade Chronicles 3 Eunie
Image: Nintendo / Monolith Soft

If you’re a long-standing Xenoblade series fan, then you’re probably used to hearing the same lines of dialogue over and over again, whether it’s post-battle, or when opening a chest or gathering items.

Xenoblade Chronicles has a few of these — who can forget “I’m really feeling it?” from Shulk, something we constantly abuse here at Nintendo Life when we’re covering Xenoblade news. And “Now it’s Reyn time” has also entered the pantheon of video game memes. Xenoblade Chronicles 2 had even more, including a couple of lines — “Think you can take me?” and “Don’t forget me”—that were edited in a patch.

So what does Xenoblade Chronicles 3, the latest entry in the series, add to the hall of Xenoblade quotes? Well, here’s one you’ll be hearing a lot of.

Eunie, a Keves soldier and the team’s Medic Gunner, has one post-battle quip that we’ve certainly heard a fair amount of — especially this writer. Ina lovely, think British accent, Eunie — after ally Lanz says “That was over way too soon!” — declare “Hear that, Noah? Lanz wants something a bit meatier.” It’s like poetry. Except this is a JRPG where you fight a lot of battles, so you’re going to be hearing it pretty much constantly throughout your playtime.

The frequency of Eunie’s little quote has got fans reminiscing about their favorite Xenoblade quotes, even blending them together to create some memes for the ages.

Of course, Eunie isn’t the only character who has something to say. Sena, Agnus’s tiny little hammer-wielder, is a cheery, pleasant little kid who’s determined to let you know something about herself:

This one’s quite cute, honestly. Sena’s pretty small and she’s usually carrying around a huge weapon. She loves training and sparring. So she’s just trying to amp herself up a bit!

Going back to Lanz, if you keep him as one of the Defender classes, he’ll be trying to keep aggro off of the other party members. So you’ll be hearing plenty of this from him:

He’s also the MVP, but you were probably already thinking that.

The frequency of some of these quotes has been drawing a lot of attention from people playing the game, with some — including Xenoblade YouTuber Enel — thinking there should be more dialogue just to drown out some of the more-common quotes. Perhaps we’ll see a Xenoblade Chronicles 2-style patch in the future?

For now, we’ll have to bask in the frequency, glory, joy — whatever you want to call it — of JRPG battle and field quotes in Xenoblade Chronicles 3. You won’t be forgetting these any time soon.

In fact, for Xenoblade Chronicles on the Wii, the developers had to cut out some battle dialogue. Did You Know Gaming? revealed this in a video published this weekend, where the channel also brought up changes to one particular cutscene involving protagonist Shulk.

If we were to pick our own Nintendo Life quote, it’s got to be “Hello there lovely people” hasn’t it? Anyway, if you’re a Xenoblade fan, share your favorite Xenoblade field and battle quotes with us in the comments!

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Mixed reality headset helps measure forests

To measure vegetation in the wild, researchers set up a Microsoft HoloLens as a mixed-reality sensor to feed their application called VegSense.

A proof-of-concept study by Rice University graduate student Daniel Gorczynski and bioscientist Lydia Beaudrot shows VegSense could be a suitable alternative to traditional classical field measurements at a low cost.

Their study in Methods in Ecology and Evolution shows the hardware-software combination excels at quantifying relatively mature trees in the wild, which is one measure of a forest’s overall health.

Gorczynski came up with the idea to try HoloLens, commonly marketed as a productivity tool for manufacturing, health care, and education. He developed the open-source software for the device and notes that while the combination is less effective at picking up saplings and small branches, there’s ample room for improvement.

Gorczynski says he first encountered mixed-reality sensing while an undergraduate at Vanderbilt University and recognized its potential for biological studies. “It seemed sort of like a natural fit,” he says. Gorczynski brought the idea to Beaudrot in 2019 shortly after his arrival at Rice.

The combination of stock hardware and custom software costs far less than systems based on lidar (for “light detection and ranging”) most often used in three-dimensional field studies, says Gorczynski, who developed VegSense on a platform geared more toward 3D games and interactive experiences than hard science.

