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World of Warcraft developers scrap mobile game

Activision Blizzard scrapped a mobile MMO (massively multiplayer online) game based in the World of Warcraft universe over a financial dispute with partner NetEase, a Chinese game development company.

Speaking to Bloomberg on condition of anonymity, an insider revealed how both Activision Blizzard and NetEase disagreed over terms, eventually halting production on the mobile title. Codenamed Jupiter, the game had been in development for over three years.

Project Jupiter was intended to be an MMORPG in the same universe as World of Warcraft, albeit in a different time period. When reached for comments, both NetEase and Activision Blizzard declined to comment.

Activision Blizzard’s foray into the mobile market is relatively new — despite success with Hearthstone, a mobile card battler that achieved huge milestones in player count and revenue earned, other attempts at breaking into mobile games fell flat. Another Warcraft mobile game, which drew inspiration from Pokemon Go and was codenamed Orbis, was canceled after a four-year development period.

Their most recent attempt, which was announced in May, will see a release sometime later this year. Named Warcraft Arclight Rumble, the game features gameplay similar to Clash Royale, where players place units strategically as they march on enemy territory.

World of Warcraft was released in China under NetEase’s watch, being the sole distributor of the game since its launch in 2009. However, as a result of project Jupiter being scrapped, NetEase laid off more than 100 employees. Only a handful will be internally shifted to other projects, with some likely heading over to work on the upcoming World of Warcraft expansion, Dragonflight.

This is yet another bump in the road for Activision Blizzard, which is awaiting the fate of its massive Microsoft buyout deal. The deal is so huge that rival company Sony sees no way to compete with its flagship title Call of Duty. Despite these claims, however, Call of Duty is seeing a sharp decline in users — the series has lost over 30 million users in the past year.

Original reporting by Bloomberg.

Written by Junior Miyai on behalf of GLHF.

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This Steam Chart Topper Is A Perfect Twist On GOTY Contender Vampire Survivors

vampire survivors is a very simple gothic roguelike that snuck onto Steam Early Access at the end of 2021. By the start of this year it had begun blowing up, and the game that lets you “be the bullet hell” has since racked up over 100,000 positive reviews. Now it has a spiritual sibling out called 20 Minutes Till Dawn that asks the all important question: what if vampire survivors had guns? The answer is it would be another Steam hit.

While not nearly as big as vampire survivors, 20 Minutes Till Dawn managed to draft off of the former’s success thanks to small but significant tweaks to its core formula. Both games are about maneuvering around a 2D map trying to survive a horde of enemies while negotiating a steady stream of random upgrade trade-offs. But where combat in vampire survivors is 99% automated, 20 Minutes Till Dawn functions like a twin-stick shooter complete with limited bullets in the chamber and regular reload animations.

Created in just a few months by solo developer Flanne and released in June, it’s horror-based but trades 8-bit-style pixel art for lo-fi anime vibes. Its difficulty curve is also steeper. You move slower while shooting, reloading takes time, and rather than a hit point meter your life is represented by just a few discrete heart icons (complete with veins and regular pulsing). In this case more challenge equals more agency, and where vampire survivors can occasionally feel like an auto-battler, 20 Minutes Till Dawn requires more constant vigilance, especially early on in each new run.

Initially you’re mowing down swarms of baby Cthulhu-looking creatures and demonic trees. Later serpentine gargoyles join the mix as well as mini-boss encounters that require you to switch up your tactics. Collecting the runes they leave behind lets you level up and earn upgrades like magical ice daggers, baby dragons, and, of course, more bullets and wider spreads for your guns (the runes are also spent outside of each run on permeant unlockable and upgrades) . Enemies take longer to kill at first, and sometimes 20 Minutes Till Dawn can feel a bit rougher around the edges than the smooth dopamine drip of vampire survivorsbut the greater sense of control over my character and each run keeps me coming back.

the Hades-like meta progression is still where the most fun is, and level-ups come early and often. There’s also an array of extra characters and starting guns to unlock that offer even more room for experimentation. As the name suggests, you’re trying to survive against a clock counting down from 20 minutes (vampire survivors last till minute 30). There’s even a compressed 10-minute mode where you can experience the full cycle of horde survival in half the time.

It’s common for certain sub-genres of games to consistently do very well on Steam. even still, 20 Minutes Till Dawn‘s meteoric rise is noteworthy. Chris Zukowski reported on the whole mini-cycle at his blog, showing how it made all the right moves to capitalize on a trail blazed by vampire survivors. He’s quick to point out, though, that it only worked because 20 Minutes Till Dawn is a fun game that delivers its own smart spin on the formula. Flanne had been working on an homage to Final Fantasy Tactics called Spiritlink Tactics for five years when he pivoted, and now he’s devoting all of his time to continuing to update his surprise hit.

Update 0.7.4 just came on July 30, adding a new character called Luna who can use black holes to crowd-control enemy mobs. Like its Early Access inspiration, it feels as if 20 Minutes Till Dawn is only going to keep getting better.

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Blizzard and NetEase have reportedly canceled a Warcraft MMORPG for mobile

Blizzard and Chinese gaming giant NetEase have reportedly canceled an unannounced World of Warcraft mobile game following a financial dispute.

According to Bloomberg, the game was going to be a massively multiplayer online role-playing title set in the same universe as World of Warcraft.

Codenamed Neptune, it was reportedly planned as a spin-off of Blizzard’s long-running PC title set in a different time period.

Warcraft Arclight Rumble Announce Cinematic Trailer

It’s claimed the game was in the works for three years, with a team of over 100 NetEase developers attached to the project prior to its cancellation.

Blizzard and NetEase, which publishes World of Warcraft in China and is also a co-creator of Diablo Immortal, are said to have canceled the mobile game following a dispute over financial terms for the title.

Warcraft Arclight Rumble, a free-to-play action strategy game for mobile, was announced by Blizzard in May.

Last week the studio confirmed a World of Warcraft: Wrath of the Lich King Classic release date of September 26, 2022.

The upcoming recreation of the game’s second expansion will be free to be for any player with an active World of Warcraft subscription.

World of Warcraft’s next new expansion, Dragonflight, will also be released later this year.