Field tests at Houston’s Memorial Park showed that at least for mature trees, the smaller solution is just as good. In their case study, VegSense easily detected 48 of 50 such trees in the target area, a circle about 30 feet in diameter that Gorczynski walked, looking up, down, and around to build the 3D database. (“Imagine an asterisk with a circle around it,” he says, describing the data-capture pattern.)

“For this study, we wanted to be really deliberate in trying to replicate more traditional understory vegetation structure measurements,” Gorczynski says. “We tried to get that level of detail.”

What he sees as he scans the environment is a holograph-like grid pattern that tracks the surfaces of vegetation. “What’s really cool about that is you can see what the scanner is picking up, but also the spots you missed,” Gorczynski says. “The idea is to get the mesh to cover as much of the vegetation as possible because that’s what gets you the best scan.”

“The results were so nice that Dan quickly wrote it up for publication,” Beaudrot says, noting that Gorczynski expanded his validation of the gear during a subsequent field trip to Tanzania, the focus of one of 15 tropical forests in a recent rainforest study by the group.

“This device can facilitate a lot of great ecological research, particularly because it’s so cost-effective,” she says. “Collecting vegetation information on the forest floor right now is really hard to do without a lot of manual labor, or a really expensive lidar system.”

“So this is a groundbreaking, cost-effective device,” Beaudrot says. “It’s not going to give you the same resolution data that lidar will, but this is just the first application. We hope making VegSense open-source to the ecological research community will spur all the potential ways it can be developed.”

Northrop Grumman, Conservation International, and Rice supported the research.

Source: Rice University

Original Study DOI: 10.1111/2041-210X.13927


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Fiddler Crab Eye View Inspires Gwangju Institute of Science and Technology Researchers to Develop Novel Artificial Vision

The researchers develop an amphibious artificial vision system with a panoramic field-of-view based on the Fiddler crab’s eye structure

GWANGJU, South Korea, Aug 2, 2022 /PRNewswire/ — Artificial vision systems are implemented in motion sensing, object detection, and self-driving vehicles. However, they are not suitable for changing external environments and are limited to a hemispherical field-of-view (FOV). Addressing this issue, researchers from GIST have now developed a novel artificial vision with 360° FOV that can image both terrestrial and aquatic environments. The system, modeled after the eye structure of the fiddler crab, could help realize the all-weather vision and panoramic object detection.

Artificial vision systems find a wide range of applications, including self-driving cars, object detection, crop monitoring, and smart cameras. Such vision is often inspired by the vision of biological organisms. For instance, human and insect vision have inspired terrestrial artificial vision, while fish eyes have led to aquatic artificial vision. While the progress is remarkable, current artificial visions suffer from some limitations: they are not suitable for imaging both land and underwater environments, and are limited to a hemispherical (180°) field-of-view (FOV).

To overcome these issues, a group of researchers from Korea and USESincluding Professor Young Min Song from Gwangju Institute of Science and Technology in Korea, have now designed a novel artificial vision system with an omnidirectional imaging ability, which can work in both aquatic and terrestrial environments. Their study was made available online on July 12, 2022 and published in Nature Electronics on 11 July 2022.

“Research in bio-inspired vision often results in a novel development that did not exist before. This, in turn, enables a deeper understanding of nature and ensure that the developed imaging device is both structurally and functionally effective,” says Prof. Song, explaining his motivation behind the study.

The inspiration for the system came from the fiddler crab (uca arcuata), a semiterrestrial crab species with amphibious imaging ability and a 360° FOV. These remarkable features result from the ellipsoidal eye stalk of the fiddler crab’s compound eyes, enabling panoramic imaging, and flat corneas with a graded refractive index profile, allowing for amphibious imaging.

Accordingly, the researchers developed a vision system consisting of an array of flat micro-lenses with a graded refractive index profile that was integrated into a flexible comb-shaped silicon photodiode array and then mounted onto a spherical structure. The graded refractive index and the flat surface of the micro-lens were optimized to offset the defocusing effects due to changes in the external environment. Put simply, light rays traveling in different mediums (corresponding to different refractive indices) were made to focus at the same spot.

To test the capabilities of their system, the team performed optical simulations and imaging demonstrations in air and water. Amphibious imaging was performed by immersing the device halfway in water. To their delight, the images produced by the system were clear and free of distortions. The team further showed that the system had a panoramic visual field, 300either horizontally and 160either vertically, in both air and water. Additionally, the spherical mount was only 2 cm in diameter, making the system compact and portable.

“Our vision system could pave the way for 360° omnidirectional cameras with applications in virtual or augmented reality or an all-weather vision for autonomous vehicles,” speculates Prof. Song excitedly.

And it might be soon!

Reference

Title of original paper: An amphibious artificial vision system with a panoramic visual field

Journal: Nature Electronics

DOI: https://doi.org/10.1038/s41928-022-00789-9
*Corresponding authors’ emails: [email protected] and [email protected]

About the Gwangju Institute of Science and Technology (GIST)

website: http://www.gist.ac.kr/

Contact:
seulhye kim
82 62 715 6253
[email protected]

SOURCE Gwangju Institute of Science and Technology

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Xbox’s ownership of ‘Call Of Duty’ could influence console choice says Sony

PlayStation owner Sony Interactive Entertainment believes that Microsoft’s upcoming Activision Blizzard acquisition – and ownership of the Call Of Duty franchise – may inspire users to switch consoles.

Sony made the statement in response to Brazil’s own regulatory body, which published documents online concerning its investigation into the Microsoft acquisition of Activision Blizzard (via ResetEra and VGC).

The regulatory body asked for an opinion on the acquisition from a number of companies like Ubisoft, Warner Bros and Riot Games, with Sony’s answers published here.

In the document (translated via Google), Sony says it’s comparatively very difficult for companies to create best-selling rival franchises to the likes of Call Of Duty and FIFAadding that there are few developers or publishers capable of producing Triple-A games and long-running franchises outside of Activision.

Modern Warfare 2 Warzone 2.0
Call Of Duty: Modern Warfare 2. Credit: Infinity Ward

The Brazilian regulators then asked for Sony’s opinion on whether or not Activision have any close competitors with its franchises, to which the company responded:

“Activision’s Call Of Duty is an essential game: a “blockbuster”, an AAA-like game that has no rival. According to a 2019 study: “The importance of Call Of Duty to entertainment in general is indescribable. The brand was the only video game IP to break into the top 10 of all entertainment brands among fanatics, joining powerhouses like starwars, Game of Thrones, Harry Potter and Lord of the Rings.”

Call Of Duty influences users’ choice of console and its network of loyal users is so ingrained that even if a competitor had the budget to develop a similar product, it wouldn’t be able to compete,” added Sony.

Call of Duty: Modern Warfare 2. Credit: Infinity Ward.
Call of Duty: Modern Warfare 2. Credit: Infinity Ward.

Sony was then asked what factors would make it difficult for a franchise of that scale to be replaced or find competition from other developers:

Call Of Duty generates strong connections with players. The franchise’s memorable narratives and characters lead to a rich gameplay experience and its long history has created an unparalleled level of familiarity.

“Activision has published Call Of Duty titles every year since 2003,” Sony continued. “Players have become familiar with the game’s setup and mechanics. They’ve honed their skills in the game’s multiplayer over the years, striving to climb to the top of the leaderboards.

Call of Duty Modern Warfare 2 key art
Call Of Duty Modern Warfare 2. Credit: Activision.

“There’s even a sports space just for Call Of Duty. the Call Of Duty League – with prizes for winners running into the millions. To say the least, players would hardly switch to alternative games as they would lose that familiarity, those skills, and even the friends they made while playing the game.”

Whilst Sony’s concerns about Microsoft acquiring Activision may be justified, Microsoft itself made it clear earlier this year that it intends to keep the franchise on PlayStation and available across different platforms.

In other news, InnerSloth says it almost ended development on Among Us in 2019.

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‘Diablo Immortal’ player spends £80,000 and loses all access to PvP

A Devil Immortal player seems to have lost access to player vs player (PvP) game modes in the title after spending over £80,000 ($100,000) in the free-to-play role-playing game.

YouTuber and streamer jtisallbusiness has claimed that after spending a massive amount of money on upgrading their character, they’re unable to gain access to any PvP games.

They said that they spent between “48 to 72 hours” queuing for a battlegrounds match, but every attempt to do so resulted in them being unable to find a game (via PCGamesN).

In a recent YouTube video, the streamer explained they are considering attempting a refund of their total spending or calling in lawyers to help with the situation.

“I can’t do things that I spent money on this character to do, and I have no time frame of when things are going to actually be fixed, or even know if things are going to be fixed because I am the only player in the entire world with this problem,” they said.

Jtisallbusiness said that they have tried contracting Blizzard through the official forums and on Twitter, but only received a reply saying it was “aware of the issue.”

The content creator and their clan also recently won the Rite of Exile battle on their server and are being repeatedly prompted to “prepare to defend their reign” by playing battlegrounds, but jtisallbusiness is unable to do so.

Devil Immortal
Immortal Devil. Credit: Blizzard Entertainment

Their clan is also expected to defend its reign on their server, but when jtisallbusiness travels to the Rite of Exile entrance to register the clan, they can’t join or schedule a PvP match. If their clan ca n’t be registered in time for the Rite of Exile, their rivals will face NPCs instead – meaning jtisallbusiness and his clan could possible lose the crown.

Jtisallbusiness is also unable to leave the clan or pass leadership over to another member. They speculate that of the clan’s 300 members, around 30 and 40 have spent roughly £814 ($1,000) upgrading their characters.

In other news, terraria‘s highly-anticipated 1.4.4 update is apparently “extremely close” to the end of development.

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A New Aus-Themed Mario Kart Track Called Sydney Sprint Is Comin’

If you’ve always had a burning desire to drive through Luna Park as Yoshi and chuck red shells at Bowser across the Sydney Harbor Bridge, say no more! The benevolent kings at Nintendo are bringing out a course called “Sydney Sprint” in Mario Kart 8 Deluxe – Booster Course Passwhich is essentially an expansion pack for Mario Kart 8 Deluxe consisting of sexy new courses.

Real stans will remember Sydney Sprint from mario kart tourthe mobile version of the OG Mario Kart which gave revheads without a Nintendo console — like me — the chance to rip skids around Rainbow Road.

Yes, I was obsessed with mario kart tour for a solid year or two after it was released in 2019. If I’m being honest, I went a little bit crazy for Shy Guy Bazaar because it made me feel like I was having a mosey in a Moroccan bazaar. Neo Bowser City took me back to visiting Tokyo as a child and don’t even get me started on the sheer visceral thrill that Waluigi Pinball gave me.

Alas, I digress.

I never played Sydney Sprint, which appeared on mario kart tour during two different Sydney Tours in 2021; this meant there were two unique versions of the course.

The whole thing looked like a hoot and a bloody half though, with players gunning it down the Bradfield Highway and swerving around Sydney Harbor and Luna Park, before yeeting past the Opera House.

Drivers even had to dodge mushrooms and bananas and shit that passengers on the North Shore line were throwing at them. How silly and goofy and fun (not derogatory).

According to Super Mario Wiki, the specific course layout is yet to be confirmed but it’ll be an expanded and combined version of both Sydney Sprint courses that were featured on mario kart tour.

Based on the preview released by Nintendo, however, it looks like players will still visit the beautiful sites of mario kart tour yore, including the Sydney Opera House and Luna Park.

You can start dropping bob-ombs and bananas on the streets of Sydney on August 4.

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Intel to Introduce Wi-Fi 7 in 2024 as Apple Plans Imminent Move to Wi-Fi 6E

Intel is planning to install its next-generation Wi-Fi 7 (802.11be) technology in devices by 2024, ETNews reports.

netgear nighthawk raxe300
Wi-Fi 7 is the successor to Wi-Fi 6E (802.11ax), bringing two times faster data processing speeds of 5.8 Gbps and more stable 6 GHz bandwidth stability, as well as support for up to 36 Gbps when working with data. Intel plans to expand its Wi-Fi 7 development efforts ahead of its introduction to the market in 2024 and intends to apply its technology predominantly in laptops before expanding to other devices.

“We are currently developing Intel’s Wi-Fi ‘802.11be’ in order to obtain the ‘Wi-Fi Alliance’ certification, and it will be installed in PC products such as laptops by 2024. We expect it to appear in major markets in 2025 ,” Eric McLaughlin, vice president of Intel’s wireless solutions division, said at a recent press conference in Asia.

“Wi-Fi 7 almost doubles the frequency bandwidth of 802.11ax (170 MHz) to 320 MHz and doubles the speed of Wi-Fi. Since there is more than a year left before the release of 802.11be, there is still a chance that we could improve the processing speed even further,” he added.

Meanwhile, Apple is on the cusp of transitioning its devices to Wi-Fi 6E. While it was heavily rumored to debut with the iPhone 13 lineup last year, Apple has yet to release any devices with support for Wi-Fi 6E. That is expected to change this year starting with the iPhone 14.

Apple’s long-rumored mixed-reality headset is also expected to feature Wi-Fi 6E. Apple analyst Ming-Chi Kuo said that head-mounted display devices in 2022, 2023, and 2024 will offer Wi-Fi 6/6E, Wi-Fi 6E/7, and Wi-Fi 7, respectively, but it is unclear if this information was related to Apple’s product roadmap specifically.

Wi-Fi 6E offers the features and capabilities of Wi-Fi 6, including higher performance, lower latency, and faster data rates, extended into the 6 GHz band for processing speeds of 2.4 Gbps. The additional spectrum provides more airspace beyond existing 2.4GHz and 5GHz Wi-Fi, resulting in increased bandwidth and less interference.

Last year, the FCC adopted rules that make 1,200 MHz of spectrum in the 6 GHz band available for unlicensed use in the United States, paving the way for the introduction of new devices with Wi-Fi 6E support.

Along with Intel, Qualcomm, Broadcom, and MediaTek are also preparing to release Wi-Fi 7-based products.

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Fiddler crab eye view inspires researchers to develop novel artificial vision

Fiddler crab eye view inspires Gwangju Institute of Science and Technology researchers to develop novel artificial vision

Researchers from Gwangju Institute of Science and Technology in Korea have developed, in a new study, an artificial vision system modeled after the fiddler crab eye structure, which is suitable for both land and underwater environments, and provides a panoramic imaging ability. Credit: Prof. Young Min Song from GIST, Korea

Artificial vision systems find a wide range of applications, including self-driving cars, object detection, crop monitoring, and smart cameras. Such vision is often inspired by the vision of biological organisms. For instance, human and insect vision have inspired terrestrial artificial vision, while fish eyes have led to aquatic artificial vision. While the progress is remarkable, current artificial visions suffer from some limitations: they are not suitable for imaging both land and underwater environments, and are limited to a hemispherical (180°) field-of-view (FOV).

To overcome these issues, a group of researchers from Korea and US, including Professor Young Min Song from Gwangju Institute of Science and Technology in Korea, have now designed a novel artificial vision system with an omnidirectional imaging ability, which can work in both aquatic and terrestrial environments. Their study was made available online on 12 July 2022 and published in Nature Electronics on 11 July 2022.

“Research in bio-inspired vision often results in a novel development that did not exist before. This, in turn, enables a deeper understanding of nature and ensure that the developed imaging device is both structurally and functionally effective,” says Prof. Song, explaining his motivation behind the study.

The inspiration for the system came from the fiddler crab (Uca arcuata), a semiterrestrial crab species with amphibious imaging ability and a 360° FOV. These remarkable features result from the ellipsoidal eye stalk of the fiddler crab’s compound eyes, enabling panoramic imaging, and flat corneas with a graded refractive index profile, allowing for amphibious imaging.

Accordingly, the researchers developed a vision system consisting of an array of flat micro-lenses with a graded refractive index profile that was integrated into a flexible comb-shaped silicon photodiode array and then mounted onto a spherical structure. The graded refractive index and the flat surface of the micro-lens were optimized to offset the defocusing effects due to changes in the external environment. Put simply, light rays traveling in different mediums (corresponding to different refractive indices) were made to focus at the same spot.

To test the capabilities of their system, the team performed optical simulations and imaging demonstrations in air and water. Amphibious imaging was performed by immersing the device halfway in water. To their delight, the images produced by the system were clear and free of distortions. The team further showed that the system had a panoramic visual field, 300either horizontally and 160either vertically, in both air and water. Additionally, the spherical mount was only 2 cm in diameter, making the system compact and portable.

“Our vision system could pave the way for 360° omnidirectional cameras with applications in virtual or augmented reality or an all-weather vision for autonomous vehicles,” speculates Prof. Song excitedly.


Chip-scale metamicroscope for high-performance imaging


More information:
Mincheol Lee et al, An amphibious artificial vision system with a panoramic visual field, Nature Electronics (2022). DOI: 10.1038/s41928-022-00789-9

Provided by GIST (Gwangju Institute of Science and Technology)

citation: Fiddler crab eye view inspires researchers to develop novel artificial vision (2022, August 1) retrieved 2 August 2022 from https://phys.org/news/2022-08-fiddler-crab-eye-view-artificial.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no part may be reproduced without the written permission. The content is provided for information purposes only.

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Redesigned Eve Aqua Smart Water Controller Released – Homekit News and Reviews

More and more products are slowly being unveiled that have Thread support, with Eve considered at the forefront of this new direction. While nearly all of their formerly Bluetooth-enabled products have now been updated for Thread support, one device, which previously had Thread support added via a firmware update, has now also received a ‘facelift’, namely the Eve Aqua.



the third generation of the Eve Aqua follows in the footsteps of some of its other product line, with a rounded-off square black plastic shape, encompassed by an aluminum frame, much like the Eve Room, Eve Weather, and the Eve Button, which is incidentally the last of the holdouts for a Thread update (not counting their WiFi products). The new design is supported by a new magnetic valve, that claims to be “quiet, fast and reliable”, whilst also featuring a new brass connector to replace the previous plastic ones that were reportedly quite unreliable.



The new design also has a flattened front section, as opposed to the bulbous front of the previous generations, whilst increasing the size of the power button. The new Eve Aqua still uses two AA batteries, and as such is only a Thread end device, meaning whilst it can be part of the Thread network, it is unable to help extend that network, as only powered Thread devices are capable of this function . And as it’s designed for outdoor use, it’s also both IPX4 rated, and contains UV protection for the plastic, to minimize sunlight damage.

The new Eve Aqua is available from Eve’s own website, priced at US$149.95 or €149.96 in Germany.

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Video Game Consoles Are Somehow Spared From Inflation in Japan

(Bloomberg) — The weaker yen has triggered price hikes on electronics from iPhones to refrigerators across Japan this year, with one glaring exception: the video game console.

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Sony Group Corp., Microsoft Corp. and Nintendo Co. have held fast to a 100-yen-to-the-dollar conversion rate that today sees their consoles as much as $100 cheaper in Japan than elsewhere in the world. No company wants to be first to break the unwritten rule against raising prices after a console’s release, for fear of losing players and game developers to rivals, and all three believe they can recover any losses through international software sales. But that may be changing.

The consensus among analysts is that the current business model is unsustainable and overdue for revision. Part of the problem is a growing arbitrage market that sees people buying consoles in Japan and selling them overseas, exacerbating difficulties for companies already beset by supply chain and logistics challenges. Sony’s PlayStation 5 is jokingly referred to as a financial asset in its home country, something one buys to resell at a profit rather than to play games on.

“Consumers in Japan are getting used to price hikes,” said Morningstar analyst Kazunori Ito, pointing to higher prices of TVs, headphones, monitors, fridges, dishwashers and printers on the back of the weak yen. “I don’t see them getting upset if game consoles followed suit.”

That change could come as pressure builds to protect margins and address a slowdown in software sales attributable to shortages of hardware on store shelves. Sony cut its profit outlook for the year because of slumping game sales on Friday, triggering a 3.2% fall in its share price the next trading day, and Nintendo is expected to report its own drop in profit on Wednesday.

Meanwhile, fellow gadget makers from Apple Inc. to Xiaomi Corp. have raised prices in Japan to address the currency imbalance — the iPhone is now 25% pricier and Xiaomi’s health gadgets and tablets got a hike on Monday.

As the yen softens, every console sold in Japan becomes less lucrative for its maker, because manufacturing costs are denominated in US dollars. And the final push toward more realistic pricing may come from the flipping of consoles on resale markets. Emboldened by a 21% fall in the yen over the past year, scalpers and opportunistic resellers have increased their activity because they now earn more per console.

Turbocharged by flea market apps, they are snatching up consoles at Japanese prices and holding onto them until the best opportunity to maximize profit, such as the release of a must-have blockbuster title. That will become increasingly untenable for Sony et al as the scalping activity constricts console supply and slows the virtuous cycle between hardware and software sales.

The industry is losing potential customers, Famitsu Group Representative Katsuhiko Hayashi said. “More gamers are trying out alternatives, such as PCs, when they can’t buy the console they want.”

The latest generation of consoles, Sony’s PS5 and Microsoft’s Xbox Series, have been in tight supply globally since their launch in late 2020, owing to Covid-19 disruptions to the electronics supply chain and global shipping. The component shortages that stifled Sony’s output are improving, but the logistics challenge remains as great as ever, Sony Chief Financial Officer Hiroki Totoki said after his earnings report last week. The CFO declined to say whether the company would raise prices in Japan.

Nintendo said it has no plans to raise Switch prices. Microsoft declined to comment.

Sony Cuts Profit Outlook on Weaker PlayStation Prospects

“Arbitrage is a healthy function of the market, suggesting the retail prices are too low for underlying demand,” Toyo Securities analyst Hideki Yasuda said. Japan’s scalper market has thrived since the launch of the PS5, which was so in-demand that units of the sought-after console were initially sold through a lottery system. Without raising prices in their domestic market, Sony and Nintendo are creating room for scalpers to operate “and their shareholders are losing profits they should be pocketing,” he said.

PlayStation 5 Scalpers Use Bots to Hunt Down Scarce Consoles

The Nintendo Switch OLED model is priced at $350 plus tax in the US, but costs 37,980 yen (roughly $290) in Japan. Hardware resellers around Tokyo currently offer to buy it for over 40,000 yen apiece, relying on that price delta for their profit. Sony’s PS5 costs about 55,000 yen in stores, yet can be resold immediately for 80,000 yen or more at retailer Noah Trading Co. in Tokyo’s Ikebukuro. The company boasts on its website that it generated 10 billion yen in revenue in 2020, selling electronics domestically and to countries and regions such as China, Hong Kong, Taiwan, Singapore and the US.

Until now, Nintendo and Sony have been able to offset hardware losses stemming from the weak yen with corresponding yen-inflated profits from overseas software sales. With most of its costs in Japanese currency, Nintendo has been able to largely resist raising prices. Console makers have traditionally cut prices of consoles as they age — not the other way around — and appear wary of killing demand or losing market share to rivals.

“The best scenario is to be second, after someone else has tested the waters; the worst is to be first and alone,” said Atsushi Osanai, a professor at Waseda Business School in Tokyo. “Companies tend to settle with the second-best, which is to stand pat.”

